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Aimbot Detector


  
 
 
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Smatify
Senior Member
Join Date: Nov 2012
Location: Where ever you want
Old 02-01-2013 , 18:55   Aimbot Detector
#1

Hallo,

ich habe hier im Forum ein Plugin namens AimBot Detection gefunden und ausprobiert. In der Rconsole (In HLSW) habe ich keine Fehlermeldung bekommen, und bat einen Freund, mit einem Aimbot auf den Server zu kommen. Leider bewirkte das Plugin nichts.

Nun zu meinen Fragen:

Funktioniert das Plugin?
Wenn ja, was mache ich falsch?
Funktionierten solche Plugins überhaupt?
Wenn ja, kann mir jemand gute Plugins mit dem gleichen Prinzip empfehlen?

Ich danke schon einmal im Voraus.

Mit freundlichen Grüßen
Smatify
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lgund
Senior Member
Join Date: Jul 2009
Location: Berlin
Old 02-15-2013 , 10:03   Re: Aimbot Detector
#2

Ob das Plugin funktioniert kannst du über die konsole prüfen. Einfach "amx_plugins" reinschreiben und wenn hinter deinem Plugin running steht scheint es zu laufen.

Wie oder was diese Plugins machen kann ich net genau sagen... bin auch ehrlich gesagt zufaul dort nachzusehen. Allerdings kann ich dir nur aus meiner Erfahrung sagen das kein Anticheat Plugin jemals bei meinen Gameserver 100% funktioniert und 100% fehlerfrei war (das waren damals die DeAth MaNns Gameserver).....

Das einzige was hilft selber drauf spielen und dann selber entscheiden ob einer Cheatet oder nicht ;)
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UeberDaniel
AlliedModders Donor
Join Date: Dec 2009
Location: Germany
Old 05-19-2013 , 16:11   Re: Aimbot Detector
#3

Würd mir mal die ganzen cvars vom plugin anschauen und da evtl bisschen rumspielen.
Code:
///////////////////////////////////////////////////////////////////////////
// Ratio of round-kills needed before any of the other auto-watch ratios //
// are checked. This ratio is only checked if there are 5+ enemies. If   //
// there are <= 2 enemies, the ratio of round-kills needed is 100%, if   //
// there are <= 4 enemies, the ratio of round-kills needed is 50%. These //
// ratios cannot be changed.                         //
///////////////////////////////////////////////////////////////////////////
// Default: 0.33 (33%)                             //
///////////////////////////////////////////////////////////////////////////
 
ad_awr_roundkills 0.33
 
///////////////////////////////////////////////////////////////////////////
// Ratio of kills-to-deaths.                          //
// Example, if set to 3.0 and a player has 15 kills and 5 deaths, this   //
// ratio is met.                                      //
///////////////////////////////////////////////////////////////////////////
// Default: 3.0    (3 to 1)                         //
///////////////////////////////////////////////////////////////////////////
 
ad_awr_killdeath 3.0
ad_awp_killdeath 1
 
///////////////////////////////////////////////////////////////////////////
// Ratio of hits-to-shots.                          //
// Example, if set to 0.4 or 40%, and a player has shot 100 times and      //
// hit a player with 40 of the shots then the ratio is met.         //
///////////////////////////////////////////////////////////////////////////
// Default: 0.4    (40%)                             //
///////////////////////////////////////////////////////////////////////////
 
ad_awr_hitsshots 0.4
ad_awp_hitsshots 1
 
///////////////////////////////////////////////////////////////////////////
// Ratio of headshot kills to non-headshot kills.              //
// Example: If set to 0.5 (50%) and a player has 10 kills, 5 of them via //
// headshot then this ratio is met.                     //
///////////////////////////////////////////////////////////////////////////
// Default: 0.5    (50%)                             //
///////////////////////////////////////////////////////////////////////////
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