Raised This Month: $ Target: $400
 0% 

CLOSED!


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
|2ob
Senior Member
Join Date: Mar 2004
Location: Ontario, Canada
Old 04-27-2004 , 00:24   CLOSED!
Reply With Quote #1

{CLOSED}
__________________
24/7 Custom Maps Vitrus | Style by www.WebGZ.net
64.247.24.125:27015

Visit Vitrus's Clan Site!

I would put more, but they have a limit on chars
|2ob is offline
Send a message via AIM to |2ob Send a message via MSN to |2ob
Nick
Senior Member
Join Date: Apr 2004
Location: Canada, Alberta, Cal
Old 04-27-2004 , 00:37  
Reply With Quote #2

Doesn't amxmodx use engine instead of VexdUtilites?
Change #include <amxmod> to #include <amxmodx>
__________________
Nick is offline
Send a message via MSN to Nick
|2ob
Senior Member
Join Date: Mar 2004
Location: Ontario, Canada
Old 04-27-2004 , 01:17  
Reply With Quote #3

Quote:
Originally Posted by Nick
Doesn't amxmodx use engine instead of VexdUtilites?
Change #include <amxmod> to #include <amxmodx>
If i change Vexd_Utilities to engine i get 26 errors.
__________________
24/7 Custom Maps Vitrus | Style by www.WebGZ.net
64.247.24.125:27015

Visit Vitrus's Clan Site!

I would put more, but they have a limit on chars
|2ob is offline
Send a message via AIM to |2ob Send a message via MSN to |2ob
Nick
Senior Member
Join Date: Apr 2004
Location: Canada, Alberta, Cal
Old 04-27-2004 , 01:23  
Reply With Quote #4

What did you expect to happen?
__________________
Nick is offline
Send a message via MSN to Nick
QwertyAccess
Veteran Member
Join Date: Feb 2004
Location: Enjiru Layer
Old 04-27-2004 , 01:52  
Reply With Quote #5

this is like the 3rd topic ive seen posted bout this.
__________________
QwertyAccess is offline
BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 04-27-2004 , 02:33  
Reply With Quote #6

Quote:
Originally Posted by |2ob
Quote:
Originally Posted by Nick
Doesn't amxmodx use engine instead of VexdUtilites?
Change #include <amxmod> to #include <amxmodx>
If i change Vexd_Utilities to engine i get 26 errors.
That is because Vexd and Engine natives have changed. This is what you do, you go into the AMXX Includes folder, open up Vexd_Utilites, read what it says

it would say something like

Code:
stock Entvars_Set_Int(iIndex, iVariable, iNewValue) return entity_set_int(iIndex, iVariable, iNewValue)

The first value is what was used in old VEXD module, the second value is what is used in the ENGINE module.

Soo knowing this, you take your code, Replace anything that says Entvars_Set_Int to entity_set_int

And it will work.
__________________

BigBaller is offline
BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 04-27-2004 , 02:44  
Reply With Quote #7

Code:
#include <amxmodx> #include <amxmisc> #include <engine> new beam, boom public Vexd_CreateMine(id,level,cid){    if (!cmd_access(id,level,cid,1))       return PLUGIN_HANDLED    new Float:vOrigin[3]    new Float:vAngles[3]    entity_get_vector(id, EV_VEC_origin, vOrigin)    entity_get_vector(id, EV_VEC_v_angle, vAngles)         new NewEnt         NewEnt = create_entity("info_target")         if(NewEnt == 0) {             return PLUGIN_HANDLED_MAIN         }    entity_set_string(NewEnt, EV_SZ_classname, "vexd_tripmine")         entity_set_model(NewEnt, "models/v_tripmine.mdl")    entity_set_int(NewEnt, EV_INT_body, 3)    entity_set_int(NewEnt, EV_INT_sequence, 7)   // 7 = TRIPMINE_WORLD    new Float:MinBox[3]    new Float:MaxBox[3]    MinBox[0] = -8.0    MinBox[1] = -8.0    MinBox[2] = -8.0    MaxBox[0] = 8.0    MaxBox[1] = 8.0    MaxBox[2] = 8.0    entity_set_vector(NewEnt, EV_VEC_mins, MinBox)    entity_set_vector(NewEnt, EV_VEC_maxs, MaxBox)    new Float:vNewOrigin[3]    new Float:vNormal[3]    new Float:vTraceDirection[3]    new Float:vTraceEnd[3]    new Float:vTraceResult[3]    new Float:vEntAngles[3]    VelocityByAim(id, 64, vTraceDirection)        vTraceEnd[0] = vTraceDirection[0] + vOrigin[0]    vTraceEnd[1] = vTraceDirection[1] + vOrigin[1]    vTraceEnd[2] = vTraceDirection[2] + vOrigin[2]    trace_line(id, vOrigin, vTraceEnd, vTraceResult)    if(trace_normal(id, vOrigin, vTraceEnd, vNormal) == 0) {       remove_entity(NewEnt)       console_print(id, "[TripMines] You must plant the tripmine on a wall!")       return PLUGIN_HANDLED_MAIN    }    vNewOrigin[0] = vTraceResult[0] + (vNormal[0] * 8.0)    vNewOrigin[1] = vTraceResult[1] + (vNormal[1] * 8.0)    vNewOrigin[2] = vTraceResult[2] + (vNormal[2] * 8.0)    entity_set_origin(NewEnt, vNewOrigin)    vector_to_angle(vNormal, vEntAngles)    entity_set_vector(NewEnt, EV_VEC_angles, vEntAngles)    new Float:vBeamEnd[3]    new Float:vTracedBeamEnd[3]    vBeamEnd[0] = vNewOrigin[0] + (vNormal[0] * 8192)    vBeamEnd[1] = vNewOrigin[1] + (vNormal[1] * 8192)    vBeamEnd[2] = vNewOrigin[2] + (vNormal[2] * 8192)    trace_line(-1, vNewOrigin, vBeamEnd, vTracedBeamEnd)    entity_set_vector(NewEnt, EV_VEC_vuser1, vTracedBeamEnd)    entity_set_int(NewEnt, EV_INT_solid, 2)    //2 = Solid bbox. (const.h)    entity_set_int(NewEnt, EV_INT_movetype, 5) //5 = movetype_fly, No grav, but collides.    emit_sound(NewEnt, CHAN_WEAPON, "weapons/mine_deploy.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)    emit_sound(NewEnt, CHAN_VOICE, "weapons/mine_charge.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)    return PLUGIN_HANDLED_MAIN } public TripMineThink() {    new iCurrent    iCurrent = find_ent_by_class(-1, "vexd_tripmine")    while(iCurrent != -1) {       new Float:vOrigin[3]       entity_get_vector(iCurrent, EV_VEC_origin, vOrigin)       new Float:vEnd[3]       entity_get_vector(iCurrent, EV_VEC_vuser1, vEnd)       new Float:vTrace[3]       new iHit       iHit = trace_line(iCurrent, vOrigin, vEnd, vTrace)       if(iHit > 0) {          new szClassName[32]          entity_get_string(iHit, EV_SZ_classname, szClassName, 32);                    if(equal(szClassName, "player")) {             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)             write_byte(99) //99 = KillBeam             write_short(iCurrent)             message_end()             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)             write_byte(3)             write_coord(floatround(vOrigin[0]))             write_coord(floatround(vOrigin[1]))             write_coord(floatround(vOrigin[2]))             write_short(boom)             write_byte(50)             write_byte(15)             write_byte(0)             message_end()             RadiusDamage(vOrigin, 1)             remove_entity(iCurrent)          }       }       iCurrent =  find_ent_by_class(iCurrent, "vexd_tripmine")    } } public LaserThink() {    new iCurrent    iCurrent = find_ent_by_class(-1, "vexd_tripmine")    while(iCurrent != -1) {       new Float:vOrigin[3]       entity_get_vector(iCurrent, EV_VEC_origin, vOrigin)       new Float:vEnd[3]       entity_get_vector(iCurrent, EV_VEC_vuser1, vEnd)       message_begin(MSG_BROADCAST,SVC_TEMPENTITY)       write_byte(0)       write_coord(floatround(vOrigin[0]))       write_coord(floatround(vOrigin[1]))       write_coord(floatround(vOrigin[2]))       write_coord(floatround(vEnd[0])) //Random       write_coord(floatround(vEnd[1])) //Random       write_coord(floatround(vEnd[2])) //Random       write_short(beam)       write_byte(0)       write_byte(0)       write_byte(10) //Life       write_byte(5) //Width       write_byte(0)       write_byte(255) // r       write_byte(0) // g       write_byte(0) // b       write_byte(200)       write_byte(0)       message_end()       iCurrent =  find_ent_by_class(iCurrent, "vexd_tripmine")    } } public plugin_init(){     register_plugin("Vexd Entity demo (TripMine)","1.00","default")     register_concmd("amx_setmine","Vexd_CreateMine",ADMIN_KICK)     set_task(0.01, "TripMineThink", 0, "", 0, "b")     set_task(1.0, "LaserThink", 0, "", 0, "b")     return PLUGIN_CONTINUE } public plugin_precache() {    precache_sound("weapons/mine_deploy.wav")    precache_sound("weapons/mine_charge.wav")    precache_model("models/v_tripmine.mdl")    beam = precache_model("sprites/laserbeam.spr")    boom = precache_model("sprites/zerogxplode.spr")    return PLUGIN_CONTINUE }

Down to only 5 warnings using AMXX Natives and such, I did not test it but you can try it now, it should work.
__________________

BigBaller is offline
|2ob
Senior Member
Join Date: Mar 2004
Location: Ontario, Canada
Old 04-28-2004 , 19:56  
Reply With Quote #8

I compiled the "fixed" version, 5 warnings like i was told but, it still won't work... i have no idea what the problem is, the server just freezes.
__________________
24/7 Custom Maps Vitrus | Style by www.WebGZ.net
64.247.24.125:27015

Visit Vitrus's Clan Site!

I would put more, but they have a limit on chars
|2ob is offline
Send a message via AIM to |2ob Send a message via MSN to |2ob
BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 04-28-2004 , 20:25  
Reply With Quote #9

Quote:
Originally Posted by |2ob
I compiled the "fixed" version, 5 warnings like i was told but, it still won't work... i have no idea what the problem is, the server just freezes.
make sure you have the engine module enabled, make sure your server starts with the engine module period before installing this plugin.
__________________

BigBaller is offline
|2ob
Senior Member
Join Date: Mar 2004
Location: Ontario, Canada
Old 04-28-2004 , 20:27  
Reply With Quote #10

Quote:
Originally Posted by BigBaller
Quote:
Originally Posted by |2ob
I compiled the "fixed" version, 5 warnings like i was told but, it still won't work... i have no idea what the problem is, the server just freezes.
make sure you have the engine module enabled, make sure your server starts with the engine module period before installing this plugin.
duh, of course i have it enabled, im not that thick.

1 thing tho, this the cstrike module needed at all for this plugin?
__________________
24/7 Custom Maps Vitrus | Style by www.WebGZ.net
64.247.24.125:27015

Visit Vitrus's Clan Site!

I would put more, but they have a limit on chars
|2ob is offline
Send a message via AIM to |2ob Send a message via MSN to |2ob
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:31.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode