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AGM + AimGlow v2.0.2 [24/04/2020]


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Napoleon_be
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Join Date: Jul 2011
Location: Belgium
Old 09-29-2021 , 16:10   Re: AGM + AimGlow v2.0.2 [24/04/2020]
Reply With Quote #41

Hi all,

To all the interested people, i'm currently remaking this plugin entirely, with "AimGlow" included, which can be used as a single button bind action. Currently it is configured to be glowing the targets according to their team (red for T and blue for CT.)

There are currently 2 configuration files, one for the colors in your glowmenu and one for the settings and commands.

Code:
# Advanced Glow Menu Config File
--------------------------------------------------------------------------------------------
# Default access flag "z" = everyone
ACCESS_FLAGS = z

# Chat message notifications enabled on default. 
CHAT_MSG_ENABLED = 1

# Reset glow on round start. default = 1
RESET_GLOW = 1

# Commands to show the colormenu
# Seperate with ',' as shown below

GLOWMENU_COMMANDS = /glow, !glow, /glowmenu, !glowmenu, /gm, !gm

# Commands to set a target glowing you're aiming at
# bind "key" "tasg" - bind "key" "targetaimsetglow" are default
# Seperate with ',' as shown below

TARGET_AIM_SET_GLOW = tasg, targetaimsetglow

# Commands to remove glow from a target you're aiming at
# bind "key" "targ" - bind "key" "targetaimremoveglow" are default
# Seperate with ',' as shown below

TARGET_AIM_REMOVE_GLOW = targ, targetaimremoveglow
Code:
# Add Color Names and RGB codes.
# Example: "Red" "255" "0" "0"

"Red" "255" "0" "0"
"Green" "0" "255" "0"
"Blue" "0" "0" "255"
"White" "255" "255" "255"
Assuming that everyone knows what they're doing, the plugin should compile without any errors or warnings. The plugin has been tested before and should work (with some bugs perhaps). So this is actually the reason for posting this, i need some testers, especially people who have jailbreak servers where this plugin would be used a lot.

Suggestions are always welcome as this remake is still in it's early stage.

Thanks in advance.
Attached Files
File Type: zip AdvancedGlowMenu.zip (4.2 KB, 47 views)
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Last edited by Napoleon_be; 09-29-2021 at 16:23.
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Napoleon_be
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Join Date: Jul 2011
Location: Belgium
Old 10-27-2021 , 10:53   [AGM] Glow Menu + Aim Target Glow [v2.1.1]
Reply With Quote #42

Original post has been updated. v2.1.1 has been released and ready for review.

Please, if you're using this plugin, or planning on using it, leave some feedback for possible future updates and/or bug fixes. All help is appreciated.

EDIT: Minor bug fixes. CHAT_PREFIX was not included in the config file which prevented from the prefix correctly displaying.
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Last edited by Napoleon_be; 11-07-2021 at 22:02.
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tonkata245
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Join Date: Aug 2020
Location: Mars
Old 01-01-2022 , 14:38   Re: AGM + AimGlow v2.0.2 [24/04/2020]
Reply With Quote #43

Can you make it so that it can only be used by Simon
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Napoleon_be
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Old 01-02-2022 , 08:11   Re: AGM + AimGlow v2.0.2 [24/04/2020]
Reply With Quote #44

Quote:
Originally Posted by tonkata245 View Post
Can you make it so that it can only be used by Simon
Depends on how your simon plugin works. If it has an API system i can use, i would be able to modify it. I'm not importing any code from one sma to another tho.
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Old 01-05-2022, 12:04
Napoleon_be
This message has been deleted by Napoleon_be. Reason: Wrong topic
Old 01-28-2022, 02:33
tonkata245
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HowToRuski
Senior Member
Join Date: Feb 2019
Location: Hungary
Old 08-18-2022 , 12:33   Re: AGM + AimGlow v2.0.2 [24/04/2020]
Reply With Quote #45

Tried this on zombie plague. Every time round starts - glow removed even tho reset_glow is set to 0, and also i think it removes glow when infected by someone, but i cant remember that.

Last edited by HowToRuski; 08-18-2022 at 12:34.
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Napoleon_be
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Old 08-18-2022 , 17:07   Re: AGM + AimGlow v2.0.2 [24/04/2020]
Reply With Quote #46

Quote:
Originally Posted by HowToRuski View Post
Tried this on zombie plague. Every time round starts - glow removed even tho reset_glow is set to 0, and also i think it removes glow when infected by someone, but i cant remember that.
I've heard reports of glow being removed when a model is changed on the player, so that's possible. I'm not gonna take any more time to update any of this
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+ARUKARI-
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Join Date: Jul 2004
Location: Japan
Old 08-18-2022 , 20:45   Re: AGM + AimGlow v2.0.2 [24/04/2020]
Reply With Quote #47

Quote:
Originally Posted by HowToRuski View Post
Tried this on zombie plague. Every time round starts - glow removed even tho reset_glow is set to 0, and also i think it removes glow when infected by someone, but i cant remember that.
In the Biohazard mod (not sure about ZP), when the player model is changed, it is overlaid on the normal player model as an entity.
In other words, the player ID and the ID of the actual visible model are different entity IDs, so they are not subject to this plugin.
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