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[L4D2] self stand up


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LoneBat
Senior Member
Join Date: Dec 2013
Location: China
Old 06-16-2014 , 08:39   Re: [L4D2] self stand up
Reply With Quote #131

Quote:
Originally Posted by Musulmaxa View Post
it won't be too long if survivors loose their items or duration of self help must be more longer
Hunter is simply powerless to resist.
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Musulmaxa
Junior Member
Join Date: Apr 2014
Old 06-16-2014 , 17:38   Re: [L4D2] self stand up
Reply With Quote #132

Quote:
Originally Posted by LoneBat View Post
Hunter is simply powerless to resist.
Hunter can kill instantly ))
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 06-17-2014 , 06:30   Re: [L4D2] self stand up
Reply With Quote #133

Ok.. to be honest, I dont understand all last 4 post.

Last edited by GsiX; 06-17-2014 at 06:30.
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Musulmaxa
Junior Member
Join Date: Apr 2014
Old 06-17-2014 , 12:31   Re: [L4D2] self stand up
Reply With Quote #134

survivor_max_incapacitated_count 5 reset to 2 after new map load. what's problem??
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MasterMind420
BANNED
Join Date: Nov 2010
Old 03-23-2016 , 16:57   Re: [L4D2] self stand up
Reply With Quote #135

Hey Gsix, been awhile...started using this plugin again and a bug I noticed with ledge grabbing if you hold ctrl for a sec then release over and over again, it glitches like your climbing up a wall, when you complete the self standup your back initially where you started which is fine so it works, but glitches nonetheless. Thought you should know. Also if your still working on this it would be nice to be able to not just enable or disable the entire self standup, but to disable/enable individually Ledge Grab Self Standup, SI Self Standup, and Incap Self Standup...My main use for this at the moment is for just pulling yourself back up from ledges...

Last edited by MasterMind420; 03-23-2016 at 21:49.
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Dusk Holloway
Junior Member
Join Date: May 2018
Old 05-23-2018 , 07:22   Re: [L4D2] self stand up
Reply With Quote #136

Could you add in the config the ability to turn of the plugin for certain SI?
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VladimirTk
Senior Member
Join Date: Apr 2021
Location: Perú - Latino América
Old 10-21-2021 , 23:40   Re: [L4D2] self stand up
Reply With Quote #137

Updated Game Data Signatures


Signature credits updated to Psykotik for signatures
Attached Files
File Type: txt l4d2_selfstandup.txt (627 Bytes, 97 views)
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maclarens
Senior Member
Join Date: Jul 2020
Location: Kz
Old 01-12-2022 , 12:53   Re: [L4D2] self stand up
Reply With Quote #138

[SM] Exception reported: Entity 2 (2) is invalid
[SM] Blaming: l4d2_selfstandup.smx
[SM] Call stack trace:
[SM] [0] SetEntProp
[SM] [1] Line 794, l4d2_selfstandup.sp::ResetReviveCount




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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-13-2022 , 04:52   Re: [L4D2] self stand up
Reply With Quote #139

Why must you use bright colors to omit the log messages? This just makes your post hard to read...
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Thefollors
Member
Join Date: Nov 2021
Old 03-29-2022 , 01:11   Re: [L4D2] self stand up
Reply With Quote #140

nice plugin but it would be awesome if they added picking up items from the floor while incapacitated but no one wants to do that

Last edited by Thefollors; 03-29-2022 at 01:12.
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