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[L4D & L4D2] Special Weapon


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Cuthbert
Senior Member
Join Date: Nov 2009
Old 05-20-2010 , 12:09   Re: [L4D] Special Weapon For Coop
Reply With Quote #11

Quote:
Originally Posted by marvel View Post
Would this work in versus mode in the future?
Second that! I only play Versus, please make for Versus. Plugin looks very cool.

Could you also make it possible to adjust or customize what features of the plugin are included?
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 05-20-2010 , 23:36   Re: [L4D] Special Weapon For Coop
Reply With Quote #12

Quote:
Originally Posted by Cuthbert View Post
Second that! I only play Versus, please make for Versus. Plugin looks very cool.

Could you also make it possible to adjust or customize what features of the plugin are included?
Thank you, This plugin can work for Versus ( version 1.9).
To customize features, just change convars in cfg. for example:
l4d_weapon_point_flame 0 // use flamethrower unlimited.
l4d_weapon_point_flame 100 //impossible to use flamethrower
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 05-20-2010 , 23:40   Re: [L4D] Special Weapon For Coop
Reply With Quote #13

Quote:
Originally Posted by Acecombat2 View Post
i can't change the value of point higher than default can you fix that? and request for interact pull and also distant the object of interacted object little farther as it hurts get punched by tanks many time..

and please make convar to let or not for players to use such features for example for admin only....

another request can you make convar for us to have option to bind the key ourself
I will fix this problem later.
you can change l4d_weapon_grab_mindistance higher to interacted object little farther.
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Ja-Forces
Senior Member
Join Date: Jul 2009
Old 05-21-2010 , 01:42   Re: [L4D] Special Weapon For Coop
Reply With Quote #14

nvm
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-21-2010 , 04:29   Re: [L4D] Special Weapon For Coop
Reply With Quote #15

k thx how about the imba TNT? can't be limited? and can you make the exploxion doesn't effect allies or friends?
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 05-21-2010 , 05:03   Re: [L4D] Special Weapon For Coop
Reply With Quote #16

Quote:
Originally Posted by Acecombat2 View Post
k thx how about the imba TNT? can't be limited? and can you make the exploxion doesn't effect allies or friends?
try set l4d_weapon_point_tnt higher in cfg.
Friendly damage can not be removed.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-21-2010 , 20:27   Re: [L4D] Special Weapon For Coop
Reply With Quote #17

err =____=|l| the problem is when set higher points won't let even single use of it. thats a bug of course. so in other words i have to make it minimum so that won't get affect by nearby players T_T (radius)
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 05-21-2010 , 23:04   Re: [L4D] Special Weapon For Coop
Reply With Quote #18

Quote:
Originally Posted by Acecombat2 View Post
err =____=|l| the problem is when set higher points won't let even single use of it. thats a bug of course. so in other words i have to make it minimum so that won't get affect by nearby players T_T (radius)
I still do not understand what is your meaning.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-22-2010 , 04:33   Re: [L4D] Special Weapon For Coop
Reply With Quote #19

When you want to set it higher than default v18 that means "3". "5" v19 when use it said doesn't ahve enough point and kill special infected meaning boss zombie doesn't give u points.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-22-2010 , 04:40   Re: [L4D] Special Weapon For Coop
Reply With Quote #20

When you want to set it higher than default v18 that means "3". "5" v19 when use it said doesn't ahve enough point and kill special infected meaning boss zombie doesn't give u points. and why i can't edit your sp. file to compile? =___+
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