Raised This Month: $32 Target: $400
 8% 

Admin Models (Updated v1.1.1)


Post New Thread Reply   
 
Thread Tools Display Modes
bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 03-29-2008 , 10:53   Re: Admin Models (Updated v1.1.1)
Reply With Quote #501

Good, and if you have trouble (models dont show up 100% of the time, check out admin mosh models, i personally think its a lil more dynamic and usefull)
__________________
bmann_420 is offline
laidbackplaya713
Member
Join Date: Feb 2008
Location: D-ToWn to H-ToWn/North R
Old 03-29-2008 , 19:07   Re: Admin Models (Updated v1.1.1)
Reply With Quote #502

this works great. now that i found the T models
thanks b_mann again
__________________

Last edited by laidbackplaya713; 04-04-2008 at 10:39.
laidbackplaya713 is offline
tO9
New Member
Join Date: Mar 2008
Old 04-03-2008 , 07:24   Re: Admin Models (Updated v1.1.1)
Reply With Quote #503

How to change so the models folder will be admin_te123 folder, and admin_ct123 folder, then admin_te123.mdl and admin_ct123.mdl so i can have costume models, so all sees my models not the one they already got..
tO9 is offline
bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 04-03-2008 , 10:04   Re: Admin Models (Updated v1.1.1)
Reply With Quote #504

Read post #501
__________________
bmann_420 is offline
Rosenstein
Senior Member
Join Date: Feb 2008
Location: Serbia
Old 04-11-2008 , 08:57   Re: Admin Models (Updated v1.1.1)
Reply With Quote #505

Quote:
Originally Posted by KaOs View Post
Plans for next major version (v2):
* Fix that stupid you have to wait a round before model is changed -- thing.
* CVAR or command to turn plugin off / reset models
?????
__________________
+1
Rosenstein is offline
bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 04-11-2008 , 20:00   Re: Admin Models (Updated v1.1.1)
Reply With Quote #506

I dont know if you havnt noticed or not but Rose, he isnt active anymore. Does that answer your ??????? ? Its a community plugin now
__________________
bmann_420 is offline
Ambrosia
Senior Member
Join Date: Mar 2008
Old 04-12-2008 , 00:56   Re: Admin Models (Updated v1.1.1)
Reply With Quote #507

Great job man, works like a charm.
Karma +
Ambrosia is offline
PpZ | Iconoclast
Senior Member
Join Date: Feb 2008
Old 04-16-2008 , 02:34   Re: Admin Models (Updated v1.1.1)
Reply With Quote #508

Hey, I can't get this working for some reason. I had it installed when I first got my server a few months ago and it worked fine, but it stopped after not too long and I haven't really tried to make it work again until now.

I uploaded the .amxx file to my /addons/amxmodx/plugins/ directory, and add the line:
amx_adminmodel.amxx
to my /addons/amxmodx/configs/plugins.ini file.

I uploaded the model folders /admin_ct/ and /admin_te/ to my /models/player/ directory.

I'm aware of the error where you have to die first before they take effect, but I've tried this and it still does not work. Also I should point out that when the round begins, I can see other admins on my server have the admin model for a really brief period (1 or 2 seconds) during the buy weapon/equipment stage and then it goes back to the normal player model.

Also, I've looked into the Most Admin Model plugin but it's not quite what I'm looking for, because it's like you can either assign a CT or T model to an admin, and what if the admin is on the opposite team but wearing the other team's model? It's pretty confusing. And I've thought about custom models that look different than both CT or T, but they typically look like total garbage and wouldn't be worth it anyways.

Can someone help me out here? I would really appreciate it! Thanks so much!
__________________
PpZ | Iconoclast is offline
Ambrosia
Senior Member
Join Date: Mar 2008
Old 05-09-2008 , 12:47   Re: Admin Models (Updated v1.1.1)
Reply With Quote #509

Great plugin, a definate must for all server owners.
But there are some things that need to be done about it.
The models are highly outdated and look bad when using it along current day models.

Here's a look of some models that most people use these days.
Now try and compare the ones in this plugin with these and you'll get the picture.

http://www.fpsbanana.com/skins/42287
http://www.fpsbanana.com/skins/42576

Would be nice is someone could re-do the models, the admin trademark on the arm, chest and back are great.
Maybe add it on the helm now even.
It's just a suggestion, it's the only admin plugin/model that exist so far I know.
Ambrosia is offline
Ambrosia
Senior Member
Join Date: Mar 2008
Old 05-28-2008 , 22:21   Re: Admin Models (Updated v1.1.1)
Reply With Quote #510

Could anyone modify the amxx file and make it load 2 additional files.
I have 2 new models, but it's 4 files totally.
The first 2 are named admin_ct and admin_te (like in the original amxx file).
But with the models comes 2 additional .mdl files which I need to get in the .amxx
They are namely Admin_ctT & admin_teT
Those need to be in it, so the server downloads them automatically to the users.
Ambrosia is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:01.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode