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VPhysics


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XHUNTERX
Senior Member
Join Date: Aug 2019
Location: World
Old 08-04-2020 , 06:52   Re: VPhysics
Reply With Quote #101

https://crash.limetech.org/twnoojavdvnb

https://crash.limetech.org/tpzhvkvn6dqm

Last edited by XHUNTERX; 08-04-2020 at 06:54.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-04-2020 , 08:10   Re: VPhysics
Reply With Quote #102

Those are crashes in the engine's vphysics library and are unrelated to this extension (which you're not even using).
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EvilGuy
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Join Date: Jun 2019
Location: Turkey / Istanbul
Old 08-12-2020 , 09:40   Re: VPhysics
Reply With Quote #103

Well im sorry to bumping this thread but is it possible to weld physical entities to worldspawn? I mean existing function only welds two physical entities together, is it possible to weld one physical entity to worldspawn(entity 0)? Like welding stuff to ground as an example.

Last edited by EvilGuy; 08-12-2020 at 09:42.
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_GamerX
AlliedModders Donor
Join Date: Jun 2011
Location: Fun Server
Old 08-12-2020 , 13:04   Re: VPhysics
Reply With Quote #104

Code:
[SM] Extension vphysics.ext.2.csgo.so failed to load: /mnt/hlserver_extension2/27679/csgo/addons/sourcemod/extensions/vphysics.ext.2.csgo.so: undefined symbol: __dynamic_cast
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FroGeX
Senior Member
Join Date: Aug 2020
Old 08-17-2020 , 06:25   Re: VPhysics
Reply With Quote #105

Any update for CSGO?
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mewbie222
Senior Member
Join Date: May 2018
Old 10-14-2020 , 04:19   Re: VPhysics
Reply With Quote #106

Again, we forgot to make an extension for Day of Defeat source. What a discrimination to this game ...
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-14-2020 , 04:27   Re: VPhysics
Reply With Quote #107

Quote:
Originally Posted by mewbie222 View Post
Again, we forgot to make an extension for Day of Defeat source. What a discrimination to this game ...
There is a build for DoD:S in the download archive - are you having trouble with it?
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mewbie222
Senior Member
Join Date: May 2018
Old 10-14-2020 , 05:19   Re: VPhysics
Reply With Quote #108

Quote:
Originally Posted by asherkin View Post
There is a build for DoD:S in the download archive - are you having trouble with it?
Everything is OK , I just didn't see the usual "*.dod." in the extension, or rather in the file name , and I thought again they didn't do it .. Excuse me.. Everything is OK - it works...
P.s. Yes , and in the post. time updates and so on for DoD:s no longer do, that's the reaction. I'm sorry if I wrote something wrong ..
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-14-2020 , 05:30   Re: VPhysics
Reply With Quote #109

Quote:
Originally Posted by mewbie222 View Post
Everything is OK , I just didn't see the usual "*.dod." in the extension, or rather in the file name , and I thought again they didn't do it .. Excuse me.. Everything is OK - it works...
P.s. Yes , and in the post. time updates and so on for DoD:s no longer do, that's the reaction. I'm sorry if I wrote something wrong ..
This extension is rather old, so it still uses an "ep2v" build from before that SDK split into separate "hl2mp", "tf2", and "dods" builds.
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mewbie222
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Join Date: May 2018
Old 10-14-2020 , 05:54   Re: VPhysics
Reply With Quote #110

Quote:
Originally Posted by asherkin View Post
This extension is rather old, so it still uses an "ep2v" build from before that SDK split into separate "hl2mp", "tf2", and "dods" builds.
It's a pity , I was too happy about the plugin and extension ..
Not that after the victory , the server went into a crash .. I don't know if I installed your extension for this plugin [CSS_ANY ] Quake Style Weapon Floating . Sorry, I had to delete everything (plugin and extension) ..

Last edited by mewbie222; 10-14-2020 at 06:58.
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