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[TF2] Fysics Control


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matchaboy
Senior Member
Join Date: Jun 2013
Location: Bananaland
Old 06-21-2013 , 02:56   Re: [TF2] Fysics Control
Reply With Quote #21

Hello, for some reason when I type sm_bounce_enabled @me 1, I hold jump but I only jump once
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Minekratt
Junior Member
Join Date: Dec 2013
Old 12-15-2013 , 23:15   Re: [TF2] Fysics Control
Reply With Quote #22

can u add the speedo meter?
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thacursedpie
Member
Join Date: May 2008
Old 12-18-2013 , 05:09   Re: [TF2] Fysics Control
Reply With Quote #23

Sorry for the late reply. My alliedmods.net account is still linked with my old e-mail address.

@matchaboy
You have to hold CTRL, as well as SPACE.

@Minekratt
I could, but have other stuff to do, thus don't want to. You could do it yourself by ripping the speedo code from my Real Fake bHop plugin.
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Blitz1337
Junior Member
Join Date: Feb 2014
Location: Germany
Old 02-13-2014 , 12:56   Re: [TF2] Fysics Control
Reply With Quote #24

Awesome work! Gotta install it.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-20-2015 , 05:20   Re: [TF2] Fysics Control
Reply With Quote #25

This is a version I did a while ago with natives to work with other plugins. (Mainly my old VIP perks plugin) I'm releasing it here so people can use it, It's not changed that much.

Natives are in the include file.
Attached Files
File Type: sp Get Plugin or Get Source (fc.sp - 664 views - 20.9 KB)
File Type: inc fc.inc (1.1 KB, 391 views)
File Type: smx fc.smx (12.5 KB, 376 views)
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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 07-06-2015 , 15:57   Re: [TF2] Fysics Control
Reply With Quote #26

Quote:
Originally Posted by r3dw3r3w0lf View Post
This is a version I did a while ago with natives to work with other plugins. (Mainly my old VIP perks plugin) I'm releasing it here so people can use it, It's not changed that much.

Natives are in the include file.
Any bug fixing in this ? Sometimes i have problems with jumping and pressing S. It just stops jumping...i mean... idk how to explain this but it's not normal.
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kot4404
Senior Member
Join Date: Mar 2013
Old 07-08-2015 , 12:50   Re: [TF2] Fysics Control
Reply With Quote #27

Is there way to make it work only for people that got sm_bhop_enabled 1 ?
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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 08-19-2015 , 11:33   Re: [TF2] Fysics Control
Reply With Quote #28

Can somebody fix the bugs for this plugin? Sometimes players remains stuck in the air when they jump. I mean not stuck... but it's just not jumping forward/backward as it should.
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Riotline
AlliedModders Donor
Join Date: Oct 2015
Location: Half Life 3
Old 12-29-2020 , 01:44   Re: [TF2] Fysics Control
Reply With Quote #29

Sorry for the bump but has anyone checked out the reason for Fysics Control's jumping bug where, under certain circumstances, a jump's horizontal speed is slower than the actual speed the client is going. (Generally in slow speeds). I'll be investigating this but if anyone has already done so I'd love some assistance.

EDIT: My best quick fix I could come up with is limiting the bhopping functionality at speeds lower than slow walking. So if the player is already at their class' full speed, they should have bhopping capabilities; however, when they are fairly slow, bhopping is turned off to avoid the mid-jump freezing.
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Last edited by Riotline; 01-04-2021 at 20:37.
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reBane
Senior Member
Join Date: May 2020
Old 10-09-2022 , 06:24   Re: [TF2] Fysics Control
Reply With Quote #30

On our server we usually have commands to self-control features, so I added the following two commands to the plugin based on Drixevels version:

/bhopme [0/1/2] - 0 - off, 1 - on, 2 - auto, no arg to toggle 0/1
/bounceme [0/1] - 0 - off, 1 - on, no arg to toggle 0/1

Default permission is the same as for all other commands
Attached Files
File Type: sp Get Plugin or Get Source (fc.sp - 92 views - 22.4 KB)
File Type: inc fc.inc (1.1 KB, 27 views)
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