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[TF2] PropHunt 1.93


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Mustang
Junior Member
Join Date: Feb 2009
Old 11-11-2009 , 19:02   Re: [TF2] PropHunt 1.2
Reply With Quote #151

I recall Dark saying it was planned to make Mouse2 toggle by default for props
When he has time, maybe it will go in
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 11-12-2009 , 07:38   Re: [TF2] PropHunt 1.2
Reply With Quote #152

194.106.196.133:27015
First Russian PropHunt server with translation (by me )

194.106.196.133:27015
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 11-13-2009 , 07:20   Re: [TF2] PropHunt 1.2
Reply With Quote #153

When will v1.3 be released?
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 11-13-2009 , 11:25   Re: [TF2] PropHunt 1.2
Reply With Quote #154

Quote:
Originally Posted by wasder View Post
When will v1.3 be released?
Soon, although I'm pretty busy with other things atm
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labelmaker
Member
Join Date: Mar 2009
Location: Kentucky USA
Old 11-22-2009 , 01:59   Re: [TF2] PropHunt 1.2
Reply With Quote #155

Quote:
(To-do) Automatically unload on non-prophunt map
Cant wait til v1.3, love to add this to my map testing server. It will help with community support for great quality PH maps. I will be working on a seperate plugin for unloading/loading plugins in the future, but with this functionality added to PH It will be possible to add PH sooner to the server. Thx Dark, you have really done up a great mod for the community, Valve should give you a community weapon for this. You should hit em up with an email, XD.
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remuald
Junior Member
Join Date: Nov 2009
Old 11-22-2009 , 18:30   Re: [TF2] PropHunt 1.2
Reply With Quote #156

Hello, I posted this message to report 3 bugs:
-with AFK Basic manager mod, players can play as a spectator
-when an object is and we die, we are after a spectator, and sometimes the object in which it was embodied sticks to the player that there
-in the red team, when there is only one player, he may use his weapons to shoot

Last edited by remuald; 11-22-2009 at 19:20.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 11-23-2009 , 08:10   Re: [TF2] PropHunt 1.2
Reply With Quote #157

Is it possible to make waiting for players time longer than 5 sec? Because every first round only some players play who connects faster then others and others dont like to wait for them.
ps sorry for my bad english
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ichthys
Veteran Member
Join Date: Dec 2004
Location: []*[]
Old 11-26-2009 , 22:39   Re: [TF2] PropHunt 1.2
Reply With Quote #158

Quote:
Plugin failed to compile! Please try contacting the author.
getting this now when I click on 'get plugin'
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Darkimmortal
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Join Date: Aug 2008
Old 11-27-2009 , 08:05   Re: [TF2] PropHunt 1.2
Reply With Quote #159

Quote:
Originally Posted by ichthys View Post
getting this now when I click on 'get plugin'
The forum can't compile it - download the separately attached prophunt.smx. ;)
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ichthys
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Join Date: Dec 2004
Location: []*[]
Old 11-27-2009 , 08:46   Re: [TF2] PropHunt 1.2
Reply With Quote #160

Quote:
Originally Posted by Darkimmortal View Post
The forum can't compile it - download the separately attached prophunt.smx. ;)
Yeah I saw that. Just wondering if you knew or not.
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