Senior Member
Join Date: Apr 2014
Location: somewhere in universe
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09-11-2014
, 09:47
[Sloved]
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#1
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i need help in coding , how to code these 2 Extra Items in only 1 Plugin pls ? some one an example ? thnx
zp_golden_deagle
PHP Code:
/* [ZP] Extra Item: Golden Deagle Team: Humans
Description: This plugin adds a new weapon for Human Teams. Weapon Cost: 20
Features: - This weapon do more damage - This weapon has zoom - Launch Lasers - This weapon has unlimited bullets
Credits:
KaOs - For his Dual MP5 mod
Cvars:
- zp_goldendg_dmg_multiplier <3> - Damage Multiplier for Golden Deagle - zp_goldendg_gold_bullets <1|0> - Golden bullets effect ? - zp_goldendg_custom_model <1|0> - Golden dg Custom Model - zp_goldendg_unlimited_clip <1|0> - Golden dg Unlimited Clip
*/
#include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
new DG_V_MODEL[64] = "models/zombie_plague/v_golden_deagle.mdl" new DG_P_MODEL[64] = "models/zombie_plague/p_golden_deagle.mdl"
/* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID new g_itemid
new bool:g_HasDg[33]
new g_hasZoom[ 33 ] new bullets[ 33 ]
// Sprite new m_spriteTexture
const Wep_deagle = ((1<<CSW_DEAGLE))
public plugin_init() { /* CVARS */ cvar_dmgmultiplier = register_cvar("zp_goldendg_dmg_multiplier", "3") cvar_custommodel = register_cvar("zp_goldendg_custom_model", "1") cvar_goldbullets = register_cvar("zp_goldendg_gold_bullets", "1") cvar_uclip = register_cvar("zp_goldendg_unlimited_clip", "1") // Register The Plugin register_plugin("[ZP] Extra: Golden Deagle", "1.1", "AlejandroSk") // Register Zombie Plague extra item g_itemid = zp_register_extra_item("Golden Deagle (Damage x3)", 20, ZP_TEAM_HUMAN) // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) }
public client_connect(id) { g_HasDg[id] = false }
public client_disconnect(id) { g_HasDg[id] = false }
public Death() { g_HasDg[read_data(2)] = false }
public fwHamPlayerSpawnPost(id) { g_HasDg[id] = false }
public plugin_precache() { precache_model(DG_V_MODEL) precache_model(DG_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") }
public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_HasDg[id] = false } }
public checkModel(id) { if ( zp_get_user_zombie(id) ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, DG_V_MODEL) set_pev(id, pev_weaponmodel2, DG_P_MODEL) } return PLUGIN_HANDLED }
public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_DEAGLE && g_HasDg[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDg[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } }
public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_DEAGLE && g_HasDg[id] == true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED }
public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDg[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } }
public zp_extra_item_selected(player, itemid) { if ( itemid == g_itemid ) { if ( user_has_weapon(player, CSW_DEAGLE) ) { drop_prim(player) } give_item(player, "weapon_deagle") client_print(player, print_chat, "[ZP] You bought Golden Deagle") g_HasDg[player] = true; } }
stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_deagle & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */
And zp_extra_golden_m4a1
PHP Code:
#include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
new M4_V_MODEL[64] = "models/zombie_plague/v_golden_m4a1_UP.mdl" new M4_P_MODEL[64] = "models/zombie_plague/p_golden_m4a1_UP.mdl"
/* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
// Item ID new g_itemid
new bool:g_HasM4[33]
new g_hasZoom[ 33 ] new bullets[ 33 ]
// Sprite new m_spriteTexture
const Wep_m4a1 = ((1<<CSW_M4A1))
public plugin_init() { /* CVARS */ cvar_dmgmultiplier = register_cvar("zp_goldenm4_dmg_multiplier", "12") cvar_custommodel = register_cvar("zp_goldenm4_custom_model", "1") cvar_goldbullets = register_cvar("zp_goldenm4_gold_bullets", "1") cvar_uclip = register_cvar("zp_goldenm4_unlimited_clip", "1") // Register The Plugin register_plugin("[ZP] Extra: Golden M4A1", "1.1", "Bill=Thailand=[UP]") // Register Zombie Plague extra item g_itemid = zp_register_extra_item("Golden M4A1", 20, ZP_TEAM_HUMAN) // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) }
public client_connect(id) { g_HasM4[id] = false }
public client_disconnect(id) { g_HasM4[id] = false }
public Death() { g_HasM4[read_data(2)] = false }
public fwHamPlayerSpawnPost(id) { g_HasM4[id] = false }
public plugin_precache() { precache_model(M4_V_MODEL) precache_model(M4_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") }
public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_HasM4[id] = false } }
public checkModel(id) { if ( zp_get_user_zombie(id) ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, M4_V_MODEL) set_pev(id, pev_weaponmodel2, M4_P_MODEL) } return PLUGIN_HANDLED }
public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_M4A1 && g_HasM4[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } }
public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED }
public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } }
public zp_extra_item_selected(player, itemid) { if ( itemid == g_itemid ) { if ( user_has_weapon(player, CSW_M4A1) ) { drop_prim(player) } give_item(player, "weapon_m4a1") client_print(player, print_chat, "[ZP] You bought Golden M4A1") g_HasM4[player] = true; } }
stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_m4a1 & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
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Last edited by ghost95v; 09-12-2014 at 03:08.
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