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[TF2Items] Randomizer (v1.591, 08/11/2013)


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FlaminSarge
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Join Date: Jul 2010
Old 09-28-2010 , 20:55   Re: [TF2Items] Randomizer (v0.9, 09/27/2010)
Reply With Quote #31

I'm not entirely sure how I would make sandviches and dalokohs, etc work, but ill try
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ummja
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Join Date: Sep 2010
Old 09-28-2010 , 21:07   Re: [TF2Items] Randomizer (v0.9, 09/27/2010)
Reply With Quote #32

Don't worry about it if you can't plugin runs smoothly other than often times the kritskrieg blocking the players entire field of view.
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FlaminSarge
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Join Date: Jul 2010
Old 09-28-2010 , 22:51   Re: [TF2Items] Randomizer (v0.9, 09/27/2010)
Reply With Quote #33

I should probably post a notice, but I think I already said it somewhere. Try switching to melee then to kritzkrieg, it seems to work for me. It only blocks my view if I immediately switched from primary to it. (or maybe it was primary to kritz worked, with melee to kritz not working)
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ummja
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Join Date: Sep 2010
Old 09-28-2010 , 23:12   Re: [TF2Items] Randomizer (v0.9, 09/27/2010)
Reply With Quote #34

Is there anyway using the TF2Items Extension to give admin flag a Golden Wrenches??
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failhorse
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Join Date: Mar 2010
Location: Chicago IL
Old 09-29-2010 , 01:18   Re: [TF2Items] Randomizer (v0.9, 09/27/2010)
Reply With Quote #35

Some people have noticed that their stats while playing. Any way to enable sv_cheats without allowing cheat commands?

Also I'd suggest removing the wrangler. Apparently some classes are able to use it like a melee, but it does no damage. Since they can't see the view model, they're not sure what's going on. a convar to remove all the bad rolls would be nice.
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FlaminSarge
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Join Date: Jul 2010
Old 09-29-2010 , 02:03   Re: [TF2Items] Randomizer (v0.9, 09/27/2010)
Reply With Quote #36

Hmm... I don't know how to disable stats-tracking while still preventing cheat commands... You could always manually enable it and get a plugin like "cheat control" to stop cheat commands...

The wrangler does not melee. Even if the animation plays. It's another "lol useless roll" weapon. I could have a convar for that, but then it wouldn't be randomizer'y (nor balanced). I suppose bad rolls are bad, but that's half of randomizer
Also ummja, I'll post a plugin that lets admins do /giveweapon <target> ### (including golden wrench)
0.95 has a cvar to disable beta and custom weapons, btw.
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Dharok1337
Member
Join Date: Nov 2009
Old 09-29-2010 , 07:14   Re: [TF2Items] Randomizer (v0.9, 09/27/2010)
Reply With Quote #37



Runnin' it.
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ummja
Senior Member
Join Date: Sep 2010
Old 09-29-2010 , 07:22   Re: [TF2Items] Randomizer (v0.9, 09/27/2010)
Reply With Quote #38

If you post that plugin does that mean I manually have to type that in console all the time?

Or can it be a CVAR set so I can just give the golden wrench to admin flag a??

Is the golden wrench even included in the tf2items extension?? Does it make people gold when you kill them?
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ummja
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Join Date: Sep 2010
Old 09-29-2010 , 12:04   Re: [TF2Items] Randomizer (v0.9, 09/27/2010)
Reply With Quote #39

In addition to my request for the golden wrench, there is a very strange glitch where if you choose medic you spawn as any other class with the medic loadout...
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FlaminSarge
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Join Date: Jul 2010
Old 09-29-2010 , 14:16   Re: [TF2Items] Randomizer (v0.9, 09/27/2010)
Reply With Quote #40

Hmmm, what must have happened was, since I removed the giveweapon on spawn (it should hook an inventory update, but the classswitch bug doesn't uinventory update, presenting the glitch). I'll re-add the spawn giveweapon, not just the inventory update hook. Should override the medic weaps with the randomizer weapons.
It was only happening while randomizer was on right?

Oh, and the tf2items extension comes with a "tf2items_manager.smx" plugin which, with the right config, adds a golden kill effect to whoever u want automatically (only for engy melees)

Last edited by FlaminSarge; 09-29-2010 at 14:30.
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