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SourceMod 1.8 Now Stable


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Electr000999
Senior Member
Join Date: Aug 2011
Old 06-11-2016 , 05:13   Re: SourceMod 1.8 Now Stable
#31

i haved one crash with little stack:
0 sourcemod.logic.so + 0x54f97
1 sourcemod.logic.so + 0x5509e

L4D2, Sourcemod 1.8 (5907), last metamod

Last edited by Electr000999; 06-11-2016 at 05:14.
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Chief149
Member
Join Date: Sep 2010
Old 06-14-2016 , 21:43   Re: SourceMod 1.8 Now Stable
#32

Is there any chance we could have forward declarations for methodmaps? Such as if two methodmaps need each other for some reason? Right now it is impossible for two methodmaps to use each other, which happens in some cases.
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 06-14-2016 , 23:25   Re: SourceMod 1.8 Now Stable
#33

https://forums.alliedmods.net/showthread.php?t=283869
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Byte
Senior Member
Join Date: Jun 2010
Location: 📦 CCSPlayer
Old 06-15-2016 , 00:49   Re: SourceMod 1.8 Now Stable
#34

Good stuff
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dedimark
Senior Member
Join Date: Jul 2015
Location: London
Old 06-17-2016 , 07:21   Re: SourceMod 1.8 Now Stable
#35

Hello

[SM] Exception reported: Plugin not runnable

Already fixed? Thanks
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StealthGus
Junior Member
Join Date: Mar 2015
Old 06-20-2016 , 03:14   Re: SourceMod 1.8 Now Stable
#36

Quote:
Originally Posted by dedimark View Post
Hello

[SM] Exception reported: Plugin not runnable

Already fixed? Thanks
As stated 3 or 4 times now, it's not an error you should be concerned about.
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CamerDisco
AlliedModders Donor
Join Date: Aug 2015
Location: Poland
Old 06-23-2016 , 06:55   Re: SourceMod 1.8 Now Stable
#37

When
PHP Code:
L 06/09/2016 21:06:49: [SMException reportedPlugin not runnable 
will be fixed? My problem is horrible in 5 min. my error file takes 50MB. In One Day it will be 1,5GB...
I've this error 15x per second, temporarily how to disable all logs from sourcemod?

// Ok, I found it on confgis/core, but I need sometimes these logs......

Last edited by CamerDisco; 06-23-2016 at 07:01.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-23-2016 , 07:17   Re: SourceMod 1.8 Now Stable
#38

Run 'sm plugins list' on the server (if it says "sm plugins 11 to see more" you're not following this instruction), disable or fix the plugins showing as paused or with errors.
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CamerDisco
AlliedModders Donor
Join Date: Aug 2015
Location: Poland
Old 06-23-2016 , 08:09   Re: SourceMod 1.8 Now Stable
#39

Write there these plugins? I see others have 15 per map, why have I 15 per sec.?

Last edited by CamerDisco; 06-23-2016 at 08:15.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 06-23-2016 , 08:19   Re: SourceMod 1.8 Now Stable
#40

Because one of your failed/paused plugins uses a frequent forward like "OnGameFrame" or "OnPlayerRunCmd". The others might only have a "OnMapEnd" or similar.
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