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Stop animation playing.


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BOYSplayCS
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Join Date: Apr 2008
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Old 03-29-2009 , 14:20   Re: Stop animation playing.
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Originally Posted by ot_207 View Post
try
not
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DarthMan
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Old 09-19-2017 , 14:25   Re: Stop animation playing.
Reply With Quote #12

Is there any way I can block weapon animations on TFC?

I have tried every possible method and none of them seem to work, but if I rememebr correctly on CS they work fine.
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aron9forever
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Old 09-19-2017 , 16:33   Re: Stop animation playing.
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You could use something like SendAnim to force the weapon on the idle animation instead of trying to block the firing animation.
You would do this on addtofullpack (I think)
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Natsheh
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Old 09-20-2017 , 01:12   Re: Stop animation playing.
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Originally Posted by aron9forever View Post
You could use something like SendAnim to force the weapon on the idle animation instead of trying to block the firing animation.
You would do this on addtofullpack (I think)
CurWeapon event
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HamletEagle
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Old 09-20-2017 , 04:47   Re: Stop animation playing.
Reply With Quote #15

In CS firing animations are client side. If in TFC it's the same then you have to use some tricks to block them.
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DarthMan
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Old 09-20-2017 , 12:12   Re: Stop animation playing.
Reply With Quote #16

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Originally Posted by HamletEagle View Post
In CS firing animations are client side. If in TFC it's the same then you have to use some tricks to block them.
Yeah, they are client-side handled.
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HamletEagle
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Old 09-21-2017 , 11:39   Re: Stop animation playing.
Reply With Quote #17

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Originally Posted by DarthMan View Post
Yeah, they are client-side handled.
Try firstly by setting CD_flNextAttack in UpdateClientData to get_gametime() + 3.0 or something. Then you have to send all animations and weapon sounds manually(draw, reload, fire).
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DarthMan
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Old 09-21-2017 , 12:22   Re: Stop animation playing.
Reply With Quote #18

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Originally Posted by HamletEagle View Post
Try firstly by setting CD_flNextAttack in UpdateClientData to get_gametime() + 3.0 or something. Then you have to send all animations and weapon sounds manually(draw, reload, fire).
I see, but what if I want to change the frame of the weapon to 9?
set_pev(iWeapon, pev_frame, 0) ?
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