Zombie Fortress w/Perks v4.3.2 (Outdated! Please see the further posts.)
Changelog:
- Fixed glitches related to the weapon autoreplace;
+ Unbanned Eureka Effect & disabled its teleport-to-base ability;
+ Enabled cosmetic wearables for zombies;
- Imrpoved crit calculation system. Now mod also takes negaitve crit bonuses into account.
- Fixed and rebalanced Resourceful perk (shoutout to turner148 for his findings);
- Lowered Vindictive bonus ceilings (again thx to turner148);
- Lowered Wise perk bonus ceilings;
- Reduced Nonlethal knockback;
+ Heavy's 'Pow!' taunt now stuns/cripples victims;
- Increased cripple-caused stun duration from 7 to 8 sec;
- Increased cripple duration from 20 to 30 seconds;
- Reduced overheal decay rate for Heavies;
- Imrpoved Flying Guillotine effect bar visuals & slightly reduced its recharge time;
- Revamped outline code once again;
- Set default team preference as Survivors;
- Various minor improvements.
Known issues:
~ Weapons sometimes equip upon combat wearables on manual round reset. Am working on a solution.
Last edited by ThePianoNailer; 10-17-2021 at 09:55.
Reason: removed the attachments.
Zombie Fortress w/Perks v4.3.2.1 (Outdated! Please see the further posts.)
Changelog:
- Eliminated previously mentioned loadaout autoreplace glitch wtih Soldier, Demoman and Sniper;
- Added a HUD notification for zombies with no perk selected.
Last edited by ThePianoNailer; 10-17-2021 at 09:57.
Reason: removed the attachments.
Alright, this update is enormous, and it aims to bring many QoL changes, optimizations and candies!
Happy forthcoming Halloween, I hope you'll have a nice one
Zombie Fortress w/Perks v4.4
Dependencies:
- SourceMod 1.10 or higher;
- tf2items;
- (OPTIONAL) You might want to install No Thriller Taunt.
Changelog:
- Full compatibility with SM 1.11 + all the code rewritten under the newest syntax;
+ Drastically improved the chat command system:
--- Discarded old redundant chat triggers ('!' '/'). That means, instead of writing '!zf' simply write 'zf';
--- Added a new chat command 'perk', which can perform two tasks.
----- 1) Simply writing 'perk' opens a perk selection menu of a player's current team.
----- 2) Writing 'perk <name>' (for instance, 'perk vindictive') instantaneously selects a typed perk.
--- All the chat commands are now case-insensitive.
+ Added 3 new perks (2 for Survivors and 1 for Zombies):
--- Moody (S): Randomly scaling bonuses and penalties to Attack, Defense, Speed and ROF that shift every 4-20 sec.
--- Crazed (S): Constantly accumulating Attack bonuses and Defense penalties on each kill, essentially turning a player into a glass cannon. Caps are: 90% dmg, -120% def.
--- Reaper (Z): Totally invisible to survivors from afar. ROF and Speed penalties. On melee hit, scares the target for 4 sec and weakens it.
+ Lowered zombies' voice pitch;
- Set Rage as the default perk for zombies;
- Made zombies respawn immediately on perk chosen;
- Reworked the broken respawn time mechanic;
- Made plugin count only living left survivors (not those in transition);
- Improved color rendering on zombies;
+ Overhauled Roar: new sounds, chance of scaring victims, mechanic tweaks;
- Worked on Alpha balance issues;
- Tweaked Charitable gift bonuses;
- Made Ubersaw collect 10% uber on hit;
- Made Homewrecker/Maul deal additional damage to barricades;
- Enhanced Spy watch effect bar visuals;
- HUD now depicts Scorching stats correctly;
- Other minor optimizations and enhancements.
Alright, this update is enormous, and it aims to bring many QoL changes, optimizations and candies!
Happy forthcoming Halloween, I hope you'll have a nice one
Zombie Fortress w/Perks v4.4
Dependencies:
- SourceMod 1.10 or higher;
- tf2items;
- (OPTIONAL) You might want to install No Thriller Taunt.
Changelog:
- Full compatibility with SM 1.11 + all the code rewritten under the newest syntax;
+ Drastically improved the chat command system:
--- Discarded old redundant chat triggers ('!' '/'). That means, instead of writing '!zf' simply write 'zf';
--- Added a new chat command 'perk', which can perform two tasks.
----- 1) Simply writing 'perk' opens a perk selection menu of a player's current team.
----- 2) Writing 'perk <name>' (for instance, 'perk vindictive') instantaneously selects a typed perk.
--- All the chat commands are now case-insensitive.
+ Added 3 new perks (2 for Survivors and 1 for Zombies):
--- Moody (S): Randomly scaling bonuses and penalties to Attack, Defense, Speed and ROF that shift every 4-20 sec.
--- Crazed (S): Constantly accumulating Attack bonuses and Defense penalties on each kill, essentially turning a player into a glass cannon. Caps are: 90% dmg, -120% def.
--- Reaper (Z): Totally invisible to survivors from afar. ROF and Speed penalties. On melee hit, scares the target for 4 sec and weakens it.
+ Lowered zombies' voice pitch;
- Set Rage as the default perk for zombies;
- Made zombies respawn immediately on perk chosen;
- Reworked the broken respawn time mechanic;
- Made plugin count only living left survivors (not those in transition);
- Improved color rendering on zombies;
+ Overhauled Roar: new sounds, chance of scaring victims, mechanic tweaks;
- Worked on Alpha balance issues;
- Tweaked Charitable gift bonuses;
- Made Ubersaw collect 10% uber on hit;
- Made Homewrecker/Maul deal additional damage to barricades;
- Enhanced Spy watch effect bar visuals;
- HUD now depicts Scorching stats correctly;
- Other minor optimizations and enhancements.
the menu! zf is not opening by command within the game need fix
I know, I know, this thread may be old, but there has to be someone who has a solution, so as the title says, the game mode doesn't work as intended or as expected. Survivors(RED) have secondaries, zombies don't look like zombies, I tested on many different szf_ maps and none worked as expected.
Is there anything else I have to add/download within the super zombie fortress? Because I only installed szf and szf:addons and nothing else(except everything required by the 2 mentioned threads).
Any clues?
EDIT: SORRY, REPLIED AT THE WRONG THREAD, THIS WAS SUPPOSED TO BE ON "SUPER ZOMBIE FORTRESS: 1.05"
Last edited by Sneik; 08-19-2023 at 17:13.
Reason: Made a mistake