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Sourcemod 1.2.1 goes haywayre with latest update


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Jamster
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Join Date: Jun 2008
Old 08-13-2009 , 19:40   Re: Sourcemod 1.2.1 goes haywayre with latest update
Reply With Quote #11

Quote:
Originally Posted by BAILOPAN View Post
It sounds like Valve changed engine headers without a public beta, without describing the changes, and without an SDK change.

We're working on a fix. In the meantime, you will have to disable SourceMod. Metamod will work fine.
Thanks man. Also lol, christ.
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Munchkin
Member
Join Date: Feb 2009
Old 08-13-2009 , 19:45   Re: Sourcemod 1.2.1 goes haywayre with latest update
Reply With Quote #12

Quote:
Originally Posted by Clasbyte View Post
Salve,

how can i disable sourcemod i am new to the server stuff.

best regards

Byte
quick fix: either rename the sourcemod folder or rename the sourcemod.vdf file in your metamod folder to an different extension ( i did sourcemod.vdf.old)
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 08-13-2009 , 19:47   Re: Sourcemod 1.2.1 goes haywayre with latest update
Reply With Quote #13

Or just do it the easy way and comment the lines out instead of renaming files.
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Clasbyte
Junior Member
Join Date: Aug 2009
Old 08-13-2009 , 19:49   Re: Sourcemod 1.2.1 goes haywayre with latest update
Reply With Quote #14

renamed folder of sourcemod was the fastes way

Thx figured that out my self
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 08-13-2009 , 19:50   Re: Sourcemod 1.2.1 goes haywayre with latest update
Reply With Quote #15

STEPS TO GET SM ON YOUR SERVER ONCE FIXED...

1. Leave metamod on and loaded

2. Moved Sourcemod.vdf to bin folder so it doesnt load.

3. Install new SM files and overwrite the old.

4. Type in console meta load addons/sourcemod/bin/sourcemod_mm

5. Move sourcemod.vdf back to root metamod folder
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Clasbyte
Junior Member
Join Date: Aug 2009
Old 08-13-2009 , 19:52   Re: Sourcemod 1.2.1 goes haywayre with latest update
Reply With Quote #16

New sm filed there already out?
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Daed
New Member
Join Date: Jul 2009
Old 08-13-2009 , 19:54   Re: Sourcemod 1.2.1 goes haywayre with latest update
Reply With Quote #17

Broke my server too, renaming the addons folder let it start.

Now I'm just dealing with random segmentation faults that usually happen when someone ubercharges. Or whenever the server feels like having a heart attack.
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Munchkin
Member
Join Date: Feb 2009
Old 08-13-2009 , 19:58   Re: Sourcemod 1.2.1 goes haywayre with latest update
Reply With Quote #18

Quote:
Originally Posted by DontWannaName View Post
STEPS TO GET SM ON YOUR SERVER ONCE FIXED...

1. Leave metamod on and loaded

2. Moved Sourcemod.vdf to bin folder so it doesnt load.

3. Install new SM files and overwrite the old.

4. Type in console meta load addons/sourcemod/bin/sourcemod_mm

5. Move sourcemod.vdf back to root metamod folder
New snapshot or just new files?
Can't find a link to new files.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 08-13-2009 , 19:59   Re: Sourcemod 1.2.1 goes haywayre with latest update
Reply With Quote #19

Once the new files are out, overwrite the old files. Im sure they will announce the new files. Update the bin, extension, gamedata, plugins and translations folders.
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Munchkin
Member
Join Date: Feb 2009
Old 08-13-2009 , 20:01   Re: Sourcemod 1.2.1 goes haywayre with latest update
Reply With Quote #20

Of course ;)
thnx for the heads up, means more f5-ing for me on this site ^^
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