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[L4D2] Damage Mod (SDKHooks Ed.)


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 04-28-2011 , 11:08   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #91

Just lower tank health? xD
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gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 04-28-2011 , 11:33   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #92

Eh..In a more than 4 player host or server..4000 health is too low..
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IxAvnoMonvAxI
Junior Member
Join Date: Jan 2011
Old 04-29-2011 , 04:48   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #93

[SM] Plugin encountered error 15: Array index is out of bounds
[SM] Displaying call stack trace for plugin "l4d2_damage_sdkhooks.smx":
[SM] [0] Line 139, addons\sourcemod\scripting\l4d2_damage_sdkhoo ks.sp::ReloadKeyValues()
[SM] [1] Line 95, addons\sourcemod\scripting\l4d2_damage_sdkhoo ks.sp::OnMapStart()

log error...

"Riot Shield"
{
"weapon_class" "riotshield"
"modifier_friendly" "1.7"
"modifier_enemy" "1.7"
}

but ....

[SM] Plugin encountered error 15: Array index is out of bounds
[SM] Displaying call stack trace for plugin "l4d2_damage_sdkhooks.smx":
[SM] [0] Line 264, addons\sourcemod\scripting\l4d2_damage_sdkhoo ks.sp::OnTakeDamage()

sdkhooks 2.0 is used.
SourceMod and MetaMod has always maintained with the latest version.
If you add the other things that he did not happen the error seems to be doing riot shields.

To continue to make updates ..
Weapon Damage Mod swim instruction and a one hundred and twelve, I do not feel comfortable ..

Last edited by IxAvnoMonvAxI; 04-30-2011 at 11:03.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-01-2011 , 05:46   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #94

Do you have more than 31 weapons modded? That might cause the Array to overflow. I can raise the limit lol
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IxAvnoMonvAxI
Junior Member
Join Date: Jan 2011
Old 05-02-2011 , 23:39   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #95

Is in total 41 kinds. Infections and general infections, all special, close to all firearms and weapons, riot shields
And are excluded. With over 31 kinds of errors do not occur noses. As riot shields and errors out if you told Weapon_dual_Pistol ..
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 05-03-2011 , 09:39   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #96

Updated with higher weapon limit
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IxAvnoMonvAxI
Junior Member
Join Date: Jan 2011
Old 05-04-2011 , 03:16   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #97

Is very good. Without even leaving the error log is very clean. AtomicStryker like to thank you ..
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ViRaGisTe
Member
Join Date: Feb 2011
Old 06-27-2011 , 05:26   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #98

great ..works fine no errors whatsoever
for the grenade launcher can we use this instead
PHP Code:
grenadelauncher_damage
grenadelauncher_ff_scale
grenadelauncher_ff_scale_self 
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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 07-12-2011 , 02:31   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #99

Weapon class "katana" is invalid,and other melee weapon not configurable ,debug show me any melee weapon as "weapon_melee" and it works for all.
and more:
"weapon_pipe_bomb" - INVALID "pipe_bomb_projectile" - VALID
"katana" - INVALID " "weapon_melee" - VALID
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-12-2011 , 09:55   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #100

You are correct! It was set as "melee_weapon" in the source ... did Valve change that at some point? Nvm it works now.
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