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How does GameTracker recognizes bots on the server?


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sebxx4
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Join Date: Feb 2013
Old 06-15-2022 , 10:25   How does GameTracker recognizes bots on the server?
Reply With Quote #1

Hello,
How gametracker can detect which player on rehlds server is a bot without rcon?
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bigdaddy424
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Join Date: Oct 2021
Location: Jupiter
Old 06-15-2022 , 17:52   Re: How does GameTracker recognizes bots on the server?
Reply With Quote #2

Its actually the source query protocol which handles this.
Here's a random server from Find Server list

More info here https://github.com/xPaw/PHP-Source-Query
Webpage source code: https://raw.githubusercontent.com/xP...mples/View.php
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Last edited by bigdaddy424; 06-15-2022 at 17:52.
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sebxx4
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Join Date: Feb 2013
Old 06-16-2022 , 02:38   Re: How does GameTracker recognizes bots on the server?
Reply With Quote #3

Thank you!
I tried to run it, but got some "response header" error and shown no players :/

Actually, I want to prevent gametracker from detecting bots on the server. I'm trying to modify rehlds engine but don't know exactly what to search for.

Last edited by sebxx4; 06-16-2022 at 02:57.
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bigdaddy424
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Old 06-16-2022 , 09:14   Re: How does GameTracker recognizes bots on the server?
Reply With Quote #4

I dont think you need to modify the whole engine. I remember removing the bot property which was set to 1 on a random amxx script on the forums and it didnt count as a bot. Neither gametracker detected it. But running multiple bots on the server its very obvious that it can get your server banned cuz they share the same played time. This whole idea is against valve tos which at some point they had to address it. Im no expert and def not a lawyer.
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sebxx4
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Join Date: Feb 2013
Old 06-16-2022 , 17:59   Re: How does GameTracker recognizes bots on the server?
Reply With Quote #5

Well, I'm using yabp bots. Until recently there was no problem, bots were counted as normal players. A few days ago I noticed GT counts it as bots, but I didnt change anything on my servers.

Bots are added and removed randomly on my servers, so they should have random play time too.

GT member said GT only "asks" the server and GT scanners can only see what the server returns, so this where my question comes from, what the server raports to GT and how GT "asks" it?
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bigdaddy424
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Old 06-16-2022 , 18:34   Re: How does GameTracker recognizes bots on the server?
Reply With Quote #6

Well that depends on what programming language on their backend.
If python then A2S, PHP then could be the one I mentioned.
breakdown: https://developer.valvesoftware.com/wiki/Server_queries
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sebxx4
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Join Date: Feb 2013
Old 06-17-2022 , 01:25   Re: How does GameTracker recognizes bots on the server?
Reply With Quote #7

I've read it, but I see a problem - there's only number of bots send, how will GT script know which player is bot?
Btw, this xPaw's script don't show who's bot, too.

Last edited by sebxx4; 06-17-2022 at 01:26.
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bigdaddy424
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Old 06-18-2022 , 21:45   Re: How does GameTracker recognizes bots on the server?
Reply With Quote #8

Im not sure about that. Nor the steam link mentions it
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DruGzOG
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Join Date: Nov 2007
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Old 06-19-2022 , 07:21   Re: How does GameTracker recognizes bots on the server?
Reply With Quote #9

Regardless you wouldn't get support for that here.

Violates Valves Policy of Truth.
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