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[TF2] Loyal Plugin


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3_stooges_geo
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Join Date: Jul 2008
Location: Blackwood,New Jersey
Old 08-01-2009 , 06:26   Re: [TF2] Loyal Plugin
Reply With Quote #31

agreed.
thanks.
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Munchkin
Member
Join Date: Feb 2009
Old 08-06-2009 , 16:26   Re: [TF2] Loyal Plugin
Reply With Quote #32

Hey!

Currently checking out this plugin.
Question about 2 things :
is connection time also counting for points?
Not every player is that good to get many kills , but nevertheless play alot.
would like to see that one included.
Like say: 30 minutes connection time equals 1 point.

it's not really clear to me how to ''buy" reserved slots.
Do they happen automatically ( = fine) or is another action needed?

The introduction topic could use some more info on how eact it works in this regard.
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 08-06-2009 , 16:41   Re: [TF2] Loyal Plugin
Reply With Quote #33

Im not really sure why youre asking, as the main page describes everything.

Quote:
How points are gained:

10 kills - 1 point
10 assists - 1 point
10 minutes playtime -1 point
No it doesnt happen automatically... You type whatever the trigger is (!loyal I think?) and it pops up a menu... If they have enough credits on their selection, it will automatically add them as admin to the file.

I am not sure if the expire timer works, since I have never seen that done before, but id guess it does?
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Nightbox
Senior Member
Join Date: Apr 2008
Old 08-06-2009 , 17:17   Re: [TF2] Loyal Plugin
Reply With Quote #34

Atm we are working to save the buyers in SQL since it may interface with Sourcebans.
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Munchkin
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Join Date: Feb 2009
Old 08-06-2009 , 18:40   Re: [TF2] Loyal Plugin
Reply With Quote #35

Quote:
Originally Posted by retsam View Post
Im not really sure why youre asking, as the main page describes everything.



No it doesnt happen automatically... You type whatever the trigger is (!loyal I think?) and it pops up a menu... If they have enough credits on their selection, it will automatically add them as admin to the file.

I am not sure if the expire timer works, since I have never seen that done before, but id guess it does?
OK, i totally misread. 10 minutes playtime = 1 point
gained 16 points by being afk tonight ;)

But it does add reserved slots automatically then.

Expire timer would be great, otherwise you'd get in a situation where players earn enough points to have a reserved slot forever and only gain and gain. I would like to see points expire after about 2 months, so tghe earned points would span 2 months max.

Quote:
Originally Posted by Nightbox View Post
Atm we are working to save the buyers in SQL since it may interface with Sourcebans.
Will you still work with admins.cfg or a seperate, new file for it?
Using sourcebans here too.
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Nightbox
Senior Member
Join Date: Apr 2008
Old 08-07-2009 , 04:19   Re: [TF2] Loyal Plugin
Reply With Quote #36

As i said it's interface and wont give slots . Today it should be done.

About AFK - install an anti-afk and it should work.
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Munchkin
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Join Date: Feb 2009
Old 08-07-2009 , 16:13   Re: [TF2] Loyal Plugin
Reply With Quote #37

Quote:
Originally Posted by Nightbox View Post
As i said it's interface and wont give slots . Today it should be done.
Curious about the fix.
The concept is very welcomed at our community.
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Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-08-2009 , 22:45   Re: [TF2] Loyal Plugin
Reply With Quote #38

Just checking, but if you aren't using sourcebans, it does give slots, correct?
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Nightbox
Senior Member
Join Date: Apr 2008
Old 08-09-2009 , 04:19   Re: [TF2] Loyal Plugin
Reply With Quote #39

Yes
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Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-09-2009 , 18:16   Re: [TF2] Loyal Plugin
Reply With Quote #40

I have one suggestion in relation to this plugin, that I might try and edit myself. Could you make it so there are multiple flags that people can purchase? For me that would be if they have flag o, then they can access special hats from damizean's equipment manager plugin.
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