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Solved TE_PLAYERATTACHMENT and pev_frame(rate)


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RaZ_HU
Senior Member
Join Date: May 2015
Location: Hungary
Old 12-30-2018 , 13:22   TE_PLAYERATTACHMENT and pev_frame(rate)
Reply With Quote #1

Hi guys.

There is this stock from WC3FT mod that adds a sprite to the player:
PHP Code:
stock Create_TE_PLAYERATTACHMENT(identityvOffsetiSpritelife)
{
    
message_beginMSG_ONESVC_TEMPENTITY, { 00}, id )
    
write_byteTE_PLAYERATTACHMENT )
    
write_byteentity )            // entity
    
write_coordvOffset )            // vertical offset ( attachment origin.z = player origin.z + vertical offset )
    
write_shortiSprite )            // model index
    
write_shortlife )                // (life * 10 )
    
message_end()

It works well, but I would like to use a sprite that has different frames.
Can the pev_frame and pev_framerate set somehow on the entity created above?

If that would work it would save me 10+ "places" in the precache list, because currently the server crashes on de_torn, with only WC3FT installed that has custom files to download.

Last edited by RaZ_HU; 12-31-2018 at 02:50.
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E1_531G
Senior Member
Join Date: Dec 2017
Old 12-30-2018 , 15:41   Re: TE_PLAYERATTACHMENT and pev_frame(rate)
Reply With Quote #2

TE_* are nothing else than visual effects.
That means, they don't have ID.
And without ID you can't use set_pev() function to work with pev_* attributes.
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RaZ_HU
Senior Member
Join Date: May 2015
Location: Hungary
Old 12-31-2018 , 02:50   Re: TE_PLAYERATTACHMENT and pev_frame(rate)
Reply With Quote #3

Thank you for the info.
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