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[L4D2] Change Player Angle and Position?


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King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 09-14-2023 , 16:29   [L4D2] Change Player Angle and Position?
Reply With Quote #1

I'm trying to create a plugin that uses the player's aiming direction or angle and position, but it's crashing when I change the angle and position.

Here is the code.

PHP Code:
            float vPos[3], vAng[3];
            
GetEntPropVectorclientProp_Send"m_vecOrigin"vPos );
            
GetEntPropVectorclientProp_Data"m_angRotation"vAng );
            
            if(
vAng[0] < 11.40) return Plugin_Stop;
            
            
vPos[2] += altura;
            
vAng[0] = 12.00;

            
SetEntPropVectorclientProp_Send"m_angRotation"vAng );
            
TeleportEntity(clientvPosvAngNULL_VECTOR); 
I tested with SetEntPropVector and TeleportEntity, it didn't work for all attempts

If anyone can help, I would really appreciate it
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 09-23-2023 , 09:52   Re: [L4D2] Change Player Angle and Position?
Reply With Quote #2

https://sm.alliedmods.net/new-api/cl...lientAbsOrigin

https://sm.alliedmods.net/new-api/sd...lientEyeAngles


https://sm.alliedmods.net/new-api/sd...TeleportEntity

PHP Code:

GetClientAbsOrigin
(clientvPos);
GetClientEyeAngles(clientvAng);

TeleportEntity(clientvPosvAngNULL_VECTOR); 
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