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[CSS + CS:GO] PUG Mod (ESEA Without The Fees)


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dbondan
Junior Member
Join Date: Aug 2012
Old 09-11-2012 , 14:57   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #31

Ok, so I've been working on this for 5 days learning the language as i go. I actually got it working, here's the link:

(First) http://pastebin.com/egrQ49pW
(Update 1) http://pastebin.com/wSz06bP3
(Update 2) http://pastebin.com/Epr3xp3d
(Update 3) http://pastebin.com/d6ir8xMX

What i added/done:
* A timer that tics from 10 minutes (default) and starts the game discarding who's ready or not.
* The chat is now used for indicating players ready, it says:
- [PUG] x/10 Players are connected.
- Players not ready:
- <First Five Players> (says (None) when everyone currently connected is ready.)
- <Second Five Players>
- Type /ready in chat when you are ready.
* Changed the /notready command to /unready.
* Changed the time limit for changing your status of being ready to 3 sec instead of 15.
* (Update 1) Removed the 2min kick if player have not writen ready.
* (Update 1) Fixed a glitch with the ready system.
* (Update 2) Moved the ready system to a menu on the left side.
* (Update 3) Changed map-files location to .../maps/PUG/ so that the host can add maps for PUGs only.
* (Update 3) Disabled bomb being planted on warmup to avoid restarts.
* (Update 3) Changed mp_freezetime on warmup to 0.

Things left to be fixed/done:
* Match starting if the round ends in warmup.
* Swaping sides/map in an infinite loop if the round ends in warmup.
* Server swaps sides after 3 rounds (not confirmed, can't test it since my ports are closed).
* Remove errors showing in the sever cmd.
* (If in any way possible) Make the menu unclickable so that a player can switch between weapons without closing the menu first.

Please tell me if there's more so i can check if i can fix it.
Anyone who understands pawn, feel free to send me some code sugestions and I'll try it out.

Last edited by dbondan; 09-12-2012 at 14:29.
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noidea
AlliedModders Donor
Join Date: Jul 2006
Old 09-12-2012 , 01:20   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #32

L 09/12/2012 - 15:10:23: [SM] [0] Line 288, /groups/sourcemod/upload_tmp/textb8GA5v.sp::WarmUpSpawner()
L 09/12/2012 - 15:10:27: [SM] Native "GetClientName" reported: Client 2 is not connected

spamming in the errors, also can you make it in a popup box for the ready/unready players

eg

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dbondan
Junior Member
Join Date: Aug 2012
Old 09-12-2012 , 03:00   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #33

Quote:
Originally Posted by noidea View Post
L 09/12/2012 - 15:10:23: [SM] [0] Line 288, /groups/sourcemod/upload_tmp/textb8GA5v.sp::WarmUpSpawner()
L 09/12/2012 - 15:10:27: [SM] Native "GetClientName" reported: Client 2 is not connected

spamming in the errors, also can you make it in a popup box for the ready/unready players
These errors are not affecting the result of this mod, it's only something that could put pressure on the host. I have no clue how i would fix these, tho i changed whether the "WhosReady" messages should pop up or not. Any further updates i do will be posted and linked in my previous post.

I'm now working on moving the ready system like you hinted.
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dbondan
Junior Member
Join Date: Aug 2012
Old 09-12-2012 , 05:16   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #34

The ready system have now been placed in a menu on the left as sugested and a link has been added in a previous post.

Please post sugestions for more changes.


Last edited by dbondan; 09-12-2012 at 05:23.
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noidea
AlliedModders Donor
Join Date: Jul 2006
Old 09-12-2012 , 06:00   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #35

get a maplist from mapcycle or a cfg

fix the bugs

* Match starting when a 1-man-team player gets killed in warmup.
* Swaping sides/map in an infinite loop when a 1-man-team player gets killed in warmup.
* Server swaps sides after 3 rounds
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minimoney1
SourceMod Donor
Join Date: Dec 2010
Old 09-12-2012 , 06:06   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #36

Quote:
Originally Posted by dbondan View Post
Things left to be fixed/done:
...
* Make the menu unclickable so that a player can switch between weapons without closing the menu first.
I believe you can't do that. Your best bet is to use KeyHintText.
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Quote:
Originally Posted by Rp.KryptoNite View Post
For some reason his Plugin never worked for me ,
@credits were added
im not stealing any plugins dude its my THING
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dbondan
Junior Member
Join Date: Aug 2012
Old 09-12-2012 , 06:26   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #37

Quote:
Originally Posted by noidea View Post
get a maplist from mapcycle or a cfg

fix the bugs

* Match starting when a 1-man-team player gets killed in warmup.
* Swaping sides/map in an infinite loop when a 1-man-team player gets killed in warmup.
* Server swaps sides after 3 rounds
I'll fix a de_xxx_se list for it, if i can.

Those other bugs are gonna have to wait, since i cant confirm any of them alone.
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noidea
AlliedModders Donor
Join Date: Jul 2006
Old 09-12-2012 , 06:27   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #38

i can confirm them, and you can't even use the plugin because of it
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dbondan
Junior Member
Join Date: Aug 2012
Old 09-12-2012 , 06:27   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #39

Quote:
Originally Posted by minimoney1 View Post
I believe you can't do that. Your best bet is to use KeyHintText.
Well that's sad, cause then the chat works better.

Although, the menu is much better looking so I'll still use that. It isn't that much of a problem since it only affects warmup anyway.
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dbondan
Junior Member
Join Date: Aug 2012
Old 09-12-2012 , 06:30   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #40

Quote:
Originally Posted by noidea View Post
i can confirm them, and you can't even use the plugin because of it
Have you confirmed that these bugs do not occour when you are full teams?
By saying "I can't confirm any of them alone" i ment that if i now fix the problems, i can't check if they are fixed alone.

Last edited by dbondan; 09-12-2012 at 06:31.
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