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[DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009


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Lebson506th
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Join Date: Jul 2008
Old 07-17-2008 , 09:01   Re: [DoDS] Medic Class UPDATED July 16, 2008
Reply With Quote #21

Working great so far.

I noticed one thing though. When the gun disappears, it doesn't switch back to the pistol. Is that possible to do?
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 07-17-2008 , 09:25   Re: [DoDS] Medic Class UPDATED July 16, 2008
Reply With Quote #22

I noticed that too, but I think weapon selection is client side.
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Lebson506th
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Join Date: Jul 2008
Old 07-17-2008 , 09:40   Re: [DoDS] Medic Class UPDATED July 16, 2008
Reply With Quote #23

I added a cvar like you used to have in the ES version, the max health that a player can be healed to.

...rather than full health... you know what i'm talking about?

sm_dod_medic_maxhealth

Defaults to 80


Haven't tested it... nobody on my server.

Join me if you'd like, Dog =)

74.86.201.184:27015


Edit: Tested it, it works.
Edit2: Bug i just found. Doing the medic command takes you off of medic immediately rather than on spawn. Means you can toggle being able to use the weapons or healing just using a bound key. Fix: Take off medic on next spawn.

Last edited by Lebson506th; 01-09-2009 at 07:37.
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 07-17-2008 , 13:40   Re: [DoDS] Medic Class UPDATED July 16, 2008
Reply With Quote #24

Quote:
Edit2: Bug i just found. Doing the medic command takes you off of medic immediately rather than on spawn. Means you can toggle being able to use the weapons or healing just using a bound key. Fix: Take off medic on next spawn.
I know about this one too. Will figure out a work around...
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Lebson506th
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Join Date: Jul 2008
Old 07-17-2008 , 13:41   Re: [DoDS] Medic Class UPDATED July 16, 2008
Reply With Quote #25

I'm not a plugin coder, but i'm a good debugger and i pick up coding very quickly so i can offer help if you ever want it.
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 07-17-2008 , 14:28   Re: [DoDS] Medic Class UPDATED July 16, 2008
Reply With Quote #26

Updated again


See OP for changelog
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Lebson506th
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Join Date: Jul 2008
Old 07-17-2008 , 14:48   Re: [DoDS] Medic Class UPDATED July 16, 2008
Reply With Quote #27

Awesome.

Now i only have 1 plugin to change for each release.

You make my life so easy Dog =)

Last edited by Lebson506th; 07-17-2008 at 14:50.
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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 07-17-2008 , 17:37   Re: [DoDS] Medic Class UPDATED July 16, 2008
Reply With Quote #28

How hard would it be to have the plugin randomly choose and spawn someone as medic? And reset/rechoose on round start/end.
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 07-17-2008 , 20:15   Re: [DoDS] Medic Class UPDATED July 16, 2008
Reply With Quote #29



Never gave it any thought, but I know on our server, it'd be soooo unpopular. People would be switching back out of medic just to get back to playing with a garand or k98....
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Lebson506th
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Join Date: Jul 2008
Old 07-30-2008 , 19:29   Re: [DoDS] Medic Class UPDATED July 16, 2008
Reply With Quote #30

Thanks to my testers on my server we just found of a large bug that requires attention.

If a medic has an assault rifle (Thompson or MP40) and they use the Punch (MOUSE2) it crashes the server immediately. No error message.
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