Hello!
In search of solutions to the problem of reducing the lag in csgo I found several ways (i use all).
They are not perfect but I hope it will help someone.
1) Config:
https://forums.alliedmods.net/showpo...2&postcount=10
2) Penetration bullets improvement: sm_cvar sv_penetration_type 1 (and/or edit the hitboxes)
https://forums.alliedmods.net/showthread.php?t=288277
Damage (in server.cfg):
Spoiler
PHP Code:
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
3) No blood plugin:
Spoiler
PHP Code:
#pragma semicolon 1
#include <sourcemod>
#include <sdktools_tempents>
static const String:bloods[][] =
{
"Blood Stream",
"Blood Sprite",
"EffectDispatch",
"World Decal"
};
public OnPluginStart()
{
for (new i = 0; i < sizeof(bloods); i++)
{
AddTempEntHook(bloods[i], Hook_bloods);
}
}
public Action:Hook_bloods(const String:te_name[], const Players[], numClients, Float:delay)
{
return Plugin_Stop;
}