Need to use that filter more than 1x.
For instance the first error line showed as 1516.
Code:
if (g_iOwnedEnt[id])
{
set_pev(g_iOwnedEnt[id],pev_rendercolor, g_fColor[g_iColor[id]] )
set_pev(g_iOwnedEnt[id],pev_renderamt, g_fRenderAmt[g_iColor[id]] )
}
It says the ent is invalid. Check if it is valid first or better quit making invalid ents in the first place as much as possible.
L 01/27/2022 - 18:59:03: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 01/27/2022 - 18:59:03: [AMXX] Run time error 10: native error (native "set_pev")
L 01/27/2022 - 18:59:03: [AMXX] [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1516)
L 01/27/2022 - 18:59:04: [ENGINE] Invalid entity 65
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