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Author
Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Plugin ID:
3005
Plugin Version:
1.3.3.7
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    -delete-
    Unapprover:
    Reason for Unapproving:
    Plugin removed by author.
    Old 06-13-2012 , 23:39   -delete-
    Reply With Quote #1

    -delete-

    Last edited by Skyy; 09-03-2012 at 23:39. Reason: -delete-
    Skyy is offline
    mugen
    Member
    Join Date: Jun 2010
    Old 06-14-2012 , 07:38   Re: [L4D2] Team Manager/Balancer/Statistics (v.3.5)
    Reply With Quote #2

    nice plugin but crashes my server looks the playerplus gives crashes

    can i disable player plus?
    mugen is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 06-14-2012 , 08:00   Re: [L4D2] Team Manager/Balancer/Statistics (v.3.5)
    Reply With Quote #3

    I completely forgot this part in the information section, but I'll update here, and work on a code update later today.


    Manager 3.x utilizes player plus; This is a > 4 player module. I released a stand-alone version; playerplus, but it was originally designed to be used as a module in the Manager plugin.
    It isn't fully complete, so some variable settings are unstable.
    I'll list the settings to use, below (it will essentially function identically to super versus, until I finish this module.)
    This plugin is continually being updated, this version is the ground work of this specific module, which is why some features aren't fully implemented. However, I've tested the following configuration extensively on my 8vs8 server, and have managed some mind-boggling uptime counts.

    While I don't currently support an option to turn player plus off in this version, I will add the ability to do so in a later release. Until then, use the following variables in the config file:

    manager_equal_team_count 0 // If enabled, survivor total count = total humans on infected team IF less humans on survivor.
    manager_survivor_allowed_nobots 0 // Survivor bots are allowed until this amount of human survivors is reached. 0 disables.



    If you want to disable survivor bots altogether:
    manager_survivor_bots_allowed 0 // If disabled, there will be no survivor bots.


    Until I have a version that supports disabling player plus, realize you can't use superversus or bebop.
    The reason for all of these added modules is this plugin was designed to be a "one and all" type of management plugin, which I used to use on my servers.

    Last edited by Skyy; 06-14-2012 at 08:02.
    Skyy is offline
    Simca
    Senior Member
    Join Date: Feb 2012
    Old 06-16-2012 , 01:22   Re: [L4D2] Team Manager/Balancer/Statistics (v.3.5)
    Reply With Quote #4

    L 06/16/2012 - 14:22:02: SourceMod error session started
    L 06/16/2012 - 14:22:02: Info (map "c1m1_hotel") (file "errors_20120616.log")
    L 06/16/2012 - 14:22:02: [SM] Error parsing gameconfig file "c:\l4d2\left4dead2\left4dead2\addons\sourcem od\gamedata\l4drespawn.txt":
    L 06/16/2012 - 14:22:02: [SM] Error 1 on line 0, col 0: Stream failed to open
    L 06/16/2012 - 14:22:02: [SM] Native "LoadGameConfigFile" reported: Unable to open l4drespawn: File could not be opened: The system cannot find the file specified.


    L 06/16/2012 - 14:22:02: [SM] Displaying call stack trace for plugin "manager.smx":
    L 06/16/2012 - 14:22:02: [SM] [0] Line 50, manager/management.sp::_Management_OnPluginStart()
    L 06/16/2012 - 14:22:02: [SM] [1] Line 95, F:\Manager2.1\addons\sourcemod\scripting\mana ger.sp::OnPluginStart()
    Simca is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 06-16-2012 , 09:55   Re: [L4D2] Team Manager/Balancer/Statistics (v.3.5)
    Reply With Quote #5

    Oh, whoops, it looks like I forgot to include that gamedata file in the zip file. I'll add that now.
    Skyy is offline
    WolfGang
    BANNED
    Join Date: Oct 2010
    Old 06-24-2012 , 19:18   Re: [L4D2] Team Manager/Balancer/Statistics (v.3.5)
    Reply With Quote #6

    Found an error?
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    WolfGang is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 06-24-2012 , 23:41   Re: [L4D2] Team Manager/Balancer/Statistics (v.3.5)
    Reply With Quote #7

    Quote:
    Originally Posted by Version History
    Version 3.5
    -Manager now uses ProdigySim's l4d2_direct.
    ^ It isn't an error. You need to download the latest l4d2_direct files.

    Last edited by Skyy; 06-25-2012 at 00:33.
    Skyy is offline
    RavenDan29
    Veteran Member
    Join Date: Sep 2009
    Old 07-04-2012 , 07:22   Re: [L4D2] Team Manager/Balancer/Statistics (v.3.5)
    Reply With Quote #8

    left out the link to the L4D2 Direct page http://forums.alliedmods.net/showthread.php?t=180028

    +1 on making this a stand alone version without player plus also can u add a default database to send the data to please?
    __________________
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    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 07-04-2012 , 18:31   Re: [L4D2] Team Manager/Balancer/Statistics (v.3.5)
    Reply With Quote #9

    Changed the l4d2 direct link from the include file to the actual forum thread.

    playerplus is an integral part of this plugin. Removing it would be comparable to severing an arm from a body.
    Many of the modules depend on the playerplus segment, so it can't simply be turned off like other modules.
    If you want to edit the code to remove that functionality, though, that's up to you, but I don't see a reason to,
    since it's a stable build.


    A default database? are you referring to a global database that players everywhere can share?
    Skyy is offline
    RavenDan29
    Veteran Member
    Join Date: Sep 2009
    Old 07-04-2012 , 18:56   Re: [L4D2] Team Manager/Balancer/Statistics (v.3.5)
    Reply With Quote #10

    idk like what you get with gameme, dont have to set anything up
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