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[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])


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ThePianoNailer
Junior Member
Join Date: Feb 2021
Old 09-10-2021 , 18:08   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #271

Zombie Fortress w/Perks v4.3.2 (Outdated! Please see the further posts.)

Changelog:

Last edited by ThePianoNailer; 10-17-2021 at 09:55. Reason: removed the attachments.
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ThePianoNailer
Junior Member
Join Date: Feb 2021
Old 09-12-2021 , 17:25   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #272

Zombie Fortress w/Perks v4.3.2.1 (Outdated! Please see the further posts.)

Changelog:
- Eliminated previously mentioned loadaout autoreplace glitch wtih Soldier, Demoman and Sniper;
- Added a HUD notification for zombies with no perk selected.

Last edited by ThePianoNailer; 10-17-2021 at 09:57. Reason: removed the attachments.
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ThePianoNailer
Junior Member
Join Date: Feb 2021
Old 10-17-2021 , 09:55   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #273

Alright, this update is enormous, and it aims to bring many QoL changes, optimizations and candies!
Happy forthcoming Halloween, I hope you'll have a nice one

Zombie Fortress w/Perks v4.4

Dependencies:
- SourceMod 1.10 or higher;
- tf2items;
- (OPTIONAL) You might want to install No Thriller Taunt.

Changelog:
Attached Files
File Type: smx zombiefortress_perk_fix.smx (96.1 KB, 99 views)
File Type: zip zfperk_v4.4_src.zip (77.2 KB, 86 views)
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vadia111
Senior Member
Join Date: Dec 2013
Old 10-21-2021 , 21:44   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #274

Quote:
Originally Posted by ThePianoNailer View Post
Alright, this update is enormous, and it aims to bring many QoL changes, optimizations and candies!
Happy forthcoming Halloween, I hope you'll have a nice one

Zombie Fortress w/Perks v4.4

Dependencies:
- SourceMod 1.10 or higher;
- tf2items;
- (OPTIONAL) You might want to install No Thriller Taunt.

Changelog:






the menu! zf is not opening by command within the game need fix
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ThePianoNailer
Junior Member
Join Date: Feb 2021
Old 10-22-2021 , 13:43   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #275

Quote:
Originally Posted by vadia111 View Post
the menu! zf is not opening by command within the game need fix
Please read description carefully. I removed the old triggers, now you execute commands without ‘!’ sign.
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Kleiner
Member
Join Date: Dec 2017
Location: Russia, Chelyabinsk
Old 10-24-2021 , 01:03   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #276

Will this plugin have some translation support?
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vadia111
Senior Member
Join Date: Dec 2013
Old 04-25-2022 , 18:16   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #277

L 04/25/2022 - 19:040: [SM] Blaming: disabled/ze/zombiefortress_perk_fix.smx
L 04/25/2022 - 19:040: [SM] Call stack trace:
L 04/25/2022 - 19:040: [SM] [0] GetEntProp
L 04/25/2022 - 19:040: [SM] [1] Line 2010, zf_util_base.inc::timer_killGlow

( plugin log on my server ) if it's possible to fix it i'll thank you

Last edited by vadia111; 04-25-2022 at 18:17.
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Sneik
New Member
Join Date: Feb 2023
Old 08-19-2023 , 17:11   Doesn't work as intended.
Reply With Quote #278

I know, I know, this thread may be old, but there has to be someone who has a solution, so as the title says, the game mode doesn't work as intended or as expected. Survivors(RED) have secondaries, zombies don't look like zombies, I tested on many different szf_ maps and none worked as expected.

Is there anything else I have to add/download within the super zombie fortress? Because I only installed szf and szf:addons and nothing else(except everything required by the 2 mentioned threads).
Any clues?


EDIT: SORRY, REPLIED AT THE WRONG THREAD, THIS WAS SUPPOSED TO BE ON "SUPER ZOMBIE FORTRESS: 1.05"

Last edited by Sneik; 08-19-2023 at 17:13. Reason: Made a mistake
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