Originally Posted by Silvers
Seems like calling it to unscope whilst scoping starts doesn't work.
- Fixed not unscoping while the players eyes are moving into scoped view.
- Removed gamedata dependency.
I'm guessing the CSS bolt action is broken? This is something that should be taken up with Valve and fixed by them. Changing the clients view from the server side would be very laggy looking, something I won't be looking into.
That was fast. About the scope not moving naturally (while the flashlight does) during the bolt action reload after each shot, is indeed how valve programmed it. This issue is present with all bolt action snipers (AWP, Scout...). This plugin completely bypasses the issue.
However, I have another suggestion, if possible, to have the sniper re-scope after the bolt-action is performed after each shot. For example, ADS --> Shoot --> Unscope --> reload bolt-action --> Rescope.
(while also blocking the scope input during bolt action is being performed, to prevent sudden manual rescoping by the player).