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[L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |


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paul92
Senior Member
Join Date: Sep 2010
Old 10-28-2019 , 10:13   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Reply With Quote #91

Is it possible to limit the self-help only from the incapped status? (So not being able to free from SI grasps?)
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 11-29-2019 , 22:51   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Reply With Quote #92

Sometimes you can't help yourself, when the tank has electrical particles, rocks

Last edited by BlackSabbarh; 11-29-2019 at 22:53.
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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 01-08-2020 , 23:42   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Reply With Quote #93

I don't think some of the- no wait, ALL of the signatures for L4D2 are in need.

In VScript, there's:
Code:
void UseAdrenaline(int duration) - Causes Adrenaline's speed and visual effect, no change to health.
void ReviveFromIncap() - Revive an incapacitated player.
void Stagger(Vector position) - Stagger a player. Use Vector(0,0,0) to just stagger forward.
Not to mention you can already SetEntPropFloat to m_healthBuffer just like you already did for L4D1, but for some reason you use a signature for L4D2 instead.

Here's a reply from Lux on an old question I had posted, containing a stock from timocop to execute VScript functions.
The stock may need adjusting though, as it seems the logic_script entity isn't removed upon it's only usage.
And here's how to use the stock as well.
__________________
ragdoll spam, that is all

Steam profile, where I game, obviously.
Youtube channel, where I do Stick Death Maze animations and some other stuff.
no plugin requests, sorry


My Plugins:
-search list-
Modified Plugins:
1 | 2 | 3 | 4

Last edited by Shadowysn; 01-08-2020 at 23:45.
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TiTz
Member
Join Date: Jan 2020
Old 01-23-2020 , 19:55   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Reply With Quote #94

Great plugin but! how do I get the incapacitated music to stop for L4D1?

The incaped music will stop if I use respawn. Is there not a way to use respawn code in the plugin?

Anyone have any other ideas to sort this one problem with an otherwise perfect plugin?

Update unistalled this plugin - no help - buggy sound loop driving my players mad ... shame had potential.

Last edited by TiTz; 02-10-2020 at 21:14.
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RDiver
Member
Join Date: Mar 2010
Old 05-18-2020 , 14:10   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Reply With Quote #95

Quote:
10-10-2019 (Version 0.29):
+ (Hopefully) Blocked incapacitated and hanging ambient sounds after helping self.
The latest build does not fix the problem. Either incapped or B&W sound effect keeps looping after self-revived (at least for incap). Also the server console repeatedly generates error messages of failing sound pre-caching all the way, leading increasing server workload.

See below logging for your reference. Please fix to recover acceptable gameplay experience.

Screenshot: https://imgur.com/f3oGuam

HTML Code:
SV_StartSound: music/terror/PuddleOfYou.wav not precached (0)
SV_StartSound: music/terror/PuddleOfYou.wav not precached (0)
SV_StartSound: music/terror/PuddleOfYou.wav not precached (0)
SV_StartSound: music/terror/PuddleOfYou.wav not precached (0)
SV_StartSound: music/terror/PuddleOfYou.wav not precached (0)
SV_StartSound: music/terror/PuddleOfYou.wav not precached (0)
SV_StartSound: music/terror/PuddleOfYou.wav not precached (0)
SV_StartSound: music/terror/PuddleOfYou.wav not precached (0)
SV_StartSound: music/terror/PuddleOfYou.wav not precached (0)
SV_StartSound: music/terror/PuddleOfYou.wav not precached (0)
SV_StartSound: music/terror/ClingingToHellHit1.wav not precached (0)
SV_StartSound: music/terror/ClingingToHellHit1.wav not precached (0)
SV_StartSound: music/terror/ClingingToHellHit1.wav not precached (0)
SV_StartSound: music/terror/ClingingToHellHit1.wav not precached (0)
SV_StartSound: music/terror/ClingingToHellHit1.wav not precached (0)
SV_StartSound: music/terror/ClingingToHellHit1.wav not precached (0)
SV_StartSound: music/terror/ClingingToHellHit1.wav not precached (0)
SV_StartSound: music/terror/ClingingToHellHit1.wav not precached (0)

Last edited by RDiver; 05-18-2020 at 14:11.
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maclarens
Senior Member
Join Date: Jul 2020
Location: Kz
Old 08-13-2020 , 10:40   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Reply With Quote #96

how enable this plugin only for vip or admins player!s??
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Darkwob
BANNED
Join Date: Oct 2018
Old 08-29-2020 , 02:13   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Reply With Quote #97

There are many issues with the plugin. Please update the Plugin according to the Issues.

major problems
When survivors use pills, medkits or adrenaline, they give pistols or magnum instead of the melee sillah they have in their hands.

When using medkit, (incap count) value is not reset,

this is not an issue but something that should happen in the update. If a survivor self-help with metkit before "incap count" value expires, this value should be reset.
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VladimirTk
Senior Member
Join Date: Apr 2021
Location: Perú - Latino América
Old 07-26-2021 , 09:19   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Reply With Quote #98

It seems that the signatures should be updated
This in the Error log
I am using Listenserver. Windows 10
I know it is not the best option to use a local server, but this is how I do my tests
Using the gamedata and scripting from the original post
Very bad English, sorry

L 07/26/2021 - 08:13:53: Error log file session closed.
L 07/26/2021 - 08:14:45: SourceMod error session started
L 07/26/2021 - 08:14:45: Info (map "c2m1_highway") (file "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_202 10726.log")
L 07/26/2021 - 08:14:45: [SM] Exception reported: [SH] Signature 'CTerrorPlayer_OnStaggered' Broken!
L 07/26/2021 - 08:14:45: [SM] Blaming: self_help.smx
L 07/26/2021 - 08:14:45: [SM] Call stack trace:
L 07/26/2021 - 08:14:45: [SM] [0] SetFailState
L 07/26/2021 - 08:14:45: [SM] [1] Line 79, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\self_ help.sp::OnPluginStart
L 07/26/2021 - 08:14:45: [SM] Unable to load plugin "self_help.smx": Error detected in plugin startup (see error logs)
L 07/26/2021 - 08:14:53: Error log file session closed.

Last edited by VladimirTk; 07-26-2021 at 09:20.
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King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 08-24-2021 , 20:13   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Reply With Quote #99

Self_Help(Reloaded)
King_OXO Version

updates:


Attached Files
File Type: smx self_help.smx (23.4 KB, 209 views)
File Type: sp Get Plugin or Get Source (self_help.sp - 194 views - 45.6 KB)
File Type: txt self_help.txt (2.0 KB, 219 views)

Last edited by King_OXO; 08-24-2021 at 20:14.
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VladimirTk
Senior Member
Join Date: Apr 2021
Location: Perú - Latino América
Old 10-21-2021 , 23:45   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Reply With Quote #100

Some firms like l4d1, I compare them to Psykotik's All credits to him
Attached Files
File Type: txt self_help.txt (1.8 KB, 103 views)
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