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[CSGO] Gun Menu 1.2 [2016/03/06]


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rZr
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Join Date: Aug 2006
Old 10-02-2017 , 20:16   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #71

Quote:
Originally Posted by Grey83 View Post
rZr, what You mean?
i mean, player becomes x% chance to get some nades at the rounds
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rZr
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Join Date: Aug 2006
Old 10-26-2017 , 14:45   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #72

any idea ?
Code:
L 10/26/2017 - 20:43:31: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 10/26/2017 - 20:43:31: [SM] Blaming: csgo_gunmenu.smx
L 10/26/2017 - 20:43:31: [SM] Call stack trace:
L 10/26/2017 - 20:43:31: [SM]   [0] SetConVarString
L 10/26/2017 - 20:43:31: [SM]   [1] Line 147, /home/forums/content/files/2/5/6/7/1/3/152559.attach::OnMapStart
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tazzle0870
Senior Member
Join Date: May 2010
Old 11-01-2017 , 15:58   Re: [CSGO] Gun Menu 1.2 [2016/03/06]
Reply With Quote #73

can you pick up ak and keep it if you spawn w m4a1? I have lumi plug in css and when you spawn after round is over you lose the weapon you picked up.
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