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Help / Support Zombies get a frag when they shouldn't


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ZPhugeFan
Senior Member
Join Date: Jul 2013
Location: Bulgaria
Old 08-09-2014 , 17:37   Zombies get a frag when they shouldn't
Reply With Quote #1

I don't know if it was ment to be that way, but I've noticed that whenever the round ends with no win for either side- "No one won" to be exact- the zombies get a frag. I don't want them to get a frag. If humans win-get a frag, zombies win-get a frag, but when no one wins no one should get a frag. How to fix it?

p.s. using ZP 5.0.8 and no additional plugin that involves frags except the default one.

Last edited by ZPhugeFan; 08-09-2014 at 17:37.
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wicho
Veteran Member
Join Date: Feb 2012
Location: GuateAmala
Old 08-09-2014 , 21:17   Re: Zombies get a frag when they shouldn't
Reply With Quote #2

Post the code of team scoring..
wicho is offline
ZPhugeFan
Senior Member
Join Date: Jul 2013
Location: Bulgaria
Old 08-10-2014 , 04:56   Re: Zombies get a frag when they shouldn't
Reply With Quote #3

ok
PHP Code:
/*================================================================================
    
    -------------------------
    -*- [ZP] Team Scoring -*-
    -------------------------
    
    This plugin is part of Zombie Plague Mod and is distributed under the
    terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
    
================================================================================*/

#include <amxmodx>
#include <amx_settings_api>
#include <zp50_gamemodes>

// Settings file
new const ZP_SETTINGS_FILE[] = "zombieplague.ini"

// Default sounds
new const sound_win_zombies[][] = { "ambience/the_horror1.wav" "ambience/the_horror3.wav" "ambience/the_horror4.wav" }
new const 
sound_win_humans[][] = { "zombie_plague/win_humans1.wav" "zombie_plague/win_humans2.wav" }
new const 
sound_win_no_one[][] = { "ambience/3dmstart.wav" }

// HUD messages
#define HUD_EVENT_X -1.0
#define HUD_EVENT_Y 0.12

#define SOUND_MAX_LENGTH 64

// Custom sounds
new Array:g_sound_win_zombies
new Array:g_sound_win_humans
new Array:g_sound_win_no_one

new g_ScoreHumansg_ScoreZombies
new g_HudSync

new cvar_winner_show_hudcvar_winner_sounds

public plugin_init()
{
    
register_plugin("[ZP] Team Scoring"ZP_VERSION_STRING"ZP Dev Team")
    
    
// Create the HUD Sync Objects
    
g_HudSync CreateHudSyncObj()
    
    
register_message(get_user_msgid("TextMsg"), "message_textmsg")
    
register_message(get_user_msgid("SendAudio"), "message_sendaudio")
    
    
cvar_winner_show_hud register_cvar("zp_winner_show_hud""1")
    
cvar_winner_sounds register_cvar("zp_winner_sounds""1")
}

public 
plugin_precache()
{
    
// Initialize arrays
    
g_sound_win_zombies ArrayCreate(SOUND_MAX_LENGTH1)
    
g_sound_win_humans ArrayCreate(SOUND_MAX_LENGTH1)
    
g_sound_win_no_one ArrayCreate(SOUND_MAX_LENGTH1)
    
    
// Load from external file
    
amx_load_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN ZOMBIES"g_sound_win_zombies)
    
amx_load_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN HUMANS"g_sound_win_humans)
    
amx_load_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN NO ONE"g_sound_win_no_one)
    
    
// If we couldn't load custom sounds from file, use and save default ones
    
new index
    
if (ArraySize(g_sound_win_zombies) == 0)
    {
        for (
index 0index sizeof sound_win_zombiesindex++)
            
ArrayPushString(g_sound_win_zombiessound_win_zombies[index])
        
        
// Save to external file
        
amx_save_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN ZOMBIES"g_sound_win_zombies)
    }
    if (
ArraySize(g_sound_win_humans) == 0)
    {
        for (
index 0index sizeof sound_win_humansindex++)
            
ArrayPushString(g_sound_win_humanssound_win_humans[index])
        
        
// Save to external file
        
amx_save_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN HUMANS"g_sound_win_humans)
    }
    if (
ArraySize(g_sound_win_no_one) == 0)
    {
        for (
index 0index sizeof sound_win_no_oneindex++)
            
ArrayPushString(g_sound_win_no_onesound_win_no_one[index])
        
        
// Save to external file
        
amx_save_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN NO ONE"g_sound_win_no_one)
    }
    
    
// Precache sounds
    
new sound[SOUND_MAX_LENGTH]
    for (
index 0index ArraySize(g_sound_win_zombies); index++)
    {
        
ArrayGetString(g_sound_win_zombiesindexsoundcharsmax(sound))
        if (
equal(sound[strlen(sound)-4], ".mp3"))
        {
            
format(soundcharsmax(sound), "sound/%s"sound)
            
precache_generic(sound)
        }
        else
            
precache_sound(sound)
    }
    for (
index 0index ArraySize(g_sound_win_humans); index++)
    {
        
ArrayGetString(g_sound_win_humansindexsoundcharsmax(sound))
        if (
equal(sound[strlen(sound)-4], ".mp3"))
        {
            
format(soundcharsmax(sound), "sound/%s"sound)
            
precache_generic(sound)
        }
        else
            
precache_sound(sound)
    }
    for (
index 0index ArraySize(g_sound_win_no_one); index++)
    {
        
ArrayGetString(g_sound_win_no_oneindexsoundcharsmax(sound))
        if (
equal(sound[strlen(sound)-4], ".mp3"))
        {
            
format(soundcharsmax(sound), "sound/%s"sound)
            
precache_generic(sound)
        }
        else
            
precache_sound(sound)
    }
}

public 
zp_fw_gamemodes_end()
{
    
// Determine round winner, show HUD notice
    
new sound[SOUND_MAX_LENGTH]
    if (!
zp_core_get_zombie_count())
    {
        
// Human team wins
        
if (get_pcvar_num(cvar_winner_show_hud))
        {
            
set_hudmessage(00200HUD_EVENT_XHUD_EVENT_Y00.03.02.01.0, -1)
            
ShowSyncHudMsg(0g_HudSync"%L"LANG_PLAYER"WIN_HUMAN")
        }
        
        if (
get_pcvar_num(cvar_winner_sounds))
        {
            
ArrayGetString(g_sound_win_humansrandom_num(0ArraySize(g_sound_win_humans) - 1), soundcharsmax(sound))
            
PlaySoundToClients(sound1)
        }
        
        
g_ScoreHumans++
    }
    else if (!
zp_core_get_human_count())
    {
        
// Zombie team wins
        
if (get_pcvar_num(cvar_winner_show_hud))
        {
            
set_hudmessage(20000HUD_EVENT_XHUD_EVENT_Y00.03.02.01.0, -1)
            
ShowSyncHudMsg(0g_HudSync"%L"LANG_PLAYER"WIN_ZOMBIE")
        }
        
        if (
get_pcvar_num(cvar_winner_sounds))
        {
            
ArrayGetString(g_sound_win_zombiesrandom_num(0ArraySize(g_sound_win_zombies) - 1), soundcharsmax(sound))
            
PlaySoundToClients(sound1)
        }
        
        
g_ScoreZombies++
    }
    else
    {
        
// No one wins
        
if (get_pcvar_num(cvar_winner_show_hud))
        {
            
set_hudmessage(02000HUD_EVENT_XHUD_EVENT_Y00.03.02.01.0, -1)
            
ShowSyncHudMsg(0g_HudSync"%L"LANG_PLAYER"WIN_NO_ONE")
        }
        
        if (
get_pcvar_num(cvar_winner_sounds))
        {
            
ArrayGetString(g_sound_win_no_onerandom_num(0ArraySize(g_sound_win_no_one) - 1), soundcharsmax(sound))
            
PlaySoundToClients(sound1)
        }
    }
}

// Block some text messages
public message_textmsg()
{
    new 
textmsg[22]
    
get_msg_arg_string(2textmsgcharsmax(textmsg))
    
    
// Game restarting/game commencing, reset scores
    
if (equal(textmsg"#Game_will_restart_in") || equal(textmsg"#Game_Commencing"))
    {
        
g_ScoreHumans 0
        g_ScoreZombies 
0
    
}
    
// Block round end related messages
    
else if (equal(textmsg"#Hostages_Not_Rescued") || equal(textmsg"#Round_Draw") || equal(textmsg"#Terrorists_Win") || equal(textmsg"#CTs_Win"))
        return 
PLUGIN_HANDLED;
    
    return 
PLUGIN_CONTINUE;
}

// Block CS round win audio messages, since we're playing our own instead
public message_sendaudio()
{
    new 
audio[17]
    
get_msg_arg_string(2audiocharsmax(audio))
    
    if(
equal(audio[7], "terwin") || equal(audio[7], "ctwin") || equal(audio[7], "rounddraw"))
        return 
PLUGIN_HANDLED;
    
    return 
PLUGIN_CONTINUE;
}

// Send actual team scores (T = zombies // CT = humans)
public message_teamscore()
{
    new 
team[2]
    
get_msg_arg_string(1teamcharsmax(team))
    
    switch (
team[0])
    {
        
// CT
        
case 'C'set_msg_arg_int(2get_msg_argtype(2), g_ScoreHumans)
        
// Terrorist
        
case 'T'set_msg_arg_int(2get_msg_argtype(2), g_ScoreZombies)
    }
}

// Plays a sound on clients
PlaySoundToClients(const sound[], stop_sounds_first 0)
{
    if (
stop_sounds_first)
    {
        if (
equal(sound[strlen(sound)-4], ".mp3"))
            
client_cmd(0"stopsound; mp3 play ^"sound/%s^""sound)
        else
            
client_cmd(0"mp3 stop; stopsound; spk ^"%s^""sound)
    }
    else
    {
        if (
equal(sound[strlen(sound)-4], ".mp3"))
            
client_cmd(0"mp3 play ^"sound/%s^""sound)
        else
            
client_cmd(0"spk ^"%s^""sound)
    }

ZPhugeFan is offline
MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 08-10-2014 , 13:26   Re: Zombies get a frag when they shouldn't
Reply With Quote #4

It happens when both teams die at same time. Try this:
Code:
public zp_fw_gamemodes_end() {     // Determine round winner, show HUD notice     new sound[SOUND_MAX_LENGTH]    
    if ((!zp_core_get_zombie_count() && !zp_core_get_human_count()) || (zp_core_get_zombie_count() && zp_core_get_human_count()))
    {         // No one wins (both teams dead OR neither team dead)         if (get_pcvar_num(cvar_winner_show_hud))         {             set_hudmessage(0, 200, 0, HUD_EVENT_X, HUD_EVENT_Y, 0, 0.0, 3.0, 2.0, 1.0, -1)             ShowSyncHudMsg(0, g_HudSync, "%L", LANG_PLAYER, "WIN_NO_ONE")         }                 if (get_pcvar_num(cvar_winner_sounds))         {             ArrayGetString(g_sound_win_no_one, random_num(0, ArraySize(g_sound_win_no_one) - 1), sound, charsmax(sound))             PlaySoundToClients(sound, 1)         }     }     else if (!zp_core_get_zombie_count())     {         // Human team wins         if (get_pcvar_num(cvar_winner_show_hud))         {             set_hudmessage(0, 0, 200, HUD_EVENT_X, HUD_EVENT_Y, 0, 0.0, 3.0, 2.0, 1.0, -1)             ShowSyncHudMsg(0, g_HudSync, "%L", LANG_PLAYER, "WIN_HUMAN")         }                 if (get_pcvar_num(cvar_winner_sounds))         {             ArrayGetString(g_sound_win_humans, random_num(0, ArraySize(g_sound_win_humans) - 1), sound, charsmax(sound))             PlaySoundToClients(sound, 1)         }                 g_ScoreHumans++     }     else     {         // Zombie team wins         if (get_pcvar_num(cvar_winner_show_hud))         {             set_hudmessage(200, 0, 0, HUD_EVENT_X, HUD_EVENT_Y, 0, 0.0, 3.0, 2.0, 1.0, -1)             ShowSyncHudMsg(0, g_HudSync, "%L", LANG_PLAYER, "WIN_ZOMBIE")         }                 if (get_pcvar_num(cvar_winner_sounds))         {             ArrayGetString(g_sound_win_zombies, random_num(0, ArraySize(g_sound_win_zombies) - 1), sound, charsmax(sound))             PlaySoundToClients(sound, 1)         }                 g_ScoreZombies++     } }
Attached Files
File Type: sma Get Plugin or Get Source (zp50_team_scoring.sma - 441 views - 7.4 KB)
__________________

Last edited by MeRcyLeZZ; 08-10-2014 at 13:29.
MeRcyLeZZ is offline
ZPhugeFan
Senior Member
Join Date: Jul 2013
Location: Bulgaria
Old 08-11-2014 , 06:40   Re: Zombies get a frag when they shouldn't
Reply With Quote #5

Didn't work Zombies still get a frag when round is draw. And there are alive players/bots on both teams.
ZPhugeFan is offline
C00LSH33P
Member
Join Date: Apr 2013
Location: Meow City
Old 08-11-2014 , 19:15   Re: Zombies get a frag when they shouldn't
Reply With Quote #6

Quote:
Originally Posted by ZPhugeFan View Post
no additional plugin that involves frags except the default one.
Who knows. Post all 3rd party plugins of ZP here.
C00LSH33P is offline
ZPhugeFan
Senior Member
Join Date: Jul 2013
Location: Bulgaria
Old 08-12-2014 , 06:18   Re: Zombies get a frag when they shouldn't
Reply With Quote #7

this is the main suspect to me- zp50_addon_zombie_death.amxx
PHP Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <cstrike>
#include <zp50_core>

public plugin_init() 
{
    
register_plugin("[ZP] Addon : -1 Death" "1.0" "gogicaa")
    
    
register_event"DeathMsg""eventDeath""a" )  
}

public 
eventDeath( ) 

    new 
victim 
    victim 
read_data)     
    
    if(
zp_core_is_zombie(victim))
    {
        
cs_set_user_deaths(victimget_user_deaths(victim) - 1)
    }

by the way I may have confused you guys, my english is not perfect. I mean by zombies get a frag when round is draw that they earn 1 point in round scores.





here's what i ment
ZPhugeFan is offline
wicho
Veteran Member
Join Date: Feb 2012
Location: GuateAmala
Old 08-12-2014 , 11:15   Re: Zombies get a frag when they shouldn't
Reply With Quote #8

This is called teamscore try this:

PHP Code:
/*================================================================================
    
    -------------------------
    -*- [ZP] Team Scoring -*-
    -------------------------
    
    This plugin is part of Zombie Plague Mod and is distributed under the
    terms of the GNU General Public License. Check ZP_ReadMe.txt for details.
    
================================================================================*/

#include <amxmodx>
#include <amx_settings_api>
#include <zp50_gamemodes>

// Settings file
new const ZP_SETTINGS_FILE[] = "zombieplague.ini"

// Default sounds
new const sound_win_zombies[][] = { "ambience/the_horror1.wav" "ambience/the_horror3.wav" "ambience/the_horror4.wav" }
new const 
sound_win_humans[][] = { "zombie_plague/win_humans1.wav" "zombie_plague/win_humans2.wav" }
new const 
sound_win_no_one[][] = { "ambience/3dmstart.wav" }

// HUD messages
#define HUD_EVENT_X -1.0
#define HUD_EVENT_Y 0.12

#define SOUND_MAX_LENGTH 64

// Custom sounds
new Array:g_sound_win_zombies
new Array:g_sound_win_humans
new Array:g_sound_win_no_one

new g_ScoreHumansg_ScoreZombies
new g_HudSync

new cvar_winner_show_hudcvar_winner_sounds

public plugin_init()
{
    
register_plugin("[ZP] Team Scoring"ZP_VERSION_STRING"ZP Dev Team")
    
    
// Create the HUD Sync Objects
    
g_HudSync CreateHudSyncObj()
    
    
register_message(get_user_msgid("TextMsg"), "message_textmsg")
    
register_message(get_user_msgid("SendAudio"), "message_sendaudio")
    
register_message(get_user_msgid("TeamScore"), "message_teamscore")  
    
    
cvar_winner_show_hud register_cvar("zp_winner_show_hud""1")
    
cvar_winner_sounds register_cvar("zp_winner_sounds""1")
}

public 
plugin_precache()
{
    
// Initialize arrays
    
g_sound_win_zombies ArrayCreate(SOUND_MAX_LENGTH1)
    
g_sound_win_humans ArrayCreate(SOUND_MAX_LENGTH1)
    
g_sound_win_no_one ArrayCreate(SOUND_MAX_LENGTH1)
    
    
// Load from external file
    
amx_load_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN ZOMBIES"g_sound_win_zombies)
    
amx_load_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN HUMANS"g_sound_win_humans)
    
amx_load_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN NO ONE"g_sound_win_no_one)
    
    
// If we couldn't load custom sounds from file, use and save default ones
    
new index
    
if (ArraySize(g_sound_win_zombies) == 0)
    {
        for (
index 0index sizeof sound_win_zombiesindex++)
            
ArrayPushString(g_sound_win_zombiessound_win_zombies[index])
        
        
// Save to external file
        
amx_save_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN ZOMBIES"g_sound_win_zombies)
    }
    if (
ArraySize(g_sound_win_humans) == 0)
    {
        for (
index 0index sizeof sound_win_humansindex++)
            
ArrayPushString(g_sound_win_humanssound_win_humans[index])
        
        
// Save to external file
        
amx_save_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN HUMANS"g_sound_win_humans)
    }
    if (
ArraySize(g_sound_win_no_one) == 0)
    {
        for (
index 0index sizeof sound_win_no_oneindex++)
            
ArrayPushString(g_sound_win_no_onesound_win_no_one[index])
        
        
// Save to external file
        
amx_save_setting_string_arr(ZP_SETTINGS_FILE"Sounds""WIN NO ONE"g_sound_win_no_one)
    }
    
    
// Precache sounds
    
new sound[SOUND_MAX_LENGTH]
    for (
index 0index ArraySize(g_sound_win_zombies); index++)
    {
        
ArrayGetString(g_sound_win_zombiesindexsoundcharsmax(sound))
        if (
equal(sound[strlen(sound)-4], ".mp3"))
        {
            
format(soundcharsmax(sound), "sound/%s"sound)
            
precache_generic(sound)
        }
        else
            
precache_sound(sound)
    }
    for (
index 0index ArraySize(g_sound_win_humans); index++)
    {
        
ArrayGetString(g_sound_win_humansindexsoundcharsmax(sound))
        if (
equal(sound[strlen(sound)-4], ".mp3"))
        {
            
format(soundcharsmax(sound), "sound/%s"sound)
            
precache_generic(sound)
        }
        else
            
precache_sound(sound)
    }
    for (
index 0index ArraySize(g_sound_win_no_one); index++)
    {
        
ArrayGetString(g_sound_win_no_oneindexsoundcharsmax(sound))
        if (
equal(sound[strlen(sound)-4], ".mp3"))
        {
            
format(soundcharsmax(sound), "sound/%s"sound)
            
precache_generic(sound)
        }
        else
            
precache_sound(sound)
    }
}

public 
zp_fw_gamemodes_end()
{
    
// Determine round winner, show HUD notice
    
new sound[SOUND_MAX_LENGTH]
    if (!
zp_core_get_zombie_count())
    {
        
// Human team wins
        
if (get_pcvar_num(cvar_winner_show_hud))
        {
            
set_hudmessage(00200HUD_EVENT_XHUD_EVENT_Y00.03.02.01.0, -1)
            
ShowSyncHudMsg(0g_HudSync"%L"LANG_PLAYER"WIN_HUMAN")
        }
        
        if (
get_pcvar_num(cvar_winner_sounds))
        {
            
ArrayGetString(g_sound_win_humansrandom_num(0ArraySize(g_sound_win_humans) - 1), soundcharsmax(sound))
            
PlaySoundToClients(sound1)
        }
        
        
g_ScoreHumans++
    }
    else if (!
zp_core_get_human_count())
    {
        
// Zombie team wins
        
if (get_pcvar_num(cvar_winner_show_hud))
        {
            
set_hudmessage(20000HUD_EVENT_XHUD_EVENT_Y00.03.02.01.0, -1)
            
ShowSyncHudMsg(0g_HudSync"%L"LANG_PLAYER"WIN_ZOMBIE")
        }
        
        if (
get_pcvar_num(cvar_winner_sounds))
        {
            
ArrayGetString(g_sound_win_zombiesrandom_num(0ArraySize(g_sound_win_zombies) - 1), soundcharsmax(sound))
            
PlaySoundToClients(sound1)
        }
        
        
g_ScoreZombies++
    }
    else
    {
        
// No one wins
        
if (get_pcvar_num(cvar_winner_show_hud))
        {
            
set_hudmessage(02000HUD_EVENT_XHUD_EVENT_Y00.03.02.01.0, -1)
            
ShowSyncHudMsg(0g_HudSync"%L"LANG_PLAYER"WIN_NO_ONE")
        }
        
        if (
get_pcvar_num(cvar_winner_sounds))
        {
            
ArrayGetString(g_sound_win_no_onerandom_num(0ArraySize(g_sound_win_no_one) - 1), soundcharsmax(sound))
            
PlaySoundToClients(sound1)
        }
        
        
g_ScoreZombies--
    }
}

// Block some text messages
public message_textmsg()
{
    new 
textmsg[22]
    
get_msg_arg_string(2textmsgcharsmax(textmsg))
    
    
// Game restarting/game commencing, reset scores
    
if (equal(textmsg"#Game_will_restart_in") || equal(textmsg"#Game_Commencing"))
    {
        
g_ScoreHumans 0
        g_ScoreZombies 
0
    
}
    
// Block round end related messages
    
else if (equal(textmsg"#Hostages_Not_Rescued") || equal(textmsg"#Round_Draw") || equal(textmsg"#Terrorists_Win") || equal(textmsg"#CTs_Win"))
        return 
PLUGIN_HANDLED;
    
    return 
PLUGIN_CONTINUE;
}

// Block CS round win audio messages, since we're playing our own instead
public message_sendaudio()
{
    new 
audio[17]
    
get_msg_arg_string(2audiocharsmax(audio))
    
    if(
equal(audio[7], "terwin") || equal(audio[7], "ctwin") || equal(audio[7], "rounddraw"))
        return 
PLUGIN_HANDLED;
    
    return 
PLUGIN_CONTINUE;
}

// Send actual team scores (T = zombies // CT = humans)
public message_teamscore()
{
    new 
team[2]
    
get_msg_arg_string(1teamcharsmax(team))
    
    switch (
team[0])
    {
        
// CT
        
case 'C'set_msg_arg_int(2get_msg_argtype(2), g_ScoreHumans)
        
// Terrorist
        
case 'T'set_msg_arg_int(2get_msg_argtype(2), g_ScoreZombies)
    }
}

// Plays a sound on clients
PlaySoundToClients(const sound[], stop_sounds_first 0)
{
    if (
stop_sounds_first)
    {
        if (
equal(sound[strlen(sound)-4], ".mp3"))
            
client_cmd(0"stopsound; mp3 play ^"sound/%s^""sound)
        else
            
client_cmd(0"mp3 stop; stopsound; spk ^"%s^""sound)
    }
    else
    {
        if (
equal(sound[strlen(sound)-4], ".mp3"))
            
client_cmd(0"mp3 play ^"sound/%s^""sound)
        else
            
client_cmd(0"spk ^"%s^""sound)
    }

wicho is offline
ZPhugeFan
Senior Member
Join Date: Jul 2013
Location: Bulgaria
Old 08-14-2014 , 06:24   Re: Zombies get a frag when they shouldn't
Reply With Quote #9

now the humans have 1 teamscore at map start (1:0) and when the round ended as draw the zombies lost a teamscore and became (1:-1)
ZPhugeFan is offline
ZPhugeFan
Senior Member
Join Date: Jul 2013
Location: Bulgaria
Old 08-17-2014 , 05:10   Re: Zombies get a frag when they shouldn't
Reply With Quote #10

ok guys since no one has succeeded fixing the plugin (thanks for the effort) I suggest to give me the default team scoring plugin but with slight editing, so that when round is draw, not zombies to get extra team score but humans. it makes sense since they survive.
ZPhugeFan is offline
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