Can i have this sort of plugin but for single round ? asked for this while ago and now by accident i found this
PHP Code:
#include <amxmodx>
#include <zombieplague>
#include <fakemeta>
#include <engine>
#include <fun>
#include <hamsandwich>
#include <zp50_class_zombie>
/* L4D Tank Zombie
by x[L]eoNNN
#Description :
this is a Zombie Class of Famous Game, "L4d" with the ability to throw rocks at enemies,
either killing him, infecting taking life, etc. (controlled by a cvar)
#Cvars :
zp_tank_rockspeed 700 // Rock Speed Launched by Tank
zp_tank_rockdamage 70 // damage done by the rock
zp_tank_rockreward 1 // Ammo Pack's Reward by touching the enemy with the rock
zp_tank_rockmode 1 // Rock Mode :
1 = Take Damage
2 = Killing
3 = Infect
4 = Bad Aim
zp_tank_rock_energynesesary 20 // energy nesesary to launch a rock
#Changelog :
v1.0: public release
v1.1: print messages changed to hudmessages (for spam), fix time reload bug,add effect touching rock
v1.2: fix a survivor bugs', To break an entity "func_breakable" when the rock touches the entity,
fix a problem with logs : native error : get_user_origin.
*/
new const zombieclass3_name[] = "Tank"
new const zombieclass3_info[] = "Lunch rocks and knock people"
new const zombieclass3_models[][] = { "l4d_tank" }
new const zombieclass3_clawmodels[][] = { "models/zombie_plague/v_tank.mdl" }
const zombieclass3_health = 3000
const Float:zombieclass3_speed = 0.97
const Float:zombieclass3_gravity = 1.0
const Float:zombieclass3_knockback = 0.5
new g_L4dTank
new g_trailSprite, rockmodel
new g_trail[] = "sprites/xbeam3.spr"
new rock_model[] = "models/rockgibs.mdl"
new rock_model2[] = "models/rockgibs.mdl"
new tank_rocklaunch[] = "zombie_plague/tank_rocklaunch.wav"
new g_power[33]
new cvar_rock_damage, cvar_rock_reward, cvar_rockmode, cvar_rockEnergyNesesary, cvar_rock_speed, cvar_reloadpower
new cvar_power, cvar_height
public plugin_init()
{
register_plugin("[ZP] Zombie Class: L4D Tank Zombie", "1.2", "x[L]eoNNN")
RegisterHam(Ham_TakeDamage, "player", "OnTakeDamagePost", 1)
register_touch("rock_ent","*","RockTouch")
register_forward(FM_CmdStart, "CmdStart" )
cvar_rock_speed = register_cvar("zp_tank_rockspeed", "700")
cvar_rock_damage = register_cvar("zp_tank_rockdamage", "70")
cvar_rock_reward = register_cvar("zp_tank_rockreward", "1")
cvar_rockmode = register_cvar("zp_tank_rockmode", "1")
cvar_rockEnergyNesesary = register_cvar("zp_tank_rock_energynesesary", "20")
cvar_reloadpower = register_cvar("zp_tank_reload_power", "1")
cvar_power = register_cvar("zp_tank_knife_power","1000")
cvar_height = register_cvar("zp_tank_knife_height","500")
}
public plugin_precache()
{
new index
g_L4dTank = zp_class_zombie_register(zombieclass3_name, zombieclass3_info, zombieclass3_health, zombieclass3_speed, zombieclass3_gravity)
zp_class_zombie_register_kb(g_L4dTank, zombieclass3_knockback)
for (index = 0; index < sizeof zombieclass3_models; index++)
zp_class_zombie_register_model(g_L4dTank, zombieclass3_models[index])
for (index = 0; index < sizeof zombieclass3_clawmodels; index++)
zp_class_zombie_register_claw(g_L4dTank, zombieclass3_clawmodels[index])
g_trailSprite = precache_model(g_trail)
rockmodel = precache_model(rock_model)
precache_sound(tank_rocklaunch)
}
public zp_user_infected_post ( id, infector )
{
if (zp_get_user_zombie_class(id) == g_L4dTank)
{
print_chatColor(id, "\g[ZP]\n You Are A \gL4D Tank\n, You Cant Launch Rock With \tIN_USE [+E]")
g_power[id] = get_pcvar_num(cvar_rockEnergyNesesary)
set_task(get_pcvar_float(cvar_reloadpower), "power1", id, _, _, "b")
}
}
public CmdStart( const id, const uc_handle, random_seed )
{
if(!is_user_alive(id))
return FMRES_IGNORED;
if(!zp_get_user_zombie(id) || zp_get_user_nemesis(id))
return FMRES_IGNORED;
new button = pev(id, pev_button)
new oldbutton = pev(id, pev_oldbuttons)
if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_L4dTank))
if(oldbutton & IN_USE && !(button & IN_USE))
{
if(g_power[id] >= get_pcvar_num(cvar_rockEnergyNesesary))
{
MakeRock(id)
emit_sound(id, CHAN_STREAM, tank_rocklaunch, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
g_power[id] = 0
}
else
{
set_hudmessage(255, 0, 0, 0.0, 0.6, 0, 6.0, 3.0)
show_hudmessage(id, "[ZP] Energy Nesesary To Launch Rock [%d] || You Energy [%d]", get_pcvar_num(cvar_rockEnergyNesesary), g_power[id])
}
}
return FMRES_IGNORED
}
public power1(id)
{
g_power[id] += 1
if( g_power[id] > get_pcvar_num(cvar_rockEnergyNesesary) )
{
g_power[id] = get_pcvar_num(cvar_rockEnergyNesesary)
}
}
public RockTouch( RockEnt, Touched )
{
if ( !pev_valid ( RockEnt ) )
return
static Class[ 32 ]
entity_get_string( Touched, EV_SZ_classname, Class, charsmax( Class ) )
new Float:origin[3]
pev(Touched,pev_origin,origin)
if( equal( Class, "player" ) )
if (is_user_alive(Touched))
{
if(!zp_get_user_zombie(Touched))
{
new TankKiller = entity_get_edict( RockEnt, EV_ENT_owner )
switch(get_pcvar_num(cvar_rockmode))
{
case 1: // Health
{
new iHealth = get_user_health(Touched)
if( iHealth >= 1 && iHealth <= get_pcvar_num(cvar_rock_damage))
{
ExecuteHamB( Ham_Killed, Touched, TankKiller, 0 )
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
}
else
{
set_user_health(Touched, get_user_health(Touched) - get_pcvar_num(cvar_rock_damage))
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
}
}
case 2: // Kill
{
if(zp_get_user_survivor(Touched))
return
ExecuteHamB( Ham_Killed, Touched, TankKiller, 0 )
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
}
case 3: //infect
{
if(zp_get_user_survivor(Touched))
return
zp_infect_user(Touched, TankKiller, 1, 1)
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
}
case 4: //BadAim
{
new Float:vec[3] = {100.0,100.0,100.0}
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
print_chatColor(TankKiller, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Reach a Rock a Enemy", get_pcvar_num(cvar_rock_reward))
zp_set_user_ammo_packs(TankKiller, zp_get_user_ammo_packs(TankKiller) + get_pcvar_num(cvar_rock_reward))
set_task(1.50, "EndVictimAim", Touched)
}
}
}
}
if(equal(Class, "func_breakable") && entity_get_int(Touched, EV_INT_solid) != SOLID_NOT)
force_use(RockEnt, Touched)
remove_entity(RockEnt)
if(!is_user_alive(Touched))
return
static origin1[3]
get_user_origin(Touched, origin1)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, origin1);
write_byte(TE_BREAKMODEL);
write_coord(origin1[0]);
write_coord(origin1[1]);
write_coord(origin1[2] + 24);
write_coord(16);
write_coord(16);
write_coord(16);
write_coord(random_num(-50,50));
write_coord(random_num(-50,50));
write_coord(25);
write_byte(10);
write_short(rockmodel);
write_byte(10);
write_byte(25);
write_byte(0x01);
message_end();
}
public EndVictimAim(Touched)
{
new Float:vec[3] = {-100.0,-100.0,-100.0}
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
entity_set_vector(Touched,EV_VEC_punchangle,vec)
}
public MakeRock(id)
{
new Float:Origin[3]
new Float:Velocity[3]
new Float:vAngle[3]
new RockSpeed = get_pcvar_num(cvar_rock_speed)
entity_get_vector(id, EV_VEC_origin , Origin)
entity_get_vector(id, EV_VEC_v_angle, vAngle)
new NewEnt = create_entity("info_target")
entity_set_string(NewEnt, EV_SZ_classname, "rock_ent")
entity_set_model(NewEnt, rock_model2)
entity_set_size(NewEnt, Float:{-1.5, -1.5, -1.5}, Float:{1.5, 1.5, 1.5})
entity_set_origin(NewEnt, Origin)
entity_set_vector(NewEnt, EV_VEC_angles, vAngle)
entity_set_int(NewEnt, EV_INT_solid, 2)
entity_set_int(NewEnt, EV_INT_rendermode, 5)
entity_set_float(NewEnt, EV_FL_renderamt, 200.0)
entity_set_float(NewEnt, EV_FL_scale, 1.00)
entity_set_int(NewEnt, EV_INT_movetype, 5)
entity_set_edict(NewEnt, EV_ENT_owner, id)
velocity_by_aim(id, RockSpeed , Velocity)
entity_set_vector(NewEnt, EV_VEC_velocity ,Velocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(NewEnt)
write_short(g_trailSprite)
write_byte(10)
write_byte(10)
write_byte(255)
write_byte(0)
write_byte(0)
write_byte(200)
message_end()
return PLUGIN_HANDLED
}
public CSBot_Init(id)
{
RegisterHamFromEntity(Ham_TakeDamage, id, "OnTakeDamagePost", 1)
}
public OnTakeDamagePost(victim, inflictor, attacker/*, Float:damage, dmgtype*/)
{
if(victim == attacker) return HAM_IGNORED; //self damage
if(inflictor != attacker) return HAM_IGNORED; //prevent from other damage like bazooka, tripmine we need knife damage only
if(!is_user_connected(attacker)) return HAM_IGNORED; //non-player damage
if(get_user_weapon(attacker) != CSW_KNIFE) return HAM_IGNORED; //current weapon is not knife
if(!zp_get_user_zombie_class(victim) == g_L4dTank && zp_get_user_zombie_class(attacker) == g_L4dTank)
{
static Float:fVelocity[3]
velocity_by_aim(attacker, get_pcvar_num(cvar_power), fVelocity)
fVelocity[2] = get_pcvar_float(cvar_height)
set_pev(victim, pev_velocity, fVelocity)
}
return HAM_IGNORED;
}
stock print_chatColor(const id,const input[], any:...)
{
new msg[191], players[32], count = 1;
vformat(msg,190,input,3);
replace_all(msg,190,"\g","^4");// green
replace_all(msg,190,"\n","^1");// normal
replace_all(msg,190,"\t","^3");// team
if (id) players[0] = id; else get_players(players,count,"ch");
for (new i=0;i<count;i++)
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}