Quote:
Originally Posted by evgeny
How to disable random map vote when server is empty ? I want to use in this situation just a Emptymap Map
|
See the
amx_staytime and amx_emptymap CVARs.
Quote:
Originally Posted by evgeny
Why this plugin changing the map when round is not finished ?
How to fix ?
|
Quote:
Originally Posted by MAUGHOLD
I have the same problem, the plugin will not allow players to finish the last round before map change.
|
Hmm.. that doesn't sound right. Can both of you please show me the output of the
dmap_status command?
Quote:
Originally Posted by a412010
Report a bug:
If I use this cvar enforce_timelimit 0, sometimes it will re-vote when the extended time is ended.
|
Just to clarify, is this what is happening?
- enforce_timelimit is set to 0
- The first vote starts.
- Everyone votes to extend
- After amx_extendmap_step (15 minutes by default) another vote starts
Quote:
Originally Posted by MAUGHOLD
...
I'm not sure why this version is even being used when it has so many things that aren't working correctly and Dynamicbits doesn't seem to have the time to keep it up to date.
Even Bmanns version had some things wrong with it. Bigballers version is the only version that allows the round to be finished before the map change. http://forums.alliedmods.net/showthread.php?t=627
|
This version has new features and bug fixes that the old versions do not have and I actually support this version. Look at the changelogs for
bmann_420's version. You'll notice my name next to every release starting at v3.20. When I started working on this, there were 6 languages (and 1 would crash the server). There are now 16 languages fully supported. The reason this current thread exists was because no one was able to change ownership of that thread so we mutually agreed that a new thread was the best route to take.
Yes, my time is limited. Often times I sit down and dedicate a couple hours to this plugin. First I check this thread, the old thread, and my PMs. Almost every time, I have to answer questions that people ask because they didn't read any of the documentation that I spend a lot of time updating. I have to spend hours tracking down problems that were caused by people only updating some files from the plugin and not others. I have to spend time tracking down problems that are caused by people modifying the dictionary file. I have to spend time investigating some strange behavior someone reported which turns out to be perfectly normal, but they just didn't read the documentation and expected something else to happen. I have to track down weird problems which turn out to be bugs in AMXX itself. I'll report the AMXX bug and usually I will write a patch for it as well. I have to investigate claims (by you) that the Deags_Map_Manage CVAR isn't exported. After all of that, my time is up and I haven't even touched the source code for this plugin. You'll notice I've done things to limit the problems people need to report here like very clear notices when multiple map managers are running, console commands are run from config files, or an incompatible dictionary file is used. I really do want to spend more time on the code and less time supporting issues.
I do appreciate those of you that are helping to answer the questions that others ask here. I might not directly address it, but thank-you!
Quote:
Originally Posted by MAUGHOLD
[Edit] I have also noticed that none of the deagles map management plugins show up on the rules section of HLSW. it would be nice if server admins who play on other servers could simply check that rules section and find out what versions the other servers are running. I think this should be the default in every amxx plugin.
|
Game-Monitor,
Game Tracker, and my own testing with HLSW seem to disagree.
With that said, there was a bug in v3.20 to v3.23 where the version might not be shown. I should have caught the problem sooner. Unfortunately, I now have no way of tracking down servers running the affected versions to let the admins know. v3.24 and newer do not have that bug. I'm not sure about older versions as that was before my involvement.
Quote:
Originally Posted by fysiks
DynamicBits, I think it would be awesome if you could add a small API to access various pieces of local information that could be useful in other plugins. Specifically, I've developed a website that allows players to view map images while in-game and if there are nominations, it can show images of those first. Currently, I've embedded the necessary functions into the map chooser plugin (the server that is currently using it is running Deags 3.24). However, it would be much better to have my functions and related cvars in a plugin of its own but need a native to get the currently nominated maps.
So, access to nominated maps would be my request but I'm sure you could create access to other stuff as well (not sure what else people might need).
|
That sounds reasonable. I'll contact you via PM to work out some details.
Quote:
Originally Posted by RIPASSW
Hello.
Excuse for mistakes, I use the translator.
Request to the developer.
Make please not removal creation of the lastmapsplayed.txt file and its change is simple.
Because for safety of the server, creation and removal of files in the configs folder is forbidden and the attribute of reading on a config files in the folder is put.
|
Don't worry about the translator. I will make the change you requested.
Quote:
Originally Posted by MAUGHOLD
I have my mp_chattime set to 7 in order for other plugins to finish what they do before the map change, but after having installed this version, I noticed that sometimes my server can take up to 14 or 15 seconds to change maps.
|
I believe it. If you figure out how to fix it before I do, let me know.
--
Andy