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[TF2] CP maps ending on map time end, not round time end


  
 
 
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heavyisgps
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Join Date: Aug 2018
Old 09-16-2019 , 07:11   [TF2] CP maps ending on map time end, not round time end
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I've looked around for this, and I'm not sure how to word it.

Payload works fine, but 5CP and A/D does not.

I've seen other threads with this issue, but no solution.

Issue: 5CP or A/D Map time limit hits 0, map changes mid round, instead of letting the round finish like it does on payload.

We use mp_match_end_at_timelimit 0.

Is there a known workaround for this?
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