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USP Ninjas


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
wrecked_
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Join Date: Jan 2010
Location: New York (GMT-5)
Old 01-27-2010 , 21:46   USP Ninjas
Reply With Quote #1

USP Ninjas v1.0.3


Basic Idea


The concept is based off of the Hide and Seek idea, with a few twists and turns in the base. Your objective as a:

CT ( Seeker ): Excavate the building and hunt down every last hider. If you win the round and eliminate all of the hiders, you will be switched to the terrorist team.

T ( Hider ): You have 15 seconds before the seekers enter the building! Go find a hiding spot throughout the map, and defend yourself once you have been found by the seekers!

The rules are explained more in-depth in my default motd2.html ( rules file, changeable by cvar ).




CVARs


  • un_nofalldamage ( 0 | 1 ) Default = 1 ** Sets whether CT's recieve no fall damage
  • un_hidetimer ( "integer" ) Default = 15 ** Freeze time on CT's
  • un_rulesfile ( "file.html" ) Default = motd2.html ** File that's shown when usprules or /usprules is typed.



Client Commands

  • usprules - Shows the game rules to a new player.
  • /usprules - Shows the game rules to a new player.



Credits

  • IneedHelp - Providing a supportive base for the plugin, motivation for the plugin to be finished
  • ConnorMcLeod - Assisting me with the fixed USP Silence and hide timer ( special thanks to joaquimandrade for the resetmaxspeed )
  • Exolent - Fixing a small bug with the team switch back in 1.0.1
  • FuZ!oN aka Raz0r c - Assisting with ideas and supporting the new maps that may be made in the future for the mod.
  • Seta00 - Pointing out a very problematic ML mistake before crazyeffect fixed it up.
  • crazyeffect - Fixed up my ML code. All hail!
  • Kreation - Whining enough to get credit for beta testing.


Translations

  • English - Me
  • Dutch - crazyeffect
  • Spanish - Nahuz
  • Brazilian Portuguese - Seta00
  • German - schmurgel1983
  • Romanian - Brreaker
  • Russian - xPaw
  • Bulgarian - khk
  • Turkish - shizLa
  • Slovak - i.898.i
  • Danish - Naarh
  • Swedish - TandborsteN

Installation

  • Place the usp_ninjas.amxx into your plugins folder
  • Add usp_ninjas.amxx to the bottom of your plugins.ini
  • Place uspninjas.txt into your data/lang folder
  • Add motd2.html ( or your own custom rules file ) into your cstrike folder
  • Add usp_ninjas.bsp to your maps folder ( this is the default map to be played with this mod, I will work on making new maps for the mod in the future. Any map makers that would be willing to create or help with the map would be credited and appreciated ).


Recommended Plugins

  • Walkguard ( So that terrorists can not leave the building )
  • Team Join Management by Exolent



Modules + Requirements

  • AMX Mod X v1.8.1
  • FakeMeta
  • Fun
  • Cstrike
  • Hamsandwich
  • Engine


Changelog

  • v1.0.0 - Initial release, buggy USP Silence
  • v1.0.1 - Fixed USP Silence ( thanks connor ), added no fall damage, custom rules file
  • v1.0.2 - Added hide timer
  • v1.0.3 - Prefix, multi-lingual, publically released
  • v1.1.4 - ML fixed, prefix removed, no warnings / errors

Notes

  • This is still a fairly new plugin. Any suggestions or requests would be very helpful and always taken seriously.
  • I am planning to include a scrim modification that will allow for a draft pick, point system, and all that good stuff.
  • Mappers are always needed! I need an experienced map creator for 1.6 to create a new and diverse map for this mod, somewhat similar to the original usp_ninjas.bsp.
  • Footsteps are set to 0 by default, as that is the intended play.
  • If the map does not begin with "usp_" or contain "usp_", the plugin will pause itself. (Thanks to Seta's suggestion)
  • Enjoy!
Attached Files
File Type: zip usp_full.zip (875.9 KB, 1009 views)
File Type: sma Get Plugin or Get Source (usp_ninjas.sma - 1631 views - 8.4 KB)
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Last edited by wrecked_; 04-14-2010 at 22:46. Reason: fixed semicolons
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NiQu
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Join Date: Nov 2009
Old 01-27-2010 , 22:34   Re: USP Ninjas v1.0.3
Reply With Quote #2

Nice It would work perfectly in a map called de_mjolby or de_mjolby3.
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wrecked_
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Old 01-27-2010 , 23:09   Re: USP Ninjas v1.0.3
Reply With Quote #3

Quote:
Originally Posted by NiQu View Post
Nice It would work perfectly in a map called de_mjolby or de_mjolby3.
I'll look into that, good idea.
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f0xZ
Junior Member
Join Date: Jan 2010
Location: UA (Volnogorsk)
Old 01-28-2010 , 09:06   Re: USP Ninjas v1.0.3
Reply With Quote #4

motd2.html

Code:
<html>
<head>
<title>What is this USP Ninjas you speak of!?!?!?</title>
</head>

<body bgcolor="black" text="white">
The objective of this game is for the seekers(CT's) to find and kill the hiders(T's).
Rule #1: The seekers(CT's) will enter the building after they become unfrozen.
Rule #2: The hiders(T's) are not allowed to leave the building at any point in the round.
Rule #3: Your USP will ALWAYS be silenced, no matter what team you are on.
Rule #4: If the seekers kill all of the hiders, the teams are swapped.
Rule #5: Respect any and all admins in the server.
</body>

</body>
</html>
==>

Code:
<html>
<head>
<title>What is this USP Ninjas you speak of!?!?!?</title>
</head>

<body bgcolor="black" text="white">
The objective of this game is for the seekers(CT's) to find and kill the hiders(T's).<br>
Rule #1: The seekers(CT's) will enter the building after they become unfrozen.<br>
Rule #2: The hiders(T's) are not allowed to leave the building at any point in the round.<br>
Rule #3: Your USP will ALWAYS be silenced, no matter what team you are on.<br>
Rule #4: If the seekers kill all of the hiders, the teams are swapped.<br>
Rule #5: Respect any and all admins in the server.<br>
</body>

</body>
</html>
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Romper
Junior Member
Join Date: Jan 2010
Old 01-28-2010 , 09:32   Re: USP Ninjas v1.0.3
Reply With Quote #5

not work in chat messages -_-
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scottyj1011
Junior Member
Join Date: Mar 2009
Old 01-28-2010 , 13:19   Re: USP Ninjas v1.0.3
Reply With Quote #6

hmmm we have played this before on our privates but never seen a plugin for it. i will try it out and see how it goes.

i like how it disables the removal of silencer but shouldn't footsteps be turned off? at least thats how we always played it

Last edited by scottyj1011; 01-28-2010 at 13:25.
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wrecked_
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Old 01-28-2010 , 15:18   Re: USP Ninjas v1.0.3
Reply With Quote #7

Quote:
not work in chat messages -_-
Explain a little more, so I can fix it.

Quote:
hmmm we have played this before on our privates but never seen a plugin for it. i will try it out and see how it goes.

i like how it disables the removal of silencer but shouldn't footsteps be turned off? at least thats how we always played it
Yes, there's a CVAR for that, it only activates at round end though, one of the kinks I need to work out.

Quote:
motd2.html
Fixed.
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Last edited by wrecked_; 01-28-2010 at 15:23.
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Romper
Junior Member
Join Date: Jan 2010
Old 01-29-2010 , 00:01   Re: USP Ninjas v1.0.3
Reply With Quote #8

i'm bad speak english, therefore:
[IMG]http://img262.**************/img262/5910/uspninjas0005.jpg[/IMG]
understand?
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NiQu
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Old 01-29-2010 , 03:15   Re: USP Ninjas v1.0.3
Reply With Quote #9

@Romper: u sure you have placed all lang file in the correct directory?
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 01-29-2010 , 05:17   Re: USP Ninjas v1.0.3
Reply With Quote #10

  • You have cstrike included, use cs_set_weapon_silen( ) instead of your set_usp_silent( ).
  • Use cs_get_user_team in GetTeam( ).
  • Use set_pcvar_num to set pFootsteps & pHideTimer, instead of set_cvar_num.
  • Store cs_get_user_team in Fwd_PlayerSpawn_Post into variable, you call it twice.
  • Indent your code properly.
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