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CSGO - have fun with the server lagger exploit


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Byte
Senior Member
Join Date: Jun 2010
Location: 📦 CCSPlayer
Old 04-17-2018 , 21:43   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #81

Hmm interesting, I wonder if this is the cause of some recent lag spikes I've been noticing on my servers.
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VPPGamingNetwork
Veteran Member
Join Date: Sep 2012
Location: Japan
Old 04-17-2018 , 23:11   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #82

Quote:
Originally Posted by Byte View Post
Hmm interesting, I wonder if this is the cause of some recent lag spikes I've been noticing on my servers.
Yea its just aimware kiddies having fun with servers.
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michaelrw
Senior Member
Join Date: Jul 2017
Old 04-18-2018 , 01:42   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #83

Quote:
Originally Posted by sneaK View Post
It works! Updated syntax and it now utilizes sourcebans for those who use it.
Quote:
Originally Posted by xCoderx View Post
Thought I would release this modified version.
Spoiler
thanks sneaK and Coder .. really nice stuff
Thx
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Lubricant Jam
AlliedModders Donor
Join Date: Oct 2016
Location: United Kingdom
Old 04-18-2018 , 01:54   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #84

Let's hope for the best, bacon to you all!
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altair540
Member
Join Date: Dec 2012
Old 04-18-2018 , 02:47   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #85

Quote:
Originally Posted by xCoderx View Post
Thought I would release this modified version.
  • Logs to a file when it kicks or bans somebody.
  • Checks if the connect event was sent more than once instead of checking for more than 5 times, realistically nobody legit will send it more than once, I tested it myself and its impossible to false trigger.
  • Added in the soundhooks because why not.
  • Added a check for somebody sending the connect event too early (aka not ingame)
  • Added cvar "sm_nwfix_ban" (Default 1) to ban player (Will use SourceBans if it exists and is running otherwise will ban normally.)
  • General rewrite and syntax update.
error log installed SourceBans 1.6.3
Quote:
L 04/18/2018 - 060:04: SourceMod error session started
L 04/18/2018 - 060:04: Info (map "awp_lego_2") (file "errors_20180418.log")
L 04/18/2018 - 060:04: [SM] Unable to load plugin "nullwavefix.smx": Native "SourceBans_BanPlayer" was not found
L 04/18/2018 - 063:13: Error log file session closed.
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_Black_Yuzia_
Member
Join Date: Oct 2017
Old 04-18-2018 , 04:14   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #86

Quote:
Originally Posted by xCoderx View Post
Thought I would release this modified version.
  • Logs to a file when it kicks or bans somebody.
  • Checks if the connect event was sent more than once instead of checking for more than 5 times, realistically nobody legit will send it more than once, I tested it myself and its impossible to false trigger.
  • Added in the soundhooks because why not.
  • Added a check for somebody sending the connect event too early (aka not ingame)
  • Added cvar "sm_nwfix_ban" (Default 1) to ban player (Will use SourceBans if it exists and is running otherwise will ban normally.)
  • General rewrite and syntax update.

Tested in my server.
That did't work. :C

Ups, my fail.

That fully worked.

Last edited by _Black_Yuzia_; 04-18-2018 at 04:22.
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Glemtnavn
Junior Member
Join Date: Jun 2012
Old 04-18-2018 , 05:07   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #87

Quote:
Originally Posted by altair540 View Post
error log installed SourceBans 1.6.3
Hello, I had the same problem. It's because You have Sourceban and not Sourceban++, you can fix it by changing the native in the sp and compiling again - let me know if u need the updated files and i can pm it to you

Change -> SourceBans_BanPlayer(0, client, 0, "Attempted server crash exploit");
to -> SBBanPlayer(0, client, 0, "Attempted server crash exploit");
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altair540
Member
Join Date: Dec 2012
Old 04-18-2018 , 05:15   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #88

Quote:
Originally Posted by Glemtnavn View Post
Hello, I had the same problem. It's because You have Sourceban and not Sourceban++, you can fix it by changing the native in the sp and compiling again - let me know if u need the updated files and i can pm it to you

Change -> SourceBans_BanPlayer(0, client, 0, "Attempted server crash exploit");
to -> SBBanPlayer(0, client, 0, "Attempted server crash exploit");
Thanks, already fixed

Last edited by altair540; 04-19-2018 at 09:05.
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Glemtnavn
Junior Member
Join Date: Jun 2012
Old 04-18-2018 , 05:40   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #89

Quote:
Originally Posted by Glemtnavn View Post
Hello, I had the same problem. It's because You have Sourceban and not Sourceban++, you can fix it by changing the native in the sp and compiling again - let me know if u need the updated files and i can pm it to you

Change -> SourceBans_BanPlayer(0, client, 0, "Attempted server crash exploit");
to -> SBBanPlayer(0, client, 0, "Attempted server crash exploit");
Here is the Files that works for Sourceban, use xCoderx files if its for SourceBans++
Attached Files
File Type: sp Get Plugin or Get Source (nullwavefix.sp - 327 views - 3.6 KB)
File Type: smx nullwavefix.smx (6.1 KB, 337 views)

Last edited by Glemtnavn; 04-18-2018 at 05:41. Reason: changed Sourcemod++ to SourceBans++
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Lubricant Jam
AlliedModders Donor
Join Date: Oct 2016
Location: United Kingdom
Old 04-18-2018 , 05:50   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #90

Quote:
Originally Posted by Glemtnavn View Post
Here is the Files that works for Sourceban, use xCoderx files if its for SourceBans++
Code:
#include <sourcebanspp>
and

Code:
SBPP_BanPlayer(0, client, 0, "Attempted server crash exploit");
Attached Files
File Type: sp Get Plugin or Get Source (nullwavefix.sp - 293 views - 3.6 KB)

Last edited by Lubricant Jam; 04-18-2018 at 05:56.
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