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[L4D2] Destructive Hunter (Updated: 3/22/14)


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Mortiegama
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Join Date: Feb 2010
Old 02-15-2014 , 22:30   Re: [L4D2] Destructive Hunter
Reply With Quote #11

Quote:
Originally Posted by Sev View Post
The problem im now running into, is I seemingly can't turn off certain aspects of the plugin, like at all.

Changing these, simply do nothing.
For whatever reason I didn't setup a delayed plugin start timer. Got that in there and I'm seeing the cfg affect the in-game cvars.
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Sev
Veteran Member
Join Date: May 2010
Old 03-06-2014 , 16:31   Re: [L4D2] Destructive Hunter
Reply With Quote #12

Another note for this.

I notice the kevlar skin only applies to round 1 in VS. In Round 2, if you set yourself on fire as the hunter, you take damage. I'd assume that probably also applies to the fire damage, etc.
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Mortiegama
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Join Date: Feb 2010
Old 03-08-2014 , 11:25   Re: [L4D2] Destructive Hunter
Reply With Quote #13

Quote:
Originally Posted by Sev View Post
Another note for this.

I notice the kevlar skin only applies to round 1 in VS. In Round 2, if you set yourself on fire as the hunter, you take damage. I'd assume that probably also applies to the fire damage, etc.
I gave it a test and I'm seeing both Shunpo activate and Kevlar Skin activate without a problem even on Round 2, 3 etc. I'm not sure if I mentioned it before, but if you have Kevlar Skin active (it won't deactivate till you die) then Shunpo won't activate. It's too many hooks and causes errors when I try to stop both regular damage and the fire damage.
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Munch
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Join Date: May 2012
Location: Liverpool UK
Old 03-21-2014 , 13:59   Re: [L4D2] Destructive Hunter
Reply With Quote #14

L 03/21/2014 - 17:43:27: [SM] Native "PrintHintText" reported: Client 2 is not in game
L 03/21/2014 - 17:43:27: [SM] Displaying call stack trace for plugin "L4D2 Destructive Hunter.smx":
L 03/21/2014 - 17:43:27: [SM] [0] Line 486, /home/groups/alliedmodders/forums/files/7/0/1/7/8/130664.attach::Timer_Shunpo()
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Last edited by Munch; 03-21-2014 at 13:59.
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Mortiegama
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Join Date: Feb 2010
Old 03-22-2014 , 10:37   Re: [L4D2] Destructive Hunter
Reply With Quote #15

Quote:
Originally Posted by Munch View Post
L 03/21/2014 - 17:43:27: [SM] Native "PrintHintText" reported: Client 2 is not in game
L 03/21/2014 - 17:43:27: [SM] Displaying call stack trace for plugin "L4D2 Destructive Hunter.smx":
L 03/21/2014 - 17:43:27: [SM] [0] Line 486, /home/groups/alliedmodders/forums/files/7/0/1/7/8/130664.attach::Timer_Shunpo()
Added a check when the timer ends to verify that the Client is valid. Should fix that problem.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-22-2018 , 23:55   Re: [L4D2] Destructive Hunter (Updated: 3/22/14)
Reply With Quote #16

Converted to new syntax and optimized code a bit.
Attached Files
File Type: sp Get Plugin or Get Source (L4D2 Destructive Hunter.sp - 685 views - 26.8 KB)
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 07-25-2019 , 15:24   Re: [L4D2] Destructive Hunter
Reply With Quote #17

Quote:
Originally Posted by Sev View Post
Another note for this.

I notice the kevlar skin only applies to round 1 in VS. In Round 2, if you set yourself on fire as the hunter, you take damage. I'd assume that probably also applies to the fire damage, etc.
After testing, the problem is the same as yours.
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ddd123
Senior Member
Join Date: May 2021
Old 05-25-2021 , 09:29   Re: [L4D2] Destructive Hunter (Updated: 3/22/14)
Reply With Quote #18

Can you also add "Cobra strike" and "Deeb wound" from VI?

For some reason i get randomly crash when i use vicious infected plugin (so i have to avoid using it) but i still want that two new hunter abilities

Last edited by ddd123; 05-25-2021 at 09:36.
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Elite Biker
Member
Join Date: Nov 2020
Location: The 13 Blessings
Old 04-29-2022 , 13:43   Re: [L4D2] Destructive Hunter (Updated: 3/22/14)
Reply With Quote #19

Code:
L 04/29/2022 - 20:32:37: [L4D2 Destructive Hunter.smx] Could not load the Fling signature
L 04/29/2022 - 20:32:37: [L4D2 Destructive Hunter.smx] Could not prep the Fling function
L 04/29/2022 - 20:32:37: [SM] Exception reported: Invalid Handle 0 (error 4)
L 04/29/2022 - 20:32:37: [SM] Blaming: L4D2 Destructive Hunter.smx
L 04/29/2022 - 20:32:37: [SM] Call stack trace:
L 04/29/2022 - 20:32:37: [SM]   [0] SDKCall
L 04/29/2022 - 20:32:37: [SM]   [1] Line 332, /home/forums/content/files/1/8/1/1/6/6/169836.attach::Fling_LashingClaw
L 04/29/2022 - 20:32:37: [SM]   [2] Line 306, /home/forums/content/files/1/8/1/1/6/6/169836.attach::Timer_LashingClaw
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 04-29-2022 , 19:31   Re: [L4D2] Destructive Hunter (Updated: 3/22/14)
Reply With Quote #20

Quote:
Originally Posted by Elite Biker View Post
Code:
L 04/29/2022 - 20:32:37: [L4D2 Destructive Hunter.smx] Could not load the Fling signature
L 04/29/2022 - 20:32:37: [L4D2 Destructive Hunter.smx] Could not prep the Fling function
L 04/29/2022 - 20:32:37: [SM] Exception reported: Invalid Handle 0 (error 4)
L 04/29/2022 - 20:32:37: [SM] Blaming: L4D2 Destructive Hunter.smx
L 04/29/2022 - 20:32:37: [SM] Call stack trace:
L 04/29/2022 - 20:32:37: [SM]   [0] SDKCall
L 04/29/2022 - 20:32:37: [SM]   [1] Line 332, /home/forums/content/files/1/8/1/1/6/6/169836.attach::Fling_LashingClaw
L 04/29/2022 - 20:32:37: [SM]   [2] Line 306, /home/forums/content/files/1/8/1/1/6/6/169836.attach::Timer_LashingClaw
I assume you're on Windows?

Just open up the gamedata file (should be called "l4d2addresses.txt") and look for "CTerrorPlayer_Fling". Then replace the Windows signature with this one:
PHP Code:
"\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x8B\x2A\x2A\x56\x8B\x2A\x2A\x57\x6A"
/* ? ? ? ? ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 81 EC ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 8B ? ? 56 8B ? ? 57 6A */ 
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