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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)


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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 01-14-2016 , 02:31   Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
Reply With Quote #11

I forget to say that for obtain a good knockback settings in CS:GO you need these cvars:
Code:
sm_cvar mp_tagging_scale "7"
sm_cvar sv_penetration_type 0
Added in csgo config by default: https://github.com/Franc1sco/sm-zomb...e427a1e357de48


EDIT: and added revolver https://github.com/Franc1sco/sm-zomb...966e688dbe8510
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Last edited by Franc1sco; 01-14-2016 at 03:12.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 01-15-2016 , 02:19   Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
Reply With Quote #12

https://forums.alliedmods.net/showthread.php?t=276779

Crash server with this plugin. can you make it compatible with ZE ?

BTW, Do I have to put the paths of your zombie model in downloads config ? I don't see you put it in there
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Last edited by nguyenbaodanh; 01-15-2016 at 02:22.
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Zeddy_god
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Join Date: May 2015
Location: Mumbai, India
Old 01-17-2016 , 06:20   Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
Reply With Quote #13

With store it overrides player skins. At the start of a round, you can see ur store player skin for 0.5 sec then default player skin overrides it. Any fix? I want humans to use store skins.
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weeeishy
Senior Member
Join Date: Jul 2015
Location: Kuwait
Old 01-17-2016 , 16:20   Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
Reply With Quote #14

Holy Moly, that's what I'm looking for!


Thank you so much Franc.
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bebe9b
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Join Date: May 2009
Location: Romania
Old 01-17-2016 , 21:44   Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
Reply With Quote #15

L 01/18/2016 - 00:08:29: [SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 182/info_particle_system)
L 01/18/2016 - 00:08:29: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 01/18/2016 - 00:08:29: [SM] [0] Line 311, E:\franugcompiler\include\entity_prop_stocks. inc::SetEntityRenderMode()
L 01/18/2016 - 00:08:29: [SM] [1] Line 147, zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha( )
L 01/18/2016 - 00:08:29: [SM] [2] Line 98, zr/weapons/weaponalpha.inc::WeaponAlphaOnItemPickupPost( )
L 01/18/2016 - 00:08:29: [SM] [3] Line 432, zr/weapons/weapons.inc::WeaponsOnItemPickupPost()
L 01/18/2016 - 00:08:29: [SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 182/info_particle_system)
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Last edited by bebe9b; 01-17-2016 at 21:44.
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superblack4
Senior Member
Join Date: Jan 2016
Location: Vietnam
Old 01-19-2016 , 20:42   Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
Reply With Quote #16

Hello Francisco. I have a question that need your help
When i open the buy menu (B) an d turn it off, the countdown message in hint box is disappear but the countdown sound is still working. how can i fix this issue?
Thx so much

Last edited by superblack4; 01-20-2016 at 10:48.
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Dim_oK
AlliedModders Donor
Join Date: Feb 2011
Location: Mother Russia
Old 01-20-2016 , 13:15   Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
Reply With Quote #17

I noticed that, sometimes when the infection does not play the sound fz_scream1
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Zeddy_god
Senior Member
Join Date: May 2015
Location: Mumbai, India
Old 01-21-2016 , 08:56   Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
Reply With Quote #18

I'm experiencing a bug. On random rounds , instead of mother zombie being sent back to base, it will spawn right in between players. I set zr_infect_mzombie_respawn 1 multiple times via proper configs, it still happens. Any idea whats causing it?
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Dim_oK
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Join Date: Feb 2011
Location: Mother Russia
Old 01-21-2016 , 10:23   Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
Reply With Quote #19

Quote:
Originally Posted by Zeddy_god View Post
I'm experiencing a bug. On random rounds , instead of mother zombie being sent back to base, it will spawn right in between players. I set zr_infect_mzombie_respawn 1 multiple times via proper configs, it still happens. Any idea whats causing it?
It's a well known bug that has been long discussed but has not been fixed
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Vaxa
Member
Join Date: Nov 2014
Old 01-21-2016 , 11:26   Re: Zombiereloaded Franug edition with support for CS:GO and CS:S
Reply With Quote #20

Bug sound http://i.imgur.com/u5tDRQC.png
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