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Request : just need simple fix for this L4D2 plugins


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eziosid
Senior Member
Join Date: Sep 2017
Old 11-06-2017 , 00:48   Request : just need simple fix for this L4D2 plugins
Reply With Quote #1

1 in first plugin only need to add two paths are missing c10m1_cave and c11m1_greenhouse thats it add this or plz tell me how add this ..

2 in second plugin Pills or etc is still remain it need to dissapear i mean empty used item slot thats it ..

pm me

sorry for my eng is not good tnx in advance
Attached Files
File Type: sp Get Plugin or Get Source (anti-rush_system-l4d2.sp - 64 views - 47.0 KB)
File Type: inc glow.inc (3.0 KB, 46 views)
File Type: sp Get Plugin or Get Source (self-help.sp - 126 views - 34.1 KB)

Last edited by eziosid; 11-06-2017 at 00:51.
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midnight9
Senior Member
Join Date: Nov 2012
Old 11-06-2017 , 05:18   Re: Request : just need simple fix for this L4D2 plugins
Reply With Quote #2

For the first plugin:
Code:
	else if (StrEqual(mapname, "c10m1_caves", false))
	{
		return 901653;
	}
	else if (StrEqual(mapname, "c11m1_greenhouse", false))
	{
		return 6922310;
	}
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eziosid
Senior Member
Join Date: Sep 2017
Old 11-06-2017 , 07:22   Re: Request : just need simple fix for this L4D2 plugins
Reply With Quote #3

thank you sir testing now ...
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eziosid
Senior Member
Join Date: Sep 2017
Old 11-06-2017 , 08:36   Re: Request : just need simple fix for this L4D2 plugins
Reply With Quote #4

Quote:
Originally Posted by midnight9 View Post
For the first plugin:
Code:
	else if (StrEqual(mapname, "c10m1_caves", false))
	{
		return 901653;
	}
	else if (StrEqual(mapname, "c11m1_greenhouse", false))
	{
		return 6922310;
	}
hello sir tested but this code not working ... i think code missing in this section

like this

else if(StrEqual(cmap, "map_name"))
{
DispatchKeyValue(fence, "model", FENCE_MODEL04);

fnOrigin[0] = 916.505737; fnAngles[0] = 0.135685;
fnOrigin[1] = 3674.522705; fnAngles[1] = -89.859390;
fnOrigin[2] = 93.659073; fnAngles[2] = 0.000000;
}
Attached Files
File Type: txt format need.txt (8.4 KB, 39 views)
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midnight9
Senior Member
Join Date: Nov 2012
Old 11-06-2017 , 09:43   Re: Request : just need simple fix for this L4D2 plugins
Reply With Quote #5

Quote:
Originally Posted by eziosid View Post
hello sir tested but this code not working ... i think code missing in this section

like this

else if(StrEqual(cmap, "map_name"))
{
DispatchKeyValue(fence, "model", FENCE_MODEL04);

fnOrigin[0] = 916.505737; fnAngles[0] = 0.135685;
fnOrigin[1] = 3674.522705; fnAngles[1] = -89.859390;
fnOrigin[2] = 93.659073; fnAngles[2] = 0.000000;
}

Yes this will only block the saferoom door from what i can tell. To block paths this would require some work with hammer map editor i think
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eziosid
Senior Member
Join Date: Sep 2017
Old 11-06-2017 , 11:53   Re: Request : just need simple fix for this L4D2 plugins
Reply With Quote #6

Hmm so what can i do now ...

any other plugin like this sir do you know ..?

Last edited by eziosid; 11-06-2017 at 11:54.
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eziosid
Senior Member
Join Date: Sep 2017
Old 11-07-2017 , 00:15   Re: Request : just need simple fix for this L4D2 plugins
Reply With Quote #7

hello just fund id numbers but don't know how to figure this to work ..

"c10m1_caves"
{
"start_loc_a" "-13039.56 -14584.41 541.57"
"start_loc_b" "-11178.48 -14879.90 -271.81"
"end_loc_a" "-11197.13 -4786.38 547.65"
"end_loc_b" "-10641.26 -5127.08 257.46"
}

"c11m1_greenhouse"
{
"start_loc_a" "6402.20 -169.80 637.1"
"start_loc_b" "7011.14 -898.72 1075.00"
"start_loc_c" "6023.48 -1064.29 840.08"
"start_loc_d" "6403.00 -181.30 1075.00"
"end_loc_a" "4991.43 2533.24 24.82"
"end_loc_b" "5478.24 2919.94 275.62"
}

any 1 know how make this work ...?

Last edited by eziosid; 11-07-2017 at 00:16.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 11-07-2017 , 00:30   Re: Request : just need simple fix for this L4D2 plugins
Reply With Quote #8

You will have to get the coordinates of the routes that you want to block and use some sort of prop to block that way. You can actually use this plugin to grab the coordinates.

https://forums.alliedmods.net/showthread.php?t=127418

Personally, I would rather use Stripper to make changes to the maps, instead of a plugin, but whatever works for you.
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eziosid
Senior Member
Join Date: Sep 2017
Old 11-07-2017 , 01:51   Re: Request : just need simple fix for this L4D2 plugins
Reply With Quote #9

i try this all ready but dint work just removed both plugin thanks all of u masters ... i just want when round start player will wait for all players to join ... but can't find good one . anyway thank you
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 11-07-2017 , 18:13   Re: Request : just need simple fix for this L4D2 plugins
Reply With Quote #10

Wait! so the door doesn’t stay locked? I thought that part was already working.
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