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[TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)


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FlaminSarge
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Join Date: Jul 2010
Old 07-14-2017 , 06:53   Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Reply With Quote #11

I thought you could just do
PHP Code:
SetEntPropFloat(rocketProp_Send"m_flModelScale"2.0); 
If that doesn't work, try
PHP Code:
SetVariantFloat(2.0);
AcceptEntityInput(rocket"SetModelScale"); 
Your last option is to spawn a prop_dynamic and parent it to the rocket, then set the model scale on that. I tend to shy away from spawning extra entities, particularly props, if I can avoid it, though. The upside to using prop_dynamic is you can rotate/offset whatever model you attach, as well as set animations, etc, but I don't think you'll need that functionality here.
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Last edited by FlaminSarge; 07-14-2017 at 06:56.
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Dr.Doctor
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Join Date: Feb 2017
Location: Hong Kong
Old 07-14-2017 , 10:26   Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Reply With Quote #12

I just test the reborn tfdb plugin, the plugin load successfully but no rocket generate in my tfdb server.
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cigzag
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Join Date: Nov 2014
Location: NZ
Old 07-14-2017 , 15:49   Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Reply With Quote #13

Quote:
Originally Posted by Dr.Doctor View Post
I just test the reborn tfdb plugin, the plugin load successfully but no rocket generate in my tfdb server.
Make sure the configs are installed, and check any errors in console
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cigzag
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Join Date: Nov 2014
Location: NZ
Old 07-14-2017 , 15:51   Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Reply With Quote #14

Quote:
Originally Posted by FlaminSarge View Post
I thought you could just do
PHP Code:
SetEntPropFloat(rocketProp_Send"m_flModelScale"2.0); 
If that doesn't work, try
PHP Code:
SetVariantFloat(2.0);
AcceptEntityInput(rocket"SetModelScale"); 
Your last option is to spawn a prop_dynamic and parent it to the rocket, then set the model scale on that. I tend to shy away from spawning extra entities, particularly props, if I can avoid it, though. The upside to using prop_dynamic is you can rotate/offset whatever model you attach, as well as set animations, etc, but I don't think you'll need that functionality here.
I'll try that, thanks, but it's gotta be for nuke only

Last edited by cigzag; 07-14-2017 at 16:26.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-14-2017 , 17:57   Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Reply With Quote #15

Yeah, you can set the model scale whenever you determine a rocket's a nuke, rather than having to do it on spawn.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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cigzag
AlliedModders Donor
Join Date: Nov 2014
Location: NZ
Old 07-15-2017 , 04:25   Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Reply With Quote #16

Updated new version of TF2 Dodgeball, with the a new HUD!
updated back to old

Last edited by cigzag; 07-17-2017 at 03:26.
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pear
Member
Join Date: May 2017
Location: sea
Old 07-17-2017 , 11:43   Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Reply With Quote #17

Hai, I found some bugs here and there.

If you change the cvar tf_dodgeball_count_deflect to 0 the mph will show a very large number.
And also the tf_dodgeball_announcekill cvar will show me the client index only.

So basically it looks like this rn:

Prodigalx died to a rocket travelling 1120127456 mph!
Prodigalx died to 1
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cigzag
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Join Date: Nov 2014
Location: NZ
Old 07-17-2017 , 22:49   Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Reply With Quote #18

Huh, I better check on that, Thanks!

Edit : Try the new version

Last edited by cigzag; 07-17-2017 at 23:00.
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TitanTF
Senior Member
Join Date: Mar 2016
Location: Singapore
Old 07-17-2017 , 23:15   Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Reply With Quote #19

Can I suggest adding a no stealing system? For eg. a player can steal a max of 3 rockets (3 strikes) and after using 3 strikes he is slayed immediately.
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cigzag
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Join Date: Nov 2014
Location: NZ
Old 07-18-2017 , 00:55   Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Reply With Quote #20

Quote:
Originally Posted by TitanTF View Post
Can I suggest adding a no stealing system? For eg. a player can steal a max of 3 rockets (3 strikes) and after using 3 strikes he is slayed immediately.
I'll work on that,
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