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[ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]


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ayrton09_arg
Senior Member
Join Date: Nov 2017
Old 07-09-2020 , 05:51   Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]
Reply With Quote #131

Quote:
Originally Posted by ayrton09_arg View Post
Pls someone update gamedata for cs:s.
i tried to find these offsets but seems like they are missing on the page, there is a way to get these offsets for cs:s windows?
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_GamerX
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Join Date: Jun 2011
Location: Fun Server
Old 08-11-2020 , 12:29   Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]
Reply With Quote #132

in forums
Code:
/**
 *
 * Called when a client is speaking.
 *
 * @param client	The index of the client that is speaking.
 *
 * @return			True to allow the client to talk, false otherwise.
 *
 */

forward bool:OnClientSpeakingEx(client);
in github
Code:
/**
 *
 * Called while a client is speaking.
 *
 *	@param client	Client index.
 *
 * @noreturn
 *
 */

forward void OnClientSpeakingEx(int client);
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 08-11-2020 , 13:34   Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]
Reply With Quote #133

Updated first post.
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HarryPotter
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Join Date: Sep 2017
Location: TW
Old 08-21-2020 , 11:15   Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]
Reply With Quote #134

I try to hook client speaking, but doesn't work in l4d1 sourcemod v1.10.
PHP Code:
public void OnClientSpeakingEx(int client)
{
    
PrintToChatAll("%N is speaking",client); // server never prints this line
    
ClientSpeakingTime[client] = true;

Spoiler
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Last edited by HarryPotter; 08-21-2020 at 11:24.
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NiTro1
Member
Join Date: Sep 2015
Location: france
Old 10-23-2020 , 13:54   Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]
Reply With Quote #135

Quote:
Originally Posted by HarryPotter View Post
I try to hook client speaking, but doesn't work in l4d1 sourcemod v1.10.
PHP Code:
public void OnClientSpeakingEx(int client)
{
    
PrintToChatAll("%N is speaking",client); // server never prints this line
    
ClientSpeakingTime[client] = true;

Spoiler
For L4d1 & L4d2 the offset OnVoiceTransmit is removed and they use only the ProcessVoiceData offset now.
So to make this plugin work for those games you should edit a line in the plugin and recompile it :
Code:
g_bUseVoiceTransmit = (GetEngineVersion() == Engine_CSGO || GetEngineVersion() == Engine_Left4Dead || GetEngineVersion() == Engine_Left4Dead2 || GetEngineVersion() ==  Engine_Insurgency);
Change to :
Code:
g_bUseVoiceTransmit = (GetEngineVersion() == Engine_CSGO || GetEngineVersion() ==  Engine_Insurgency);
After the last L4D2 update the plugin is causing crashes and freezes even though all the offsets are up to date. They changed something for the voice function and i cant find out what.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Middle of Nowhere
Old 10-24-2020 , 03:13   Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]
Reply With Quote #136

For both L4D games, use Accelerator's extension as an alternative for this.
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HarryPotter
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Join Date: Sep 2017
Location: TW
Old 10-30-2020 , 13:45   Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]
Reply With Quote #137

Quote:
Originally Posted by cravenge View Post
For both L4D games, use Accelerator's extension as an alternative for this.
thanks, it works .


Source code: https://github.com/fbef0102/L4D2-Plu...aster/show_mic
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Last edited by HarryPotter; 04-13-2021 at 10:05.
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ZASTRELIS
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Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 11-18-2020 , 22:13   Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]
Reply With Quote #138

This script improves server crushes on win os..

Last edited by ZASTRELIS; 11-18-2020 at 22:14.
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backwards
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Join Date: Feb 2014
Location: USA
Old 11-23-2020 , 20:26   Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]
Reply With Quote #139

Updated signature and offset for windows version of counter strike source:


PHP Code:
        "Addresses"
        
{
            
"CBaseServer"
            
{
                
"windows"
                
{
                    
"signature"    "CVEngineServer::CreateFakeClient"                
                    "read"        "7"
                
}
            }
        } 
....

PHP Code:
        "Signatures"
        
{
            
"CVEngineServer::CreateFakeClient"
            
{
                
"library"    "engine"
                "windows"    "\x55\x8B\xEC\xFF\x75\x08\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0"
            
}
        } 
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