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[L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]


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Ja-Forces
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Join Date: Jul 2009
Location: Leningrad
Old 10-03-2021 , 01:06   Re: [L4D1 & L4D2] Spot Marker [v1.0.6 | 01-October-2021]
Reply With Quote #31

linux left 4 dead part two server

[L4D1 & L4D2] Spot Marker [v1.0.6 | 01-October-2021]

Crash ID : DPRC-F2U2-GZAE | 6PIF-DIX7-5O2V | 3FWT-3EJN-Q4LG

---------------- Plugin Cvars (l4d_spot_marker) ----------------
l4d_spot_marker_skill_ready_sound : "" (false)
l4d_spot_marker_use_sound : "ui/alert_clink.wav" (true)

Map : l4d2_tank_challenge
Map : c13m1_alpinecreek
Map : c9m1_alleys
Host_Error : CEngineSoundServer:recacheSound: 'ui/alert_clink.wav' overflow
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Last edited by Ja-Forces; 10-04-2021 at 00:08.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 10-03-2021 , 23:37   Re: [L4D1 & L4D2] Spot Marker [v1.0.6 | 01-October-2021]
Reply With Quote #32

Couldn't reproduce it.
Unfortunately, I can only test in windows.
Be sure to be using the latest version.
In the worst case remove the "l4d_spot_marker_use_sound" cvar value.
or try setting the value to "UI/alert_clink.wav" (with "UI" in UPPERCASE)
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Last edited by Marttt; 10-10-2021 at 08:55.
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Beatles
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Join Date: Feb 2014
Old 10-10-2021 , 00:44   Re: [L4D1 & L4D2] Spot Marker [v1.0.6 | 01-October-2021]
Reply With Quote #33

A question bro, is something that I did not understand well, or maybe a mistake, I'm not sure.
Does this work also when in ghost mode?
A few days ago I reported an error in L4D1, and everything is going great since then, but I realized that while in ghost mode nothing happens, it just doesn't work, that's why I ask the question.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 10-10-2021 , 08:38   Re: [L4D1 & L4D2] Spot Marker [v1.0.6 | 01-October-2021]
Reply With Quote #34

There is a check not allowing to use in ghost mode, you can open the code and comment this line:

I added a cvar to control it, by design using it in ghost mode is a bit OP so I blocked it.

Set l4d_spot_marker_alive to "0".

Code:
1.0.7 (10-October-2021)
    - Added cvar to allow beam use by dead players. (thanks "Beatles" for requesting)
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Last edited by Marttt; 10-10-2021 at 08:56.
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Beatles
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Join Date: Feb 2014
Old 10-10-2021 , 12:11   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #35

But it would only be to activate it for the infected, since they do not even have time to be a good spectator when they are dead, they will not even have time to mark a spot, in the case of the survivors if it would be too much OP.
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Beatles
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Join Date: Feb 2014
Old 10-10-2021 , 13:40   Re: [L4D1 & L4D2] Spot Marker [v1.0.6 | 01-October-2021]
Reply With Quote #36

Quote:
Originally Posted by Marttt View Post
There is a check not allowing to use in ghost mode, you can open the code and comment this line:

I added a cvar to control it, by design using it in ghost mode is a bit OP so I blocked it.

Set l4d_spot_marker_alive to "0".

Code:
1.0.7 (10-October-2021)
    - Added cvar to allow beam use by dead players. (thanks "Beatles" for requesting)
Hey bro, I just tried it using the value 0, and even then the infected ghost still can't start a spot
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 10-10-2021 , 20:59   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #37

I thought you were talking about the survivors, I didn't make the plugin focused on SI, may need some changes to work properly for them. I will check again when I have some free time.

By now you can simply remove/comment these lines from the code and it will work for SI ghosts.

PHP Code:
    if (team == TEAM_INFECTED)
    {
        if (
IsPlayerGhost(client))
            return;
    } 
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Last edited by Marttt; 10-10-2021 at 20:59.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 10-14-2021 , 04:02   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #38

Any chance you can implement the items and special infected ping feature of Proaxel fork version to the official update Marttt? Great plugin nonetheless!

Last edited by thewintersoldier97; 10-14-2021 at 04:03.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 10-14-2021 , 08:22   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #39

Maybe someday, he added a lot of features but broke the plugin on l4d1 and I saw some error reports on the previous pages. I need time to merge, probably won't be soon, but I will add the features eventually and properly credit him.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 10-14-2021 , 13:37   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #40

Quote:
Originally Posted by Marttt View Post
Maybe someday, he added a lot of features but broke the plugin on l4d1 and I saw some error reports on the previous pages. I need time to merge, probably won't be soon, but I will add the features eventually and properly credit him.
Great news! Looking forward to it
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Last edited by thewintersoldier97; 10-15-2021 at 03:12.
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