Member
|
09-11-2020
, 14:40
add admin access on command /get on both plugins
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#1
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Can someone add admin access on command /get and /get2? example ADMIN_BAN
Code:
#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#include <fakemeta_util>
#define RADIUS 250.0
#define FROST_DURATION 4.0
#define FROST_CODE 3245879
#define ice_model "models/dd_iceblock.mdl"
#define V_MODEL "models/zombie_plague/v_grenade_frost.mdl"
new have_frost[33], iceent[33], g_glassSpr, g_msgScreenFade, grenadetrail, frostgib, g_explosfr, g_exploSpr, g_msgDamage
public plugin_init()
{
register_plugin("Avalanche Frost" , "1.0" , "maTT_hArdy")
register_cvar("fros", "hardy", FCVAR_SERVER|FCVAR_SPONLY)
register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_Touch, "fw_Touch")
RegisterHam(Ham_Item_Deploy,"weapon_flashbang", "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Killed, "player", "player_dead")
g_msgDamage = get_user_msgid("Damage")
g_msgScreenFade = get_user_msgid("ScreenFade")
register_clcmd("say /get2", "give_avalfrost")
}
public plugin_precache()
{
grenadetrail = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
g_explosfr = precache_model("sprites/frost_exp.spr")
g_exploSpr = engfunc(EngFunc_PrecacheModel, "sprites/shockwave.spr")
frostgib = precache_model("sprites/frostgib.spr")
g_glassSpr = engfunc(EngFunc_PrecacheModel, "models/glassgibs.mdl")
engfunc(EngFunc_PrecacheModel, ice_model)
engfunc(EngFunc_PrecacheModel, V_MODEL)
engfunc(EngFunc_PrecacheSound, "warcraft3/frostnova.wav")
engfunc(EngFunc_PrecacheSound, "warcraft3/impalehit.wav")
engfunc(EngFunc_PrecacheSound, "warcraft3/impalelaunch1.wav")
}
public client_putinserver(id)
{
new g_Ham_Bot
if(!g_Ham_Bot && is_user_bot(id))
{
g_Ham_Bot = 1
set_task(0.1, "Do_RegisterHam_Bot", id)
}
}
public Do_RegisterHam_Bot(id)
{
RegisterHamFromEntity(Ham_Killed, id, "player_dead")
}
public fw_Item_Deploy_Post(weapon_ent)
{
static id; id = fm_cs_get_weapon_ent_owner(weapon_ent)
if (!pev_valid(id))
return
if(!have_frost[id])
return
set_pev(id, pev_viewmodel2, V_MODEL)
}
public fw_Touch(pfn, ptd)
{
if(!pev_valid(pfn))
return
static Classname[32]; pev(pfn, pev_classname, Classname, sizeof(Classname))
if(equal(Classname, "grenade"))
{
if(pev(pfn, pev_iuser2) != FROST_CODE)
return
frost_explode(pfn)
set_pev(pfn, pev_iuser2, 0)
engfunc(EngFunc_RemoveEntity, pfn)
}
}
frost_explode(ent)
{
// Get origin
static Float:originF[3], Owner
pev(ent, pev_origin, originF)
Owner = pev(ent, pev_owner)
// Make the explosion
create_blast(originF)
// Fire nade explode sound
emit_sound(ent, CHAN_WEAPON, "warcraft3/frostnova.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
static Float:PlayerOrigin[3]
for(new i = 0; i < get_maxplayers(); i++)
{
if(!is_user_alive(i))
continue
if(cs_get_user_team(i) == cs_get_user_team(Owner))
continue
pev(i, pev_origin, PlayerOrigin)
if(get_distance_f(originF, PlayerOrigin) > RADIUS)
continue
if(!is_user_connected(Owner)) Owner = i
ami_frozen(i)
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, _, i)
write_byte(0) // damage save
write_byte(0) // damage take
write_long(DMG_DROWN) // damage type - DMG_FREEZE
write_coord(0) // x
write_coord(0) // y
write_coord(0) // z
message_end()
emit_sound(i, CHAN_BODY, "warcraft3/impalehit.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
message_begin(MSG_ONE, g_msgScreenFade, _, i)
write_short(0) // duration
write_short(0) // hold time
write_short(0x0004) // fade type
write_byte(0) // red
write_byte(50) // green
write_byte(200) // blue
write_byte(100) // alpha
message_end()
set_task(FROST_DURATION, "remove_freeze", i)
}
}
public remove_freeze(id)
{
// Not alive or not frozen anymore
if (!is_user_alive(id))
return;
// Gradually remove screen's blue tint
message_begin(MSG_ONE, g_msgScreenFade, _, id)
write_short((1<<12)) // duration
write_short(0) // hold time
write_short(0x0000) // fade type
write_byte(0) // red
write_byte(50) // green
write_byte(200) // blue
write_byte(100) // alpha
message_end()
ice_entity( id, 0 )
// Broken glass sound
emit_sound(id, CHAN_BODY, "warcraft3/impalelaunch1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
// Get player's origin
static origin2[3]
get_user_origin(id, origin2)
// Glass shatter
message_begin(MSG_PVS, SVC_TEMPENTITY, origin2)
write_byte(TE_BREAKMODEL) // TE id
write_coord(origin2[0]) // x
write_coord(origin2[1]) // y
write_coord(origin2[2]+24) // z
write_coord(16) // size x
write_coord(16) // size y
write_coord(16) // size z
write_coord(random_num(-50, 50)) // velocity x
write_coord(random_num(-50, 50)) // velocity y
write_coord(25) // velocity z
write_byte(10) // random velocity
write_short(g_glassSpr) // model
write_byte(10) // count
write_byte(25) // life
write_byte(0x01) // flags
message_end()
}
public fw_SetModel(entity, const model[])
{
// We don't care
if (strlen(model) < 8)
return;
if (model[9] == 'f' && model[10] == 'l' && model[11] == 'a' && model[12] == 's' && model[13] == 'h' && model[14] == 'b' && have_frost[pev(entity, pev_owner)]) // Napalm Grenade
{
// Give it a glow
fm_set_rendering(entity, kRenderFxGlowShell, 84, 231, 247, kRenderNormal, 16);
set_pev(entity, pev_iuser2, FROST_CODE)
have_frost[pev(entity, pev_owner)] = 0
// And a colored trail
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(entity) // entity
write_short(grenadetrail) // sprite
write_byte(10) // life
write_byte(10) // width
write_byte(0) // r
write_byte(191) // g
write_byte(255) // b
write_byte(200) // brightness
message_end()
}
}
public give_avalfrost(id)
{
fm_give_item( id, "weapon_flashbang" )
have_frost[id] = 1
}
public Event_NewRound()
{
for(new i = 0; i < get_maxplayers(); i++)
{
ice_entity( i, 0 )
}
}
public player_dead(id)
{
ice_entity( id, 0 )
}
public ami_frozen(id)
{
ice_entity( id, 1 )
}
stock ice_entity( id, status )
{
if(status)
{
static ent, Float:o[3]
if(!is_user_alive(id))
{
ice_entity( id, 0 )
return
}
if( is_valid_ent(iceent[id]) )
{
if( pev( iceent[id], pev_iuser3 ) != id )
{
if( pev(iceent[id], pev_team) == 6969 ) remove_entity(iceent[id])
}
else
{
pev( id, pev_origin, o )
if( pev( id, pev_flags ) & FL_DUCKING ) o[2] -= 15.0
else o[2] -= 35.0
entity_set_origin(iceent[id], o)
return
}
}
pev( id, pev_origin, o )
if( pev( id, pev_flags ) & FL_DUCKING ) o[2] -= 15.0
else o[2] -= 35.0
ent = create_entity("info_target")
set_pev( ent, pev_classname, "DareDevil" )
entity_set_model(ent, ice_model)
dllfunc(DLLFunc_Spawn, ent)
set_pev(ent, pev_solid, SOLID_BBOX)
set_pev(ent, pev_movetype, MOVETYPE_FLY)
entity_set_origin(ent, o)
entity_set_size(ent, Float:{ -3.0, -3.0, -3.0 }, Float:{ 3.0, 3.0, 3.0 } )
set_pev( ent, pev_iuser3, id )
set_pev( ent, pev_team, 6969 )
set_rendering(ent, kRenderFxNone, 255, 255, 255, kRenderTransAdd, 255)
iceent[id] = ent
}
else
{
if( is_valid_ent(iceent[id]) )
{
if( pev(iceent[id], pev_team) == 6969 ) remove_entity(iceent[id])
iceent[id] = -1
}
}
}
create_blast(const Float:originF[3])
{
// Medium ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(191) // green
write_byte(255) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
// Largest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(191) // green
write_byte(255) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
// Luz Dinamica
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_DLIGHT) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
write_byte(50) // radio
write_byte(0) // red
write_byte(191) // green
write_byte(255) // blue
write_byte(30) // vida en 0.1, 30 = 3 segundos
write_byte(30) // velocidad de decaimiento
message_end()
engfunc(EngFunc_MessageBegin, MSG_BROADCAST,SVC_TEMPENTITY, originF, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+10) // z axis
write_short(g_explosfr)
write_byte(17)
write_byte(15)
write_byte(TE_EXPLFLAG_NOSOUND)
message_end();
engfunc(EngFunc_MessageBegin, MSG_BROADCAST,SVC_TEMPENTITY, originF, 0)
write_byte(TE_SPRITETRAIL) // TE ID
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2] + 40) // z axis
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]) // z axis
write_short(frostgib) // Sprite Index
write_byte(30) // Count
write_byte(10) // Life
write_byte(4) // Scale
write_byte(50) // Velocity Along Vector
write_byte(10) // Rendomness of Velocity
message_end();
}
stock fm_cs_get_weapon_ent_owner(ent)
{
if (pev_valid(ent) != 2)
return -1
return get_pdata_cbase(ent, 41, 4)
}
Code:
#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#include <fakemeta_util>
#define MIN -10.0
#define MAX 10.0
#define RADIUS 290.0
#define DAMAGE 2.0
#define V_MODEL "models/zombie_plague/v_grenade_fire.mdl"
#define CRAZY_CODE 5646489
new gMsgScreenShake , g_iHookedDeathMsg, gMsgScreenFade, have_crazyhe[33], grenadetrail, g_exploSpr, sExplo
public plugin_init()
{
register_plugin("Behemoth Grenade" , "1.6" , "maTT_hArdy")
register_cvar("behemot", "hardy", FCVAR_SERVER|FCVAR_SPONLY)
register_forward(FM_SetModel, "fw_SetModel")
register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
RegisterHam(Ham_Item_Deploy,"weapon_hegrenade", "fw_Item_Deploy_Post", 1)
RegisterHam( Ham_Killed, "player", "player_dead" )
gMsgScreenShake = get_user_msgid("ScreenShake");
gMsgScreenFade = get_user_msgid("ScreenFade");
register_clcmd("say /get", "give_hegrenade");
}
public plugin_precache()
{
grenadetrail = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
g_exploSpr = engfunc(EngFunc_PrecacheModel, "sprites/shockwave.spr")
sExplo = precache_model("sprites/zombiebomb.spr")
engfunc(EngFunc_PrecacheModel, V_MODEL)
engfunc(EngFunc_PrecacheSound, "zombi_bomb_exp.wav")
}
public client_putinserver(id)
{
new g_Ham_Bot
if(!g_Ham_Bot && is_user_bot(id))
{
g_Ham_Bot = 1
set_task(0.1, "Do_RegisterHam_Bot", id)
}
}
public Do_RegisterHam_Bot(id)
{
RegisterHamFromEntity(Ham_Killed, id, "player_dead")
}
public fw_Item_Deploy_Post(weapon_ent)
{
static id; id = fm_cs_get_weapon_ent_owner(weapon_ent)
if (!pev_valid(id))
return
if(!have_crazyhe[id])
return
set_pev(id, pev_viewmodel2, V_MODEL)
}
public fw_ThinkGrenade(entity)
{
// Invalid entity
if (!pev_valid(entity)) return HAM_IGNORED;
if(pev(entity, pev_iuser2) != CRAZY_CODE) return HAM_IGNORED;
new Float:dmgtime;
pev(entity,pev_dmgtime,dmgtime);
if(dmgtime > get_gametime()) return HAM_IGNORED;
fire_explode(entity)
return HAM_SUPERCEDE;
}
public MsgDeathMsg( ) {
set_msg_arg_int( 3, ARG_BYTE, 0 );
set_msg_arg_string( 4, "grenade" );
return PLUGIN_CONTINUE;
}
fire_explode(ent)
{
// Get origin
static Float:originF[3], Owner
pev(ent, pev_origin, originF)
Owner = pev(ent, pev_owner)
// Make the explosion
create_blast2(originF)
// Fire nade explode sound
emit_sound(ent, CHAN_WEAPON, "zombi_bomb_exp.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
static Float:PlayerOrigin[3]
static Float:distance
for(new i = 0; i < get_maxplayers(); i++)
{
if(!is_user_alive(i))
continue
if(!is_user_connected(Owner))
continue
if(!get_cvar_num("mp_friendlyfire") && cs_get_user_team(i) == cs_get_user_team(Owner) && i != Owner)
continue
pev(i, pev_origin, PlayerOrigin)
distance = get_distance_f(originF, PlayerOrigin)
if(distance > RADIUS)
continue
new Float:pengurang = distance / RADIUS
new Float:pengurang2 = 1.0 - pengurang
new Float:flDamage = 100.0 * pengurang2
new Float:flDamage_final = flDamage + (flDamage * DAMAGE)
playerlight(i)
crazy2(i)
set_task(0.5,"crazy",i+231687,"",0,"a",20)
g_iHookedDeathMsg = register_message( get_user_msgid("DeathMsg"), "MsgDeathMsg" );
ExecuteHamB( Ham_TakeDamage, i, ent, Owner, flDamage_final, DMG_GENERIC );
if( g_iHookedDeathMsg )
{
unregister_message( get_user_msgid("DeathMsg"), g_iHookedDeathMsg );
g_iHookedDeathMsg = 0;
}
}
// Get rid of the grenade
set_pev(ent, pev_iuser2, 0)
engfunc(EngFunc_RemoveEntity, ent)
}
public fw_SetModel(entity, const model[])
{
// We don't care
if (strlen(model) < 8)
return;
if (model[9] == 'h' && model[10] == 'e' && have_crazyhe[pev(entity, pev_owner)]) // Napalm Grenade
{
// Give it a glow
fm_set_rendering(entity, kRenderFxGlowShell, 244, 251, 105, kRenderNormal, 16);
set_pev(entity, pev_iuser2, CRAZY_CODE)
have_crazyhe[pev(entity, pev_owner)] = 0
// And a colored trail
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(entity) // entity
write_short(grenadetrail) // sprite
write_byte(10) // life
write_byte(10) // width
write_byte(244) // r
write_byte(251) // g
write_byte(105) // b
write_byte(200) // brightness
message_end()
}
}
public give_hegrenade(id)
{
fm_give_item( id, "weapon_hegrenade" )
have_crazyhe[id] = 1
}
public crazy(taskid)
{
new id = taskid - 231687
new Float:fVec[3];
fVec[0] = random_float(MIN , MAX);
fVec[1] = random_float(MIN , MAX);
fVec[2] = random_float(MIN , MAX);
entity_set_vector(id , EV_VEC_punchangle , fVec);
message_begin(MSG_ONE , gMsgScreenShake , {0,0,0} ,id)
write_short( 1<<14 );
write_short( 1<<14 );
write_short( 1<<14 );
message_end();
message_begin(MSG_ONE_UNRELIABLE , gMsgScreenFade , {0,0,0} , id);
write_short( 1<<10 );
write_short( 1<<10 );
write_short( 1<<12 );
write_byte( random_num(0,255) );
write_byte( random_num(0,255) );
write_byte( random_num(0,255) );
write_byte( 95 );
message_end();
}
public crazy2(id)
{
new Float:fVec[3];
fVec[0] = random_float(MIN , MAX);
fVec[1] = random_float(MIN , MAX);
fVec[2] = random_float(MIN , MAX);
entity_set_vector(id , EV_VEC_punchangle , fVec);
message_begin(MSG_ONE , gMsgScreenShake , {0,0,0} ,id)
write_short( 1<<14 );
write_short( 1<<14 );
write_short( 1<<14 );
message_end();
message_begin(MSG_ONE_UNRELIABLE , gMsgScreenFade , {0,0,0} , id);
write_short( 1<<10 );
write_short( 1<<10 );
write_short( 1<<12 );
write_byte( random_num(0,255) );
write_byte( random_num(0,255) );
write_byte( random_num(0,255) );
write_byte( 95 );
message_end();
}
public playerlight(id)
{
if (!is_user_alive(id)) return;
// create glow shell
set_normal(id)
set_normal(id, kRenderFxGlowShell, 244, 251, 105, kRenderNormal, 0)
if (task_exists(id+56213)) remove_task(id+56213)
set_task(10.0, "RemoveGlowShell", id+56213)
}
public Event_NewRound()
{
for(new i = 0; i < get_maxplayers(); i++)
{
if(task_exists(i+56213))
{
remove_task(i+56213)
set_normal(i)
}
if(task_exists(i+231687)) remove_task(i+231687)
}
}
public player_dead(id)
{
if(task_exists(id+56213))
{
remove_task(id+56213)
set_normal(id)
}
if(task_exists(id+231687)) remove_task(id+231687)
}
public RemoveGlowShell(taskid)
{
new id = taskid - 56213
set_normal(id)
if(task_exists(taskid)) remove_task(taskid)
}
create_blast2(const Float:originF[3])
{
static TE_FLAG
// Smallest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+385.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(200) // red
write_byte(100) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
// Medium ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(200) // red
write_byte(50) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
// Largest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(200) // red
write_byte(0) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
TE_FLAG |= 4
TE_FLAG |= 8
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, originF[0])
engfunc(EngFunc_WriteCoord, originF[1])
engfunc(EngFunc_WriteCoord, originF[2]+30)
write_short(sExplo)
write_byte(50)
write_byte(30)
write_byte(TE_FLAG)
message_end()
}
stock set_normal(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:color[3]
color[0] = float(r)
color[1] = float(g)
color[2] = float(b)
set_pev(entity, pev_renderfx, fx)
set_pev(entity, pev_rendercolor, color)
set_pev(entity, pev_rendermode, render)
set_pev(entity, pev_renderamt, float(amount))
}
stock fm_cs_get_weapon_ent_owner(ent)
{
if (pev_valid(ent) != 2)
return -1
return get_pdata_cbase(ent, 41, 4)
}
Last edited by The RaiD.; 09-11-2020 at 14:42.
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