Raised This Month: $ Target: $400
 0% 

[CS:GO] GhostStrike (2016-11-15, 1.3.0) [Anti-troll Measures]


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
ppdx
New Member
Join Date: Oct 2016
Old 10-31-2016 , 10:54   Re: [CS:GO] GhostStrike (2016-02-27, 1.2.2) [New Stuff & bugfixes!]
Reply With Quote #1

Into the plugins-folder?
Tried it...same issue
ppdx is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 10-23-2016 , 22:08   Re: [CS:GO] GhostStrike (2016-02-24, 1.2.1) [New Stuff & bugfixes!]
Reply With Quote #2

Just like Shadow Mode in Crossfire.. Loving it d(^_^)b. Also, can I suggest something? Instead of making the Counter Terrorists unable to attack, how about adding a 100 rage counter?

I know you will have to rewrite the whole code again but how about making a separate plugin or even better, make a convar to let others choose what is better for them.

Now about my suggestion, here is an example. Every time a CT attacks, they gain rage time to time. If the rage is 50, make them half-transparent to the T. If it's 100, make them visible to everyone. If they are just sitting ducks or just walking, decrease the rage and making them invisible again if the counter goes back to zero.

Last edited by cravenge; 10-23-2016 at 22:18.
cravenge is offline
Kinsi
Senior Member
Join Date: Apr 2013
Old 10-23-2016 , 22:15   Re: [CS:GO] GhostStrike (2016-02-24, 1.2.1) [New Stuff & bugfixes!]
Reply With Quote #3

Quote:
Originally Posted by cravenge View Post
every time a CT attacks or walks, they gain rage time to time.
CT's are unable to attack in my gamemode while they are invisible, so showing them to the T's for simply walking would give the T's even more advantage.
Kinsi is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 10-23-2016 , 22:19   Re: [CS:GO] GhostStrike (2016-02-24, 1.2.1) [New Stuff & bugfixes!]
Reply With Quote #4

Quote:
Originally Posted by Kinsi View Post
CT's are unable to attack in my gamemode while they are invisible, so showing them to the T's for simply walking would give the T's even more advantage.
Just edited my post because I had some clarifications.
cravenge is offline
Kinsi
Senior Member
Join Date: Apr 2013
Old 10-23-2016 , 22:40   Re: [CS:GO] GhostStrike (2016-02-24, 1.2.1) [New Stuff & bugfixes!]
Reply With Quote #5

Quote:
Originally Posted by cravenge View Post
Just edited my post because I had some clarifications.
I have never played crossfire, and having both my version, and their implemented and toggleable is not really what a cvar is for. Not only that, but i dot not really like the crossfire approach either, as i find the concept behind ghoststrike to be more fun to play in GO compared to the crossfire one.
Kinsi is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 10-23-2016 , 23:18   Re: [CS:GO] GhostStrike (2016-02-24, 1.2.1) [New Stuff & bugfixes!]
Reply With Quote #6

Quote:
Originally Posted by Kinsi View Post
I have never played crossfire, and having both my version, and their implemented and toggleable is not really what a cvar is for. Not only that, but i dot not really like the crossfire approach either, as i find the concept behind ghoststrike to be more fun to play in GO compared to the crossfire one.
It's okay. I already pre-made one version of what I requested but kept your name in it for credits and I'm not planning to post it to the public (unless....)

Last edited by cravenge; 10-23-2016 at 23:18.
cravenge is offline
Kinsi
Senior Member
Join Date: Apr 2013
Old 10-31-2016 , 16:10   Re: [CS:GO] GhostStrike (2016-02-31, 1.2.3) [Balancing stuff]
Reply With Quote #7

The new update should hopefully prevent the Reuse / Recycle of OP plant spots, and balance it a bit towards the CT's.

I've also added recommendations for settings you should use in the start post.

Check the changelog for a list of what has been changed
Kinsi is offline
arcticx2
Senior Member
Join Date: Nov 2011
Old 11-01-2016 , 06:09   Re: [CS:GO] GhostStrike (2016-10-31, 1.2.3) [Balancing stuff]
Reply With Quote #8

I didnt use it BUT I LOVE IT ! i saw the videos of this plugin and i have to say its really FUN !

i'll setup this on my server today, Nice WORK ! ( KEEP IT UPDATE ;) )

EDIT:

i used it its AWESOME ! BUT : i find a problem on it. SOMETIMES... and sometimes only under (unknown) situation(s) the players gun + knf + etc Will noT show ! its there and you can fire a bullet or use a knf or etc ITS ALL OK but the image of the gun ( SKIN ) and everything will disappear and it will not get fix on next round so i have to slay it or that player should get killed.

( sorry for bad English tho )

EDIT 2 :

AND also when you restart the round the previous locations of BOMB cant be used sometimes -> Maybe it will be saved in the plugin ! and dont remove from it on restart round.


regards

Last edited by arcticx2; 11-01-2016 at 16:48. Reason: ADD EDIT 2
arcticx2 is offline
Kinsi
Senior Member
Join Date: Apr 2013
Old 11-01-2016 , 19:22   Re: [CS:GO] GhostStrike (2016-10-31, 1.2.3) [Balancing stuff]
Reply With Quote #9

Quote:
Originally Posted by arcticx2 View Post
AND also when you restart the round the previous locations of BOMB cant be used sometimes -> Maybe it will be saved in the plugin ! and dont remove from it on restart round.
You're correct, block-locations are only removed on halftime, and intermission, but not on restart. Will be fixed in the next version.

About the other bug, again, i have not been able to reproduce it anyhow so far. Neither do i have an explanation for it, or idea what could cause it.
Kinsi is offline
Emu Legs
New Member
Join Date: May 2012
Location: Earth
Old 11-03-2016 , 07:58   Re: [CS:GO] GhostStrike (2016-10-31, 1.2.3) [Balancing stuff]
Reply With Quote #10

Kensi, this mod is fantastic, could you please add a cfg/feature for (Allow CT Nades after X) please ?

Last edited by Emu Legs; 11-03-2016 at 07:58.
Emu Legs is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:29.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode