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Contents_sky


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vitorrossi
Senior Member
Join Date: Apr 2012
Location: NY, USA
Old 07-21-2015 , 15:51   Contents_sky
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Traceline functions, either fakemeta or engine, seems to ignore SOLID_BSP with CONTENTS_SKY.
This can be easily tested by creating a traceline from player view towards the sky, and teleporting to EndPos.

Is there any way you can detect worldspawn entity with CONTENTS_SKY, or any other alternative?
I am interested in teleporting player to EndPos, but in certain maps that is way outside the map.

Last edited by vitorrossi; 07-21-2015 at 15:53.
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aron9forever
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Join Date: Feb 2013
Location: Rromania
Old 07-24-2015 , 16:55   Re: Contents_sky
Reply With Quote #2

nvm
__________________
Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.

Last edited by aron9forever; 07-25-2015 at 05:58. Reason: oops
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vitorrossi
Senior Member
Join Date: Apr 2012
Location: NY, USA
Old 07-24-2015 , 19:11   Re: Contents_sky
Reply With Quote #3

That was my own topic... This question is different
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