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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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asdfxD
Veteran Member
Join Date: Apr 2011
Old 03-11-2021 , 16:36   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #601

dunno why but i can't drop weapons when deathmatch.smx is enabled. it says "you dropped your m4a4" but it doesn't...
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MsNs7
Member
Join Date: Oct 2012
Location: Greece
Old 03-23-2021 , 08:46   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #602

Hello everyone.
I would like to report an issue i have noticed in my server in which i use this plugin. I will give you an example of what is happening. There is a 30 minutes time limit per map. Let's say the server starts the map, 10 minutes have passed already so 20 more minutes are remaining. No players in the server, just 8 bots and then the 1st player connects to the server. In that case the server will restart the map while the player is connecting (not being in the server yet) and then the player will play the map for 30 minutes instead of 20 minutes.

OS: Ubuntu (latest version)
Game mode: classic casual
MetaMod: 1.11.0-dev+1144
SourceMod: 1.10.0.6502

mp_warmuptime 0
mp_do_warmup_offine 0
mp_do_warmup_period 0
mp_maxrounds 1
mp_roundtime 1
mp_timelimit 30
mp_ignore_round_win_conditions 1 (+ a plugin which sets the value to 0 three seconds before timelimit is reached)
bot_quota 8
bot_quota_mode fill
bot_difficulty 3
bot_join_team any
bot_join_after_player 0
sm_cvar bot_auto_vacate 1


One more thing i would like to report is that i found the following in the logs:
Code:
L 03/23/2021 - 00:11:20: [SM] Exception reported: Property "m_hOwnerEntity" not found (entity 340/cs_ragdoll)
L 03/23/2021 - 00:11:20: [SM] Blaming: deathmatch.smx
L 03/23/2021 - 00:11:20: [SM] Call stack trace:
L 03/23/2021 - 00:11:20: [SM]   [0] GetEntPropEnt
L 03/23/2021 - 00:11:20: [SM]   [1] Line 3106, deathmatch.sp::Event_Sound
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Last edited by MsNs7; 03-23-2021 at 09:42.
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minesior
New Member
Join Date: Mar 2021
Old 03-26-2021 , 22:00   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #603

how to set awp for vip (flag a)?
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vijayar
Member
Join Date: Sep 2020
Old 04-04-2021 , 13:11   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #604

Is there any configuration required to get workshop maps working with this plugin ? I see a workshop folder under -/deathmatch/spawns - which is empty, not sure if any files have to be copied here.

In my server instance, the workshop collection is working fine with the Valve's Deathmatch instance ; maps change as expected and no issue with the game play. However when I install this plugin and run the instance the workshop maps do not load instead a default std map loads.

For e.g I want to use a workshop map de_dust2_classic. Maps loads and works without issue with Valve Deathmatch, but when using this plugin the default de_dust2 map loads instead of the workshop maps. I can see in console the workshop map getting selected however not sure why it switches to default dust2 instead.

PHP Code:
CHANGELEVELChoosing map 'workshop/251503289/de_dust2_classic' 
L 04/04/2021 21:20:45server_cvar"nextlevel" "workshop/251503289/de_dust2_classic"
CHANGELEVELConVar 'nextlevel' is setnext map will be 'workshop/251503289/de_dust2_classic'
CHANGE LEVELworkshop/251503289/de_dust2_classic
L 04
/04/2021 21:20:50: [SMChanged map to "de_dust2" 
EDIT - Solved. Had to enter 'workshop/251503289/de_dust2_classic' in the gamemode_server.txt file. I had only put "de_dust2_classic"

Last edited by vijayar; 04-06-2021 at 03:33.
vijayar is offline
paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 05-06-2021 , 00:23   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #605

What's new in version 3.0.0 in development?
paulo_crash is offline
Cherrypoppins
Junior Member
Join Date: Apr 2021
Old 05-10-2021 , 04:50   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #606

Is there a way to restrict to one weapon only ? Like deagle only or awp only ?
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HeroMoon
New Member
Join Date: Aug 2019
Old 06-04-2021 , 13:04   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #607

L 06/04/2021 - 12:03:53: [SM] Exception reported: Array index out-of-bounds (index -1, limit 66)
L 06/04/2021 - 12:03:53: [SM] Blaming: deathmatch.smx
L 06/04/2021 - 12:03:53: [SM] Call stack trace:
L 06/04/2021 - 12:03:53: [SM] [1] Line 1853, deathmatch.sp::OnTakeDamage
HeroMoon is offline
dafttitan
Junior Member
Join Date: Jun 2021
Old 06-18-2021 , 09:38   Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
Reply With Quote #608

Quote:
Originally Posted by Maxximou5 View Post
Reserved for future Q & A.
Hello, thanks for your amazing plugin! Is it possible to disable the annoying default CSGO "bell" sounds when killing someone in deathmatch mode? I did not find any way except setting the game mode in casual. Thank you.
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Mitkema
Junior Member
Join Date: Apr 2021
Old 07-02-2021 , 22:50   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #609

1 - How would configs be placed here? As Only HS
2 - How could it be done so that when killing an enemy the ammunition of the weapon is recharged?

Do I need an Autoexec Config?

Last edited by Mitkema; 07-02-2021 at 22:52.
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ZovkX
New Member
Join Date: Jul 2021
Old 07-03-2021 , 08:08   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #610

how can i turn off the headshot sound ? in the config its on No but if you make a headshot the sounds are comming and all players can hear this. thats not good
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