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[L4D] Loading Bug Removal/ Door Lock


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mugen
Member
Join Date: Jun 2010
Old 04-03-2012 , 11:19   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #191

Quote:
Originally Posted by Glide Loading View Post
It's not related to this plugin.
if i install it we cant throw things if i disable this plugin problems gone so...........
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Glide Loading
Member
Join Date: May 2010
Old 04-07-2012 , 14:55   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #192

UPDATE
- Fixed minor bug related to "freeze players" code.
- Added translation file.
- Rebuilded "l4d2_dlock_displaypanel". 0-disabled, 1-hide failed, 2-full info.
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 06-06-2012 , 09:08   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #193

Quote:
Originally Posted by Glide Loading View Post
UPDATE
- Fixed minor bug related to "freeze players" code.
- Added translation file.
- Rebuilded "l4d2_dlock_displaypanel". 0-disabled, 1-hide failed, 2-full info.
Plugin encountered error 4: Invalid parameter or parameter type
L 06/06/2012 - 17:00:48: [SM] Native "Format" reported: Language phrase "DL_Menu_Header" not found
L 06/06/2012 - 17:00:48: [SM] Displaying call stack trace for plugin "l4d2_doorlock.smx":
L 06/06/2012 - 17:00:48: [SM] [0] Line 525, l4d2_doorlock.sp::ShowStatusPanel()
L 06/06/2012 - 17:00:48: [SM] [1] Line 780, l4d2_doorlock.sp::isFinishedLoading()
L 06/06/2012 - 17:00:48: [SM] [2] Line 405, l4d2_doorlock.sp::LoadingTimer()
any ideas and yes im using the version you posted
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Glide Loading
Member
Join Date: May 2010
Old 06-06-2012 , 11:57   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #194

Looks like you didn't put "doorlock.phrases.txt" file in your "sourcemod\translations". Make sure that it in there.
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 06-07-2012 , 04:25   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #195

Quote:
Originally Posted by Glide Loading View Post
Looks like you didn't put "doorlock.phrases.txt" file in your "sourcemod\translations". Make sure that it in there.
yes sorry my bad
just to add this plugin is awesome works like a charm and the safe room door coming off its hinges is the best good work =)))
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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 07-05-2012 , 12:17   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #196

Quote:
Originally Posted by Glide Loading View Post
Updated. http://forums.alliedmods.net/showpos...&postcount=136
New future "Weak door".
l4d2_dlock_weakdoor (def. = 0)
The door will be broken out at opening. Looks Fun. Try It.

Attaching "weak door" plugin separately. (No cvars for it)
Works perfect!
Thanks a lot, Glide!
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chatyak
Senior Member
Join Date: Aug 2011
Old 08-29-2012 , 19:38   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #197

Plugin seems to be working well - thank you for your contribution. I have just one suggestion if possible to implement..... the text for the timer countdown is so small it is barely readable - is there any way to enlarge the text of ""x" seconds until round starts""?
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Glide Loading
Member
Join Date: May 2010
Old 09-01-2012 , 17:33   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #198

Quote:
Originally Posted by chatyak View Post
...the text for the timer countdown is so small it is barely readable - is there any way to enlarge the text of ""x" seconds until round starts""?
Never attempted to do something like that, so i take a look. But i don't think that its possible...
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chatyak
Senior Member
Join Date: Aug 2011
Old 09-01-2012 , 18:36   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #199

Quote:
Originally Posted by Glide Loading View Post
Never attempted to do something like that, so i take a look. But i don't think that its possible...
My mistake! It works just fine if you set the variable to "hint" (#2 I believe).

Best,
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chatyak
Senior Member
Join Date: Aug 2011
Old 09-16-2012 , 19:47   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #200

I would like to say that this plugin works great - however there is a couple issues.

This only happens on the first round of a campaign..... the saferoom door shuts in the wrong direction, leaving the safe room open... and players are not "frozen" until everyone loads... people can run around even as others load in, but I do have the cvar set to "1".

Is there a way to fix this?

Last edited by chatyak; 09-16-2012 at 19:51.
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