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Top 10 Player HlstatsCE Announcer


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Datenkralle
Member
Join Date: Jan 2011
Old 03-04-2011 , 23:55   Re: Top 10 Player HlstatsCE Announcer
Reply With Quote #31

I think your screenhot are too old, no "tf2..." gametypes exists as games - only "tf" for Team Fortress 2. Or are there individual making server gametypes and why?
But how can i configure the plugin in the adminoptions in hlstatsx:ce?
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 03-05-2011 , 10:49   Re: Top 10 Player HlstatsCE Announcer
Reply With Quote #32

tf = tf2, and there is no such thing to configure in hlstatsx:ce just read the instructions and follow that. That should be sufficient.
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Datenkralle
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Join Date: Jan 2011
Old 03-05-2011 , 11:34   Re: Top 10 Player HlstatsCE Announcer
Reply With Quote #33

Ok, i will test it on my server.
But i wonder, why he give a screenshot from hlstats. But i think that's nothing say. It's only confusing.
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Falco
SourceMod Donor
Join Date: Dec 2004
Location: CANADA
Old 03-05-2011 , 13:43   Re: Top 10 Player HlstatsCE Announcer
Reply With Quote #34

Following error in logs


Quote:
L 03/05/2011 - 119:08: [SM] Native "SQL_TQuery" reported: Invalid database Handle 0 (error: 4)
L 03/05/2011 - 119:08: [SM] Displaying call stack trace for plugin "top10hlxce-announce.smx":
L 03/05/2011 - 119:08: [SM] [0] Line 84, /home/groups/alliedmodders/forums/files/3/8/5/5/0/75683.attach::CheckTop10()
L 03/05/2011 - 119:08: [SM] [1] Line 101, /home/groups/alliedmodders/forums/files/3/8/5/5/0/75683.attach::OnClientPostAdminCheck()
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Datenkralle
Member
Join Date: Jan 2011
Old 03-05-2011 , 21:12   Re: Top 10 Player HlstatsCE Announcer
Reply With Quote #35

Sound is downloading, but no sound announce, or text announce on server.
The plugin isn't work, thats pitty.
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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 10-03-2011 , 10:23   Re: Top 10 Player HlstatsCE Announcer
Reply With Quote #36

Code:
L 10/04/2011 - 15:56:13: [SM] Native "SQL_TQuery" reported: Invalid database Handle 0 (error: 4)
L 10/04/2011 - 15:56:13: [SM] Displaying call stack trace for plugin "top10.smx":
L 10/04/2011 - 15:56:13: [SM]   [0]  Line 84, top10.sp::CheckTop10()
L 10/04/2011 - 15:56:13: [SM]   [1]  Line 101, top10.sp::OnClientPostAdminCheck()
Just like the guy above me, doesnt work. I would love to see this working!
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 10-03-2011 , 10:45   Re: Top 10 Player HlstatsCE Announcer
Reply With Quote #37

Still works fine here, you created the top10 database in the databases.cfg and changed the sm_top10_game to point to the name of your install (as shown in the screenshot, which is a example) ?
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Last edited by snelvuur; 10-03-2011 at 17:26.
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Groger
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Join Date: Oct 2009
Location: Belgium
Old 10-03-2011 , 14:51   Re: Top 10 Player HlstatsCE Announcer
Reply With Quote #38

Ah, I see the problem now. I entered css1 because it said so on your screenshot. But it was "css" on our hlstatsx.

I'm sorry for my stupidity. Thx!
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 10-05-2011 , 02:59   Re: Top 10 Player HlstatsCE Announcer
Reply With Quote #39

I am also getting this error and Ive dbl checked my settings

Code:
L 10/05/2011 - 17:49:02: [SM] Native "SQL_TQuery" reported: Invalid database Handle 0 (error: 4) L 10/05/2011 - 17:49:02: [SM] Displaying call stack trace for plugin "top10hlxce-announce.smx":
  L 10/05/2011 - 17:49:02: [SM]   [0]  Line 84, /home/groups/alliedmodders/forums/files/3/8/5/5/0/75683.attach::CheckTop10()
  L 10/05/2011 - 17:49:02: [SM]   [1]  Line 101, /home/groups/alliedmodders/forums/files/3/8/5/5/0/75683.attach::OnClientPostAdminCheck()
CSS Windows Server mmsource-1.8.7 | sourcemod-1.3.8 SDK Hooks 2

12 months this has been waiting?
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Last edited by sinblaster; 10-05-2011 at 03:10.
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 10-05-2011 , 04:21   Re: Top 10 Player HlstatsCE Announcer
Reply With Quote #40

The most common mistake i see normally is that the top10 database is not created and that the name of the "game" from hlstats is not correctly setup in the server.cfg. As you can see it is working for others (not only me)

As a reminder, the screenshot on the first page is a example. Since we have many games the gametype can be different too. Make sure that is correct.
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