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Server Autorestart


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amico
Junior Member
Join Date: Oct 2011
Location: Maldives, K.Male'
Old 08-26-2012 , 20:15   Re: Server Autorestart
Reply With Quote #61

i hope if you can make the plugin work with csgo
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GunSpeed
Member
Join Date: Oct 2010
Old 09-14-2012 , 10:08   Re: Server Autorestart
Reply With Quote #62

Possible to do it twice daily? every 6hours maybe? )
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Scipizoa
Senior Member
Join Date: Aug 2012
Location: ask me
Old 11-05-2012 , 09:30   Re: Server Autorestart
Reply With Quote #63

is it possible to get this thing to have a playercheck shut off cvar for servers that run with bots. i.e achievement servers?
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Jizzy
Member
Join Date: Dec 2010
Old 11-06-2012 , 08:20   Re: Server Autorestart
Reply With Quote #64

This plugin works 100% on CSS.

Building a CS:GO server currently, will post here if it works.
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igotfits
Senior Member
Join Date: May 2009
Old 12-26-2012 , 04:08   Re: Server Autorestart
Reply With Quote #65

this plugin is almost exactly what i need, is there anyway to mod it a bit? have the map change to the next map at a certain time an it wont change until round end? like for example i want to have a half a day 2fort and the other half goldrush. i want the map to change to the next map on the list of maps every 24 hours. so i guess everyday at 2400 it will change to goldrush or 2fort. someone help?
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4bdul
AlliedModders Donor
Join Date: Dec 2011
Location: United Kingdom
Old 12-26-2012 , 11:10   Re: Server Autorestart
Reply With Quote #66

Quote:
Originally Posted by igotfits View Post
this plugin is almost exactly what i need, is there anyway to mod it a bit? have the map change to the next map at a certain time an it wont change until round end? like for example i want to have a half a day 2fort and the other half goldrush. i want the map to change to the next map on the list of maps every 24 hours. so i guess everyday at 2400 it will change to goldrush or 2fort. someone help?
Why not just utilize mp_timelimit to change the map once every 720 min (12 hours) - use your mapcycle.txt to change what maps it can cycle through. Or if there's certain times of day you want a specific map (eg: from 6am it'll be 2fort and from 6pm it'll be goldrush) you can possibly use this: http://forums.alliedmods.net/showthread.php?p=52329 to force a map change (have the mp_timelimit as 0).
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igotfits
Senior Member
Join Date: May 2009
Old 12-30-2012 , 01:26   Re: Server Autorestart
Reply With Quote #67

i want to avoid the hud, i dont want players to see the timeleft on the hud. its annoying plus when doing the timer ur server doesnt change maps at a time u want it to, it all goes off track when empties out.
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MrBen
SourceMod Donor
Join Date: Sep 2011
Old 01-20-2013 , 05:01   Re: Server Autorestart
Reply With Quote #68

This appears to have stopped working over the last couple of weeks or so on all of our TF2 servers. It had been working perfectly up until then. There are no errors in the logs at all that I can see.

We are on 2008 R2, using the latest dev' snapshots of SM and MM. Nothing has been changed otherwise apart from the valve updates.

I'm back to getting up early every morning to restart all of the servers. Any idea's?

Edited to add: I have fixed this now, so just in case anyone else has this issue. It appears to be date related. This plugin add a txt file called autorestart.txt in sourcemod/configs, which appears to be some form of date counter. In my case, on the 31/12/12 on all of our game servers the counter reached 366, and this seems to have stopped it working (I'm guessing some kind of end of year thing). Anyways, just delete this text file and restart the server and the plugin will detect that the text file does not exist and it will reboot the game server and insert the correct date counter.

Last edited by MrBen; 02-09-2013 at 12:39.
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K o T
Senior Member
Join Date: Jan 2011
Old 07-29-2013 , 11:04   Re: Server Autorestart
Reply With Quote #69

add
sm_autorestartgame_maxrounds 1....
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Bibby
Member
Join Date: Sep 2012
Location: Sweden
Old 10-03-2013 , 19:47   Re: Server Autorestart
Reply With Quote #70

Quote:
Originally Posted by Jizzy View Post
This plugin works 100% on CSS.

Building a CS:GO server currently, will post here if it works.
when will this happend ?
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