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Knife Models [XP System & Skills Support]


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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 09-30-2021 , 14:57   Re: Knife Models [XP System & Skills Support]
Reply With Quote #321

I don't know why you're posting that plugin. I asked what the problem with my plugin is.
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SHARYAR
Junior Member
Join Date: Feb 2021
Location: KARACHI , PAKISTAN
Old 09-30-2021 , 16:48   Re: Knife Models [XP System & Skills Support]
Reply With Quote #322

Bro nothing is problem i just cant add the support in chatmanager thats it thats why i told u if u are free nvm
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 10-01-2021 , 09:42   Re: Knife Models [XP System & Skills Support]
Reply With Quote #323

I asked 3 times already what the problem is. My Chat Manager plugin has built-in support for this, you just need to enable it.
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SHARYAR
Junior Member
Join Date: Feb 2021
Location: KARACHI , PAKISTAN
Old 10-01-2021 , 14:22   Re: Knife Models [XP System & Skills Support]
Reply With Quote #324

bro it doesnt work in our cs due to a problem also dhud
So i changed ur rank system to hud
But i couldnt make your chatmanager work on android
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 10-01-2021 , 16:10   Re: Knife Models [XP System & Skills Support]
Reply With Quote #325

I don't see how I can help you if you don't explain what the problem is. "It doesn't work" is not helpful information.
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Old 10-01-2021, 17:36
amirwolf
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SHARYAR
Junior Member
Join Date: Feb 2021
Location: KARACHI , PAKISTAN
Old 10-01-2021 , 18:56   Re: Knife Models [XP System & Skills Support]
Reply With Quote #326

Nvm i fixed it
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Erra
Member
Join Date: Jun 2021
Old 10-10-2021 , 11:42   Re: Knife Models [XP System & Skills Support]
Reply With Quote #327

of course it's great, please upload these features please

sample: https://amxx-bg.info/forum/viewtopic.php?f=96&t=3428

Last edited by Erra; 10-10-2021 at 11:44.
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Taha_rajper
Junior Member
Join Date: Jun 2021
Old 10-24-2021 , 13:49   Re: Knife Models [XP System & Skills Support]
Reply With Quote #328

Hey OciXCrom . Can You Add Fast CATEGORY On Knifes
Likes CS:GO Skins
Skin 1
Skin2

VIP SKINS
SKin 1
Skin 2
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Erra
Member
Join Date: Jun 2021
Old 11-29-2021 , 21:57   Re: Knife Models [XP System & Skills Support]
Reply With Quote #329

Quote:
Originally Posted by OciXCrom View Post
This is a simple Knife menu, you're trying to add a MAC-10 in it. I don't know how that would function, but try it:

PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <amxmisc>
#include <crxknives>

#define PLUGIN "GUILLOTINE"
#define VERSION "1.0"
#define AUTHOR "RAZER" // OciXCrom: added Knife Models support

#define CSW_BDRIPPER CSW_MAC10
#define weapon_guillotine "weapon_mac10"
#define old_event "events/mac10.sc"
#define old_w_model "models/w_mac10.mdl"
#define WEAPON_SECRETCODE 1329419


#define DEFAULT_AMMO 10
#define DAMAGE 10
#define BDRIP_CLASSNAME "Blood Dripper"
#define WEAPON_ANIMEXT "knife"

#define Get_Ent_Data(%1,%2) get_pdata_int(%1,%2,4)
#define Set_Ent_Data(%1,%2,%3) set_pdata_int(%1,%2,%3,4)

new const ATTRIBUTE_BONUS_XP[] = "GUILLOTINE"

const PDATA_SAFE 2
const OFFSET_LINUX_WEAPONS 4
const OFFSET_WEAPONOWNER 41
const m_flNextAttack 83
const m_szAnimExtention 492

new const v_model[] = "models/v_guillotine.mdl"
new const p_model[] = "models/p_guillotine.mdl"
new const w_model[] = "models/w_guillotine.mdl"
new const KNIFE_MODEL[] = "models/guillotine_projectile.mdl"
new const PECAH_MODEL[] = "models/gibs_guilotine.mdl"
new const hit_wall[] = "weapons/janus9_stone1.wav"
new const hit_wall2[] = "weapons/janus9_stone2.wav"
new const weapon_sound[6][] = 
{
    
"weapons/guillotine_catch2.wav",
    
"weapons/guillotine_draw.wav",
    
"weapons/guillotine_draw_empty.wav",
    
"weapons/guillotine_explode.wav",
    
"weapons/guillotine_red.wav",
    
"weapons/guillotine-1.wav"
}


new const 
WeaponResource[3][] = 
{
    
"sprites/weapon_guillotine.txt",
    
"sprites/640hud120.spr",
    
"sprites/guillotine_lost.spr"
}

enum
{
    
ANIM_IDLE 0,
    
ANIM_IDLE_EMPTY,
    
ANIM_SHOOT,
    
ANIM_DRAW,
    
ANIM_DRAW_EMPTY,
    
ANIM_IDLE_SHOOT,
    
ANIM_IDLE_SHOOT2,
    
ANIM_CATCH,
    
ANIM_LOST
}

new 
g_MsgDeathMsg

new g_had_guillotine[33], g_guillotine_ammo[33], shoot_mode[33], shoot_ent_mode[33], g_pecahheadshot_mode[33], ent_sentuh[33], ent_sentuh_balik[33]
new 
g_old_weapon[33], g_smokepuff_idm_iBlood[2], guillotine_korban[33], headshot_korban[33], gmsgScoreInfo

const PRIMARY_WEAPONS_BIT_SUM 
(
1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)

public 
plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_cvar("guillotine_version""m4m3ts"FCVAR_SERVER|FCVAR_SPONLY)
    
register_forward(FM_CmdStart"fw_CmdStart")
    
register_forward(FM_SetModel"fw_SetModel")
    
register_think(BDRIP_CLASSNAME"fw_Think")
    
register_touch(BDRIP_CLASSNAME"*""fw_touch")
    
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
    
register_forward(FM_TraceLine"fw_traceline"1)
    
register_forward(FM_AddToFullPack"fm_addtofullpack_post"1)
    
RegisterHam(Ham_Weapon_WeaponIdleweapon_guillotine"fw_guillotineidleanim"1)
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
RegisterHam(Ham_Item_AddToPlayerweapon_guillotine"fw_AddToPlayer_Post"1)
    
register_event("CurWeapon""Event_CurWeapon""be""1=1")
    
register_clcmd("weapon_guillotine""hook_weapon")
    
//register_clcmd("say /guillotine","get_guillotine",ADMIN_IMMUNITY)
    //register_concmd("guillotine","admin_weapon",ADMIN_IMMUNITY,"<authid, nick, @team, @all or #userid> <weapon #>")
    
g_MsgDeathMsg get_user_msgid("DeathMsg")
    
gmsgScoreInfo get_user_msgid("ScoreInfo")
}

public 
crxknives_knife_updated(idiKnifebool:bOnConnect)
{
    if(
bOnConnect)
    {
        
g_had_guillotine[id] = false
    
}

    
crxknives_get_attribute_int(idATTRIBUTE_BONUS_XPg_had_guillotine[id])
}

public 
admin_weapon(id,level,cid)
{
   if ( !
cmd_access(id,level,cid,3) )
      return 
PLUGIN_HANDLED

   
new arg1[32],arg2[8],weapon
   read_argv
(1,arg1,31)
   
read_argv(2,arg2,7)
   
weapon str_to_num(arg2)

   if ( 
equali(arg1,"@all") )
   {
      new 
plist[32],pnum
      get_players
(plist,pnum,"a")
      if (
pnum==0)
      {
         return 
PLUGIN_HANDLED
      
}
      for (new 
i=0i<pnumi++)
            if ( !
give_weapon(plist[i],weapon) )
            {

            }

      if (!
get_cvar_num("amx_weaponmsg")) return PLUGIN_HANDLED
      set_hudmessage
(10,200,10,-1.0,0.30,0,6.0,6.0,0.5,0.15,1)
      
show_hudmessage(0,"All players have been given a weapon!")
   }
   else if ( 
arg1[0]=='@' )
   {
      new 
plist[32],pnum
      get_players
(plist,pnum,"ae",arg1[1])
      if ( 
pnum==)
      {
         return 
PLUGIN_HANDLED
      
}
      for (new 
i=0i<pnumi++)
            
give_weapon(plist[i],weapon)
      if ( 
get_cvar_num("amx_weaponmsg") )
      {
         if (
equali(arg1[1],"CT")) set_hudmessage(200,20,0,-1.0,0.30,0,6.0,6.0,0.5,0.15,1)
         else 
set_hudmessage(0,20,200,-1.0,0.30,0,6.0,6.0,0.5,0.15,1)
         
show_hudmessage(0,"The %ss have been given a weapon!",arg1[1])
      }
   }
   else
   {
      new 
pName[32]
      new 
player cmd_target(id,arg1,6)
      if (!
player) return PLUGIN_HANDLED
      give_weapon
(player,weapon)
      
get_user_name(player,pName,31)
      if (
get_cvar_num("amx_weaponmsg"))
      {
         
set_hudmessage(10,200,10,-1.0,0.30,0,6.0,6.0,0.5,0.15,1)
         
show_hudmessage(0,"%s has been given a weapon!",pName)
      }
   }
   return 
PLUGIN_HANDLED
}
give_weapon(id,weapon)
{
   switch (
weapon)
   {
       case 
1:{
      
get_guillotine(id)
      }
      case 
2:{
      
remove_guillotine(id)
      }
      default: return 
false
   
}
   return 
true
}
public 
plugin_precache()
{
    
precache_model(v_model)
    
precache_model(p_model)
    
precache_model(w_model)
    
precache_model(KNIFE_MODEL)
    
g_pecah precache_model(PECAH_MODEL)
    
precache_sound(hit_wall)
    
precache_sound(hit_wall2)
    
    for(new 
0sizeof(weapon_sound); i++) 
        
precache_sound(weapon_sound[i])
    
    for(new 
1sizeof(WeaponResource); i++)
        
precache_model(WeaponResource[i])
    
    
g_smokepuff_id engfunc(EngFunc_PrecacheModelWeaponResource[2])
    
m_iBlood[0] = precache_model("sprites/blood.spr")
    
m_iBlood[1] = precache_model("sprites/bloodspray.spr")    
}

public 
fw_PlayerKilled(id)
{
    
remove_guillotine(id)
}

public 
hook_weapon(id)
{
    
engclient_cmd(idweapon_guillotine)
    return
}

public 
get_guillotine(id)
{
    if (
get_user_flags(id) & ADMIN_RCON )
        
    
drop_weapons(id1)
    
g_had_guillotine[id] = 1
    g_guillotine_ammo
[id] = DEFAULT_AMMO
    
    give_item
(idweapon_guillotine)
    
update_ammo(id)
    
    static 
weapon_entweapon_ent fm_find_ent_by_owner(-1weapon_guillotineid)
    if(
pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent1)

}

public 
remove_guillotine(id)
{
    
g_had_guillotine[id] = 0
}

public 
refill_guillotine(id)
{    
    if(
g_had_guillotine[id]) g_guillotine_ammo[id] = 15
    
    
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id]) update_ammo(id)
}
    
public 
fw_UpdateClientData_Post(idsendweaponscd_handle)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return 
FMRES_IGNORED    
    
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
        
set_cd(cd_handleCD_flNextAttackget_gametime() + 0.001
    
    return 
FMRES_HANDLED
}

public 
Event_CurWeapon(id)
{
    if(!
is_user_alive(id))
        return
        
    if(
get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
    {
        
set_pev(idpev_viewmodel2v_model)
        
set_pev(idpev_weaponmodel2p_model)
        
set_pdata_string(idm_szAnimExtention 4WEAPON_ANIMEXT, -20)
        if(
g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] >= 1set_weapon_anim(idANIM_DRAW)
        if(
g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] == 0set_weapon_anim(idANIM_DRAW_EMPTY)
        
update_ammo(id)
    }
    
    
g_old_weapon[id] = get_user_weapon(id)
}

public 
fw_guillotineidleanim(Weapon)
{
    new 
id get_pdata_cbase(Weapon414)

    if(!
is_user_alive(id) || !g_had_guillotine[id] || get_user_weapon(id) != CSW_BDRIPPER)
        return 
HAM_IGNORED;
    
    if(
shoot_mode[id] == && g_guillotine_ammo[id] >= 1
        return 
HAM_SUPERCEDE;
    
    if(
headshot_mode[id] == && shoot_mode[id] == && get_pdata_float(Weapon484) <= 0.25
    {
        
set_weapon_anim(idANIM_IDLE_SHOOT)
        
set_pdata_float(Weapon4820.04)
        return 
HAM_SUPERCEDE;
    }
    
    if(
headshot_mode[id] == && shoot_mode[id] == && get_pdata_float(Weapon484) <= 0.25
    {
        
set_weapon_anim(idANIM_IDLE_SHOOT2)
        
set_pdata_float(Weapon4820.04)
        return 
HAM_SUPERCEDE;
    }
    
    if(
g_guillotine_ammo[id] == && get_pdata_float(Weapon484) <= 0.25
    {
        
set_weapon_anim(idANIM_IDLE_EMPTY)
        
set_pdata_float(Weapon4820.04)
        return 
HAM_SUPERCEDE;
    }

    return 
HAM_IGNORED;
}

public 
fw_CmdStart(iduc_handleseed)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return
    if(
get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
        return
    
    static 
entent fm_get_user_weapon_entity(idCSW_BDRIPPER)
    if(!
pev_valid(ent))
        return
    if(
get_pdata_float(ent46OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent47OFFSET_LINUX_WEAPONS) > 0.0
        return
    
    static 
CurButton
    CurButton 
get_uc(uc_handleUC_Buttons)
    
    if(
CurButton IN_ATTACK)
    {
        
CurButton &= ~IN_ATTACK
        set_uc
(uc_handleUC_ButtonsCurButton)
        
        if(
g_guillotine_ammo[id] == 0)
            return
        if(
shoot_mode[id] == && get_pdata_float(id835) <= 0.0)
        {
            
g_guillotine_ammo[id]--
            
update_ammo(id)
            
shoot_mode[id] = 1
            FireKnife
(id)
            
set_weapon_anim(idANIM_SHOOT)
            
emit_sound(idCHAN_WEAPONweapon_sound[5], 1.0ATTN_NORM0PITCH_NORM)
            
set_weapons_timeidle(idCSW_BDRIPPER0.7)
            
set_player_nextattackx(id0.7)
        }
    }
}

public 
FireKnife(id)
{
    static 
Float:StartOrigin[3], Float:velocity[3], Float:angles[3], Float:anglestrue[3], Float:jarak_max[3]
    
get_position(id2.00.00.0StartOrigin)
    
get_position(id700.00.00.0jarak_max)
    
    
pev(id,pev_v_angle,angles)
    static 
EntEnt engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"))
    if(!
pev_valid(Ent)) return
    
anglestrue[0] = 360.0 angles[0]
    
anglestrue[1] = angles[1]
    
anglestrue[2] = angles[2]
    
    
// Set info for ent
    
set_pev(Entpev_movetypeMOVETYPE_FLY)
    
set_pev(Entpev_ownerid)
    
set_pev(Entpev_iuser1id)
    
set_pev(Entpev_fuser1get_gametime() + 4.0)
    
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
    
    
entity_set_string(EntEV_SZ_classnameBDRIP_CLASSNAME)
    
engfunc(EngFunc_SetModelEntKNIFE_MODEL)
    
set_pev(Entpev_minsFloat:{-1.0, -1.0, -1.0})
    
set_pev(Entpev_maxsFloat:{1.01.01.0})
    
set_pev(Entpev_originStartOrigin)
    
set_pev(Entpev_anglesanglestrue)
    
set_pev(Entpev_gravity0.01)
    
set_pev(Entpev_solidSOLID_BBOX)
    
set_pev(Entpev_frame1.0)
    
set_pev(Entpev_framerate30.0)
    
set_pev(Entpev_sequence0)
    
    
velocity_by_aimid1100velocity )
    
set_pevEntpev_velocityvelocity )
    
set_pev(Entpev_vuser1velocity)
    
set_pev(Entpev_vuser2jarak_max)
    
shoot_ent_mode[id] = 0
    ent_sentuh
[id] = 1
    ent_sentuh_balik
[id] = 0
}

public 
fm_addtofullpack_post(eseuserhosthost_flagsplayerp_set)
{
    if(!
player)
        return 
FMRES_IGNORED
        
    
if(!is_user_connected(host) || !is_user_alive(user))
        return 
FMRES_IGNORED
        
    
if(headshot_korban[user] != 1)
        return 
FMRES_IGNORED
        
    
if(host == user)
        return 
FMRES_IGNORED
    
    
new Float:PlayerOrigin[3], Float:anglesss[3]
    
pev(userpev_originPlayerOrigin)
    
    
engfunc(EngFunc_GetBonePositionuser8PlayerOriginanglesss)
                        
    
engfunc(EngFunc_SetOriginguillotine_korban[user], PlayerOrigin)
    
engfunc(EngFunc_SetOriginguillotine_korban[user], PlayerOrigin)

    return 
FMRES_HANDLED
}

public 
fw_Think(Ent)
{
    if(!
pev_valid(Ent)) 
        return
    
    static 
Float:pulang[3], Float:StartOriginz[3], pemilixFloat:brangkat[3], Float:jarak_max[3], Float:origin_asli[3], korban
    pemilix 
pev(Entpev_iuser1)
    
pev(Entpev_originStartOriginz)
    
korban pev(Entpev_iuser2)
    
    if(
headshot_korban[korban] == 1)
    {
        if(
get_gametime() - 0.2 pev(Entpev_fuser3))
        {
            
Damage_guillotine(Entkorban)
            
set_pev(Entpev_fuser3get_gametime())
        }
    }
    
    if(
ent_sentuh_balik[pemilix] == && shoot_ent_mode[pemilix] == 1)
    {
        
ent_sentuh_balik[pemilix] = 1
        pev
(pemilixpev_originorigin_asli)
        
origin_asli[2] += 7.5
    
}
    
    if(
ent_sentuh[pemilix] == 1)
    {
        
ent_sentuh[pemilix] = 0
        pev
(Entpev_vuser2jarak_max)
        
pev(Entpev_vuser1brangkat)
        
get_speed_vector(StartOriginzorigin_asli1100.0pulang)
                    
        if(
shoot_ent_mode[pemilix] == 1)
        {
            
set_pev(Entpev_velocitypulang)
        }
        else 
set_pev(Entpev_velocitybrangkat)
    }
    
    if(
shoot_ent_mode[pemilix] == && get_distance_f(StartOriginzjarak_max) <= 10.0)
    {
        
shoot_ent_mode[pemilix] = 1
        ent_sentuh
[pemilix] = 1
        set_pev
(Entpev_owner0)
    }
    
    if(
shoot_ent_mode[pemilix] == && get_distance_f(StartOriginzorigin_asli) <= 10.0)
    {
        if(
is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
        else 
ancur(Ent)
    }
    else if(
headshot_korban[korban] == 1set_pev(Entpev_nextthinkget_gametime() + 0.2)
    else 
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
}

public 
fw_touch(EntId)
{
    
// If ent is valid
    
if(!pev_valid(Ent))
        return
    if(
pev(Entpev_movetype) == MOVETYPE_NONE)
        return
    static 
classnameptd[32]
    
pev(Idpev_classnameclassnameptd31)
    if (
equali(classnameptd"func_breakable")) ExecuteHamBHam_TakeDamageId0080.0DMG_GENERIC )
    
    
// Get it's origin
    
new Float:originF[3], pemilix
    pemilix 
pev(Entpev_iuser1)
    
pev(Entpev_originoriginF)
    
// Alive...
    
    
if(is_user_alive(Id) && cs_get_user_team(pemilix) != cs_get_user_team(Id))
    {
        
Damage_guillotine(EntId)
        
set_pev(Entpev_ownerId)
        
ent_sentuh[pemilix] = 1
        create_blood
(originF)
        
create_blood(originF)
    }
    
    else if(
shoot_ent_mode[pemilix] == && Id == pemilix)
    {
        if(
is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
        else 
ancur(Ent)
    }
    
    else if(
is_user_alive(Id) && cs_get_user_team(pemilix) == cs_get_user_team(Id))
    {
        
set_pev(Entpev_ownerId)
        
ent_sentuh[pemilix] = 1
    
}
    
    else
    {
        
set_pev(Entpev_owner0)

        if(
shoot_ent_mode[pemilix] == 0)
        {
            
shoot_ent_mode[pemilix] = 1
            engfunc
(EngFunc_EmitSoundEntCHAN_WEAPONhit_wall1.0ATTN_STATIC0PITCH_NORM)
            
ent_sentuh[pemilix] = 1
        
}
        else 
ancur(Ent)
    }
}

public 
ancur(Ent)
{
    if(!
pev_valid(Ent))
        return
    static 
Float:origin2[3], pemilixFloat:origin3[3]
    
pemilix pev(Entpev_iuser1)
    
entity_get_vector(EntEV_VEC_originorigin2)
    
pev(Entpev_originorigin3)
    
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin20)
    
write_byte(TE_BREAKMODEL)
    
engfunc(EngFunc_WriteCoordorigin2[0])
    
engfunc(EngFunc_WriteCoordorigin2[1])
    
engfunc(EngFunc_WriteCoordorigin2[2])
    
engfunc(EngFunc_WriteCoord25)
    
engfunc(EngFunc_WriteCoord25)
    
engfunc(EngFunc_WriteCoord25)
    
engfunc(EngFunc_WriteCoordrandom_num(-2525))
    
engfunc(EngFunc_WriteCoordrandom_num(-2525))
    
engfunc(EngFunc_WriteCoord5)
    
write_byte(5)
    
write_short(g_pecah)
    
write_byte(10)
    
write_byte(17)
    
write_byte(0x00)
    
message_end()
    
    
fake_smokes(origin3)
    
engfunc(EngFunc_EmitSoundEntCHAN_WEAPONhit_wall21.0ATTN_STATIC0PITCH_NORM)
    
shoot_mode[pemilix] = 0
    remove_entity
(Ent)
    
    if(!
is_user_alive(pemilix) || !is_user_connected(pemilix) || get_user_weapon(pemilix) != CSW_BDRIPPER || !g_had_guillotine[pemilix])
        return
    
    
set_weapon_anim(pemilixANIM_LOST)
    
set_weapons_timeidle(pemilixCSW_BDRIPPER2.5)
    
set_player_nextattackx(pemilix2.5)
    
set_task(1.3"reload2"pemilix)
    
set_task(1.4"reload"pemilix)
}

public 
reload(id)
{
    if(!
is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
        return
    
    
set_weapon_anim(idANIM_DRAW)
}

public 
reload2(id)
{
    if(!
is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
        return
    
    
set_weapon_anim(idANIM_IDLE_SHOOT2)
}

public 
balik(Ent)
{
    if(!
pev_valid(Ent))
        return
    static 
id
    id 
pev(Entpev_iuser1)
    
set_weapon_anim(idANIM_CATCH)
    
emit_sound(idCHAN_WEAPONweapon_sound[0], 1.0ATTN_NORM0PITCH_NORM)
    
set_weapons_timeidle(idCSW_BDRIPPER1.0)
    
set_player_nextattackx(id1.0)
    
shoot_mode[id] = 0
    g_guillotine_ammo
[id]++
    
update_ammo(id)
    
    
remove_entity(Ent)
}

public 
Damage_guillotine(EntId)
{
    static 
OwnerOwner pev(Entpev_iuser1)
    static 
Attacker
    if(!
is_user_alive(Owner)) 
    {
        
Attacker 0
        
return
    } else 
Attacker Owner
    
    
new bool:bIsHeadShot// never make that one static
    
new Float:flAdjustedDamagebool:death
        
    
switch( Get_MissileWeaponHitGroup(Ent) ) 
    {
        case 
HIT_GENERICflAdjustedDamage DAMAGE 1.0 
        
case HIT_STOMACHflAdjustedDamage DAMAGE 1.3 
        
case HIT_LEFTLEGHIT_RIGHTLEGflAdjustedDamage DAMAGE 1.1
        
case HIT_LEFTARMHIT_RIGHTARMflAdjustedDamage DAMAGE 1.2
        
case HIT_HEADHIT_CHEST:
        {
            
flAdjustedDamage DAMAGE 1.7
            bIsHeadShot 
true
            
if(headshot_mode[Owner] == 0set_task(2.0"balik_bro"Ent+1858941 )
            
headshot_mode[Owner] = 1
            headshot_korban
[Id] = 1
            guillotine_korban
[Id] = Ent
            set_pev
(Entpev_iuser2Id)
            
set_pev(Entpev_sequence1)
            
set_pev(Entpev_solidSOLID_NOT)
            
set_pev(Entpev_fuser30.0)
        }
    }
    if(
pev(Idpev_health) <= flAdjustedDamagedeath true 
    
    
if(is_user_alive(Id))
    {
        if( 
bIsHeadShot && death)
        {
            if(
task_existsEnt+1858941 )) remove_taskEnt 1858941 )
            
set_pev(Entpev_sequence0)
            
headshot_korban[pev(Entpev_iuser2)] = 0
            headshot_mode
[Owner] = 0
            shoot_ent_mode
[Owner] = 1
            ent_sentuh
[Owner] = 1
            ent_sentuh_balik
[Owner] = 0
            set_pev
(Entpev_solidSOLID_BBOX)
            
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
    
            
kill(AttackerId1)
            
            
death false            
        
}
        if(
death)
        {
            
kill(AttackerId0)
            
            
death false            
        
}
        else 
ExecuteHamB(Ham_TakeDamageIdEntAttackerflAdjustedDamageDMG_BULLET)
    }
}

public 
balik_bro(Ent)
{
    
Ent -= 1858941
    
    
if(!pev_valid(Ent))
        return
    
    static 
pemilixpemilix pev(Entpev_iuser1)
    
set_pev(Entpev_sequence0)
    
headshot_korban[pev(Entpev_iuser2)] = 0
    headshot_mode
[pemilix] = 0
    shoot_ent_mode
[pemilix] = 1
    ent_sentuh
[pemilix] = 1
    ent_sentuh_balik
[pemilix] = 0
    set_pev
(Entpev_solidSOLID_BBOX)
    
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
}

public 
fw_SetModel(entitymodel[])
{
    if(!
pev_valid(entity))
        return 
FMRES_IGNORED
    
    
static Classname[64]
    
pev(entitypev_classnameClassnamesizeof(Classname))
    
    if(!
equal(Classname"weaponbox"))
        return 
FMRES_IGNORED
    
    
static id
    id 
pev(entitypev_owner)
    
    if(
equal(modelold_w_model))
    {
        static 
weapon
        weapon 
fm_get_user_weapon_entity(entityCSW_BDRIPPER)
        
        if(!
pev_valid(weapon))
            return 
FMRES_IGNORED
        
        
if(g_had_guillotine[id])
        {
            
set_pev(weaponpev_impulseWEAPON_SECRETCODE)
            
set_pev(weaponpev_iuser4g_guillotine_ammo[id])
            
engfunc(EngFunc_SetModelentityw_model)
            
            
g_had_guillotine[id] = 0
            g_guillotine_ammo
[id] = 0
            
            
return FMRES_SUPERCEDE
        
}
    }

    return 
FMRES_IGNORED;
}

public 
fw_AddToPlayer_Post(entid)
{
    if(
pev(entpev_impulse) == WEAPON_SECRETCODE)
    {
        
g_had_guillotine[id] = 1
        g_guillotine_ammo
[id] = pev(entpev_iuser4)
        
        
set_pev(entpev_impulse0)
    }            
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("WeaponList"), _id)
    
write_string((g_had_guillotine[id] == "weapon_guillotine" "weapon_mac10"))
    
write_byte(6)
    
write_byte(100)
    
write_byte(-1)
    
write_byte(-1)
    
write_byte(0)
    
write_byte(13)
    
write_byte(CSW_BDRIPPER)
    
write_byte(0)
    
message_end()
}

public 
update_ammo(id)
{
    if(!
is_user_alive(id))
        return

    static 
weapon_entweapon_ent fm_get_user_weapon_entity(idCSW_BDRIPPER)
    if(!
pev_valid(weapon_ent)) return
    
    
cs_set_weapon_ammo(weapon_entg_guillotine_ammo[id])    
    
cs_set_user_bpammo(idCSW_BDRIPPERg_guillotine_ammo[id])
    
    
engfunc(EngFunc_MessageBeginMSG_ONE_UNRELIABLEget_user_msgid("CurWeapon"), {000}, id)
    
write_byte(1)
    
write_byte(CSW_BDRIPPER)
    
write_byte(-1)
    
message_end()
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("AmmoX"), _id)
    
write_byte(1)
    
write_byte(g_guillotine_ammo[id])
    
message_end()
}

public 
fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
{
    if(!
is_user_alive(id))
        return 
HAM_IGNORED    
    
if(get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
        return 
HAM_IGNORED

    
// get crosshair aim
    
static Float:aim[3];
    
get_aim(id,v1,aim);
    
    
// do another trace to this spot
    
new trace create_tr2();
    
engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);
    
    
// copy ints
    
set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
    
set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
    
set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
    
set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
    
set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
    
set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));

    
// copy floats
    
get_tr2(trace,TR_flFraction,aim[0]);
    
set_tr2(ptr,TR_flFraction,aim[0]);
    
get_tr2(trace,TR_flPlaneDist,aim[0]);
    
set_tr2(ptr,TR_flPlaneDist,aim[0]);
    
    
// copy vecs
    
get_tr2(trace,TR_vecEndPos,aim);
    
set_tr2(ptr,TR_vecEndPos,aim);
    
get_tr2(trace,TR_vecPlaneNormal,aim);
    
set_tr2(ptr,TR_vecPlaneNormal,aim);

    
// get rid of new trace
    
free_tr2(trace);

    return 
FMRES_IGNORED;
}

get_aim(id,Float:source[3],Float:ret[3])
{
    static 
Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];

    
// get aiming direction from forward global based on view angle and punch angle
    
pev(id,pev_v_angle,vAngle);
    
pev(id,pev_punchangle,pAngle);
    
xs_vec_add(vAngle,pAngle,temp);
    
engfunc(EngFunc_MakeVectors,temp);
    
global_get(glb_v_forward,dir);
    
    
/* vecEnd = vecSrc + vecDir * flDistance; */
    
xs_vec_mul_scalar(dir,8192.0,temp);
    
xs_vec_add(source,temp,ret);
}

public 
fake_smokes(Float:Origin[3])
{
    static 
TE_FLAG
    
    TE_FLAG 
|= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
    TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES
    
    engfunc
(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYOrigin0)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2])
    
write_short(g_smokepuff_id)
    
write_byte(6)
    
write_byte(25)
    
write_byte(TE_FLAG)
    
message_end()
}

stock set_weapon_anim(idanim)
{
    if(!
is_user_alive(id))
        return
    
    
set_pev(idpev_weaponanimanim)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, {000}, id)
    
write_byte(anim)
    
write_byte(pev(idpev_body))
    
message_end()
}

stock kill(kvheadshot)
{
    
cs_set_user_money(kcs_get_user_money(k) + 500)
    
    
set_user_frags(kget_user_frags(k) + 1)
    
    
set_msg_block(g_MsgDeathMsg,BLOCK_ONCE)
    
set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
    
user_kill(v,1)
    
    new 
kteam get_user_team(k);
    new 
vteam get_user_team(v);
    
    new 
kfrags get_user_frags(k);
    new 
kdeaths get_user_deaths(k);
    
    new 
vfrags get_user_frags(v);
    new 
vdeaths get_user_deaths(v);
    
    
emessage_begin(MSG_ALLgmsgScoreInfo);
    
ewrite_byte(k);
    
ewrite_short(kfrags);
    
ewrite_short(kdeaths);
    
ewrite_short(0);
    
ewrite_short(kteam);
    
emessage_end();
    
    
emessage_begin(MSG_ALLgmsgScoreInfo);
    
ewrite_byte(v);
    
ewrite_short(vfrags);
    
ewrite_short(vdeaths);
    
ewrite_short(0);
    
ewrite_short(vteam);
    
emessage_end();
    
    
emessage_begin(MSG_BROADCASTg_MsgDeathMsg)
    
ewrite_byte(k)
    
ewrite_byte(v)
    
ewrite_byte(headshot)
    
ewrite_string("Blood Dripper")
    
emessage_end()
}


stock create_blood(const Float:origin[3])
{
    
// Show some blood :)
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY
    
write_byte(TE_BLOODSPRITE)
    
engfunc(EngFunc_WriteCoordorigin[0])
    
engfunc(EngFunc_WriteCoordorigin[1])
    
engfunc(EngFunc_WriteCoordorigin[2])
    
write_short(m_iBlood[1])
    
write_short(m_iBlood[0])
    
write_byte(75)
    
write_byte(8)
    
message_end()
}

stock drop_weapons(iddropwhat)
{
    static 
weapons[32], numiweaponid
    num 
0
    get_user_weapons
(idweaponsnum)
     
    for (
0numi++)
    {
        
weaponid weapons[i]
          
        if (
dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
        {
            static 
wname[32]
            
get_weaponname(weaponidwnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }
}

stock Get_MissileWeaponHitGroupiEnt )
{
    new 
Float:flStart], Float:flEnd];
    
    
peviEntpev_originflStart );
    
peviEntpev_velocityflEnd );
    
xs_vec_addflStartflEndflEnd );
    
    new 
ptr create_tr2();
    
engfuncEngFunc_TraceLineflStartflEnd0iEntptr );
    
    new 
iHitGroupOwnernOheadhead
    Owner 
pev(iEntpev_iuser1)
    
nOhead get_tr2ptrTR_iHitgroup )
    
head set_tr2ptrTR_iHitgroupHIT_HEAD )
    
    
iHitGroup headshot_mode[Owner] ? head nOhead
    
    free_tr2
ptr );
    
    return 
iHitGroup;
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speedFloat:new_velocity[3])
{
    
new_velocity[0] = origin2[0] - origin1[0]
    
new_velocity[1] = origin2[1] - origin1[1]
    
new_velocity[2] = origin2[2] - origin1[2]
    static 
Float:numnum floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
    
new_velocity[0] *= num
    new_velocity
[1] *= num
    new_velocity
[2] *= num
    
    
return 1;
}

stock get_position(id,Float:forwFloat:rightFloat:upFloat:vStart[])
{
    static 
Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
    
    
pev(idpev_originvOrigin)
    
pev(idpev_view_ofsvUp//for player
    
xs_vec_add(vOriginvUpvOrigin)
    
pev(idpev_v_anglevAngle// if normal entity ,use pev_angles
    
    
angle_vector(vAngleANGLEVECTOR_FORWARDvForward//or use EngFunc_AngleVectors
    
angle_vector(vAngleANGLEVECTOR_RIGHTvRight)
    
angle_vector(vAngleANGLEVECTOR_UPvUp)
    
    
vStart[0] = vOrigin[0] + vForward[0] * forw vRight[0] * right vUp[0] * up
    vStart
[1] = vOrigin[1] + vForward[1] * forw vRight[1] * right vUp[1] * up
    vStart
[2] = vOrigin[2] + vForward[2] * forw vRight[2] * right vUp[2] * up
}

stock set_weapons_timeidle(idWeaponId ,Float:TimeIdle)
{
    if(!
is_user_alive(id))
        return
        
    static 
entwpnentwpn fm_get_user_weapon_entity(idWeaponId)
    if(!
pev_valid(entwpn)) 
        return
        
    
set_pdata_float(entwpn48TimeIdle 0.2OFFSET_LINUX_WEAPONS)
}

stock set_player_nextattackx(idFloat:nexttime)
{
    if(!
is_user_alive(id))
        return
        
    
set_pdata_float(idm_flNextAttacknexttime5)

In KnifeModels.ini, add a new knife and set GUILLOTINE = 1 on it.
I uploaded it, but I only have a knife function, what is the reason?
Erra is offline
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