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Sourcemod for Dota 2?


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Tetl
Member
Join Date: Nov 2009
Old 06-22-2013 , 20:28   Re: Sourcemod for Dota 2?
#541

Quote:
Originally Posted by teeniv View Post
Would this really work? There's no server set up as such to connect to, right?
The problem for me is I can't port forward my router. What my friends and I usually do is set an IP to srcds and then all connect to it. The problem as of a few weeks ago is for some reason the host cannot connect to his own server anymore but everyone else can. This essentially means we need 11 PCs to set up a game.
If somehow it was possible to directly start and connect to a game like that without port forwarding (forcing an IP on the host's PC and all connecting to that) it'd be great.
There is a server - a client listen server. That process works for every other Source game, I've heard of it working out in Dota 2, but I haven't tried it out myself.


BoboboboBobobo & zakt4n - That's a problem with a 3rd party extension.

Last edited by Tetl; 06-22-2013 at 20:34.
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zakt4n
Member
Join Date: Jul 2011
Old 06-22-2013 , 20:32   Re: Sourcemod for Dota 2?
#542

Which versions of MetaMod and SourceMod should I install?
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n0way0out
Junior Member
Join Date: Mar 2013
Old 06-22-2013 , 23:06   Re: Sourcemod for Dota 2?
#543

I still unable tomake server for latest update one . Please help
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BoboboboBobobo
Junior Member
Join Date: Jun 2013
Old 06-23-2013 , 04:34   Re: Sourcemod for Dota 2?
#544

Quote:
Originally Posted by Tetl View Post
[...]

BoboboboBobobo & zakt4n - That's a problem with a 3rd party extension.
I only installed MetaMod, SorceMOd and D2Fixup.
I tried these versions of the addons:

mmsource-1.9.3-hg819-windows
mmsource-1.10.0-hg839-windows
mmsource-1.10.0-hg844-windows

sourcemod-1.5.0-hg3842-windows
sourcemod-1.6.0-hg3924-windows

Everytime the same output.

It stops everythime after "Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches" and crashes like after 5 mins.

Last edited by BoboboboBobobo; 06-23-2013 at 04:37.
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W@nTeD
Junior Member
Join Date: May 2013
Old 06-23-2013 , 05:50   Re: Sourcemod for Dota 2?
#545

Have this 2 problem!

First:


Second:
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PimpadelicX
Junior Member
Join Date: Jun 2013
Old 06-23-2013 , 18:01   Re: Sourcemod for Dota 2?
#546

So...does anyone actually know which version of SourceMod and Metamod work together with the latest update? SourceMod hasn't had a Windows version for some time, so is there even a working combination at all?
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Tetl
Member
Join Date: Nov 2009
Old 06-23-2013 , 20:00   Re: Sourcemod for Dota 2?
#547

Quote:
Originally Posted by BoboboboBobobo View Post
I only installed MetaMod, SorceMOd and D2Fixup.
I tried these versions of the addons:

mmsource-1.9.3-hg819-windows
mmsource-1.10.0-hg839-windows
mmsource-1.10.0-hg844-windows

sourcemod-1.5.0-hg3842-windows
sourcemod-1.6.0-hg3924-windows

Everytime the same output.

It stops everythime after "Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches" and crashes like after 5 mins.
I see, sorry. I had a confusing session with someone with your same problem and they said something about SMJS being the issue.

Anyway, disable SourceMod and MM:S. Does your server behave any differently?

Quote:
So...does anyone actually know which version of SourceMod and Metamod work together with the latest update? SourceMod hasn't had a Windows version for some time, so is there even a working combination at all?
SourceMod is working great, however, the build bot seems to be broken.

Last edited by Tetl; 06-23-2013 at 20:01.
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PimpadelicX
Junior Member
Join Date: Jun 2013
Old 06-24-2013 , 03:01   Re: Sourcemod for Dota 2?
#548

I'm pretty sure it's unrelated to SMJS. I cleared out every file and started from scratch and had BoboboboBobobo's issue before even adding Metamod or SourceMod (Just the Dota SteamApps files). I have a feeling it's just an issue with the latest Dota version (580), as this didn't happen with the last Dota version (579).

Last edited by PimpadelicX; 06-24-2013 at 03:28.
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teeniv
Junior Member
Join Date: Apr 2013
Old 06-24-2013 , 09:55   Re: Sourcemod for Dota 2?
#549

Quote:
Originally Posted by Tetl View Post
There is a server - a client listen server. That process works for every other Source game, I've heard of it working out in Dota 2, but I haven't tried it out myself.


BoboboboBobobo & zakt4n - That's a problem with a 3rd party extension.
Just tried it and it doesn't work :/
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BoboboboBobobo
Junior Member
Join Date: Jun 2013
Old 06-24-2013 , 10:13   Re: Sourcemod for Dota 2?
#550

Quote:
Originally Posted by Tetl View Post
[..]
Anyway, disable SourceMod and MM:S. Does your server behave any differently?
[...]
Still this output:

Code:
#Console initialized.
#Adding VPK file: F:\dotaServer\dota\sound_vo_english
#Adding VPK file: F:\dotaServer\dota\pak01
#Adding VPK file: F:\dotaServer\platform\pak01
#Could not get IReplayDirector interface from library server.dll#Game.dll loaded for "Dota 2"
Unknown command "mat_bloom_scalefactor_scalar"
Unknown command "mat_grain_enable"
Unknown command "dota_camera_listening_offset"
Can't use cheat cvar snd_voip_center_speaker_vol in multiplayer, unless the server has sv_cheats set to 1.
---- Host_NewGame ----
Host_NewGame on map dota
Executing dedicated server config file

VSCRIPT: Scripting is disabled.
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
Model creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_high_priest.mdl over budget: 5686 tris, 1 batches
Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches
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