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[DOTA] VPK override


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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-03-2013 , 18:50   [DOTA] VPK override
Reply With Quote #1

Hi.

This plugin allows you to override the npc_heroes.txt and npc_abilities.txt files found in the vpk and many others.

How it works:
-Extract the zip into your servers dota directory.
-Grab the heroes and/or the abilities file from the pak01 vpk (I use GCFScape for this)
-Place the files in the appropriate directory (dota/scripts/npc) and modify as you please.

What can you do with this?
-Change heroes abilities
-Change ability ranges/manacost etc..
-Other stuff... Read the files!

Thanks to:
Psychonic
Wazzz
Attached Files
File Type: zip dota_vpk_override.zip (38.7 KB, 2636 views)

Last edited by Dr!fter; 01-16-2014 at 21:02. Reason: Forgot credits
Dr!fter is offline
Tetl
Member
Join Date: Nov 2009
Old 04-03-2013 , 18:56   Re: [DOTA] VPK override
Reply With Quote #2

Basikly --override_vpk for your Dota 2 server.
Tetl is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-03-2013 , 19:07   Re: [DOTA] VPK override
Reply With Quote #3

Quote:
Originally Posted by Tetl View Post
Basikly --override_vpk for your Dota 2 server.
Limited to only 2 files cause i felt like it
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M72TheLaw
Junior Member
Join Date: Mar 2013
Old 04-09-2013 , 13:45   Re: [DOTA] VPK override
Reply With Quote #4

If you are going to do a VPK override extension (a good idea at that), it would make more sense to either have it work for all files, or have a configuration file to set what files you want overridden.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-09-2013 , 23:30   Re: [DOTA] VPK override
Reply With Quote #5

Quote:
Originally Posted by M72TheLaw View Post
If you are going to do a VPK override extension (a good idea at that), it would make more sense to either have it work for all files, or have a configuration file to set what files you want overridden.
Because I dont want valve to get pissed off by people changing a bunch of stuff (although unlikely they would care) I don't want to risk it. Which is partly why this is closed source. If you have a file that you want to get added to whitelist i can add it (as long as I see no problems with allowing it)

Last edited by Dr!fter; 04-09-2013 at 23:31.
Dr!fter is offline
M72TheLaw
Junior Member
Join Date: Mar 2013
Old 04-10-2013 , 09:24   Re: [DOTA] VPK override
Reply With Quote #6

I'm fairly sure that this isn't an issue, you can change all of the files manually anyway and if they have a problem with loading custom files or altering gameplay then they will have issues with sourcemod in general concerning Dota2.

I already have my own version of this, however it is not currently a stand alone extension, I was just making a suggestion as I don't see a reason to limit it and others undoubtedly would appreciate it.
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ghostdlr
Member
Join Date: Aug 2010
Old 04-10-2013 , 11:21   Re: [DOTA] VPK override
Reply With Quote #7

GCFScape doesn't seem to work with none of the .vpk files (pak01_000.vpk pak01_001.vpk etc...) .

I either get an exception : "Illegal characters in path" or it doesn't display any files at all .
ghostdlr is offline
KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 04-10-2013 , 11:38   Re: [DOTA] VPK override
Reply With Quote #8

Quote:
Originally Posted by ghostdlr View Post
GCFScape doesn't seem to work with none of the .vpk files (pak01_000.vpk pak01_001.vpk etc...) .

I either get an exception : "Illegal characters in path" or it doesn't display any files at all .
I can't say I've looked at what Dota uses, is there a pak01_dir.vpk? If so, open that and it should be a listing of all the files contained in the pak files.
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ghostdlr
Member
Join Date: Aug 2010
Old 04-11-2013 , 04:34   Re: [DOTA] VPK override
Reply With Quote #9

I want to double the gold and XP received for creep and hero kills so I think I'll have to edit npc_units.txt . Can you add support for that file too ?

Thanks

Last edited by ghostdlr; 04-11-2013 at 04:36.
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ghostdlr
Member
Join Date: Aug 2010
Old 04-11-2013 , 05:11   Re: [DOTA] VPK override
Reply With Quote #10

Also, enabling items.txt would be great . I want to make a balanced WTF mode (no cooldown and manacost for spells and items).
ghostdlr is offline
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